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LettowVorbeck
28.08.07, 19:05
Hallo werte Modder und Eventpfuscher. :)
Als Italiener oder Japaner ging es mir schon immer auf die nerven, dass man Schiffe nicht modernisieren kann.
Nun möchte ich wissen ob es irgendwie möglich ist, es zu modden das man die Pötte upgraden kann, damit ich als Italienmann nicht mit Zerstörern Stufe 1 durch die Wanne Schwimme. :D

schmoemi
28.08.07, 19:09
Spiele er Armageddon :cool:

G'Kar
28.08.07, 19:15
Mit Modding ist da nichts zu machen. Spielte er Armageddon, so könnte er zumindest Navy-Brigaden hinzufügen und diese upgraden. :cool:

Bushi
28.08.07, 19:30
Kann man das nicht irgendwie modden? Muss doch möglich sein

Spocky
28.08.07, 19:34
Kann man das nicht irgendwie modden? Muss doch möglich sein
Nope, leider nein.

Schatten
28.08.07, 19:38
Glaube sonst hätten sich schon etliche Modder dran versucht. Ist aber wohl wirklich komplett hard coded :(

schmoemi
28.08.07, 19:59
Naja es ist ja auch realistisch, dass Schiffe nicht upgraded werden. Man hat in alte Schiffe höchstens neue Systeme eingebaut, um sie halbwegs technisch aktuell zu halten. Aer das ist ja in Armageddon recht gut modelliert.

LettowVorbeck
28.08.07, 20:09
Schade :nein:

Dann such ich mein Glück halt auf dem Land und kämpfe wie ein Mann. :smoke:

schmoemi
28.08.07, 20:18
Schade :nein:

Dann such ich mein Glück halt auf dem Land und kämpfe wie ein Mann. :smoke:
Es besteht nach wie vor die Möglichkeit die alten Schiffe zu verschrotten und neue zu bauen :^^:

Pilo
28.08.07, 20:27
Naja, die Brigaden haben neue Schiffe auch, also wird der Unterschied nicht wirklich geringer, bei DD wars BB1 gegen BB2, jetzt ist es BB1,5 gegen BB2,5. Dadurch dass sie die selben Brigaden haben, wird der Relativunterschied zwar geringer, aber viel bringt das nicht. Schön wäre eine Remodelfunktion, die die Schiffe um eine Stufe vom Baustand verbessern könnte, sobald man die nächst weitere Stufe erforscht hat, also ein BB1 auf ein BB2, sobald man BB3s bauen kann. Ist aber alles hardcoded, also Hoi III oder ein weiteres Addon, Booster, whatever.

Vielleicht wäre etwas über Events drin, aber auch da dürfte es schwierig werden, abzufragen, wieviele BB1s, 2s, etc. gebaut wurden und das alles zu kombinieren. Wenn man den gesamten Schiffsbau auf Events auslagert, wie Core in der Anfangsphase, gings.



EDIT: Es besteht auch die Möglichkeit, die alten zu behalten, und neue zu bauen :^^: ;)

Der Zarewitsch
28.08.07, 20:44
Der Laie fragt unbedarft:
Was passiert denn, wenn man in einem savefile die Werte der Zerstörer von 1 auf 2 raufsetzt? Ginge das? Dann hätte der werte LettowVorbeck doch seine verbesserten Zerstörer.

[B@W] Abominus
28.08.07, 20:47
Ja, das geht. Aber das ist ja langweilig und nicht Sinn der Sache...

:D

Der Zarewitsch
28.08.07, 20:50
Na ja, wenn ich den ersten post richtig verstanden habe, ist das doch der Sinn der Sache. Oder geht es dem edlen LV um eine prinzipielle Modellierung des Schiffs-Systems?

LettowVorbeck
28.08.07, 20:50
Na ja, wenn ich den ersten post richtig verstanden habe, ist das doch der Sinn der Sache. Oder geht es dem edlen LV um eine prinzipielle Modellierung des Schiffs-Systems?

Das stimmt zwar schon, ist aber irgendwie cheating. :wirr:

[B@W] Abominus
28.08.07, 20:54
Das stimmt zwar schon, ist aber irgendwie cheating. :wirr:

Genau das meinte ich ;).

Man müsste die exe hacken können...

Der Zarewitsch
28.08.07, 20:54
Na ja, dann kürzt einige IKs für ein paar Monate... ;)

Der Zarewitsch
28.08.07, 20:56
...oder rüstet die Schiffe Eurer Gegner auch auf.

Pilo
28.08.07, 21:51
Oder schreibt ein Event, dass zuerst fragt, ob man die Marine aufrüsten will, wenn ja werden die alten Schiffe von der Map genommen und ein Offmapsupplyverbrauch für das Remodel eingestellt, paar Monate später kommen dann modernere Schiffe und das Offmapsupply geht auf null.

Das am besten für alle größeren Nationen und dann veröffentlichen :D

Schatten
28.08.07, 22:14
Seit wann kann man Einheiten per Event löschen?

Da muss ich was verpasst haben ...

Pilo
28.08.07, 22:21
Geht nicht?

Dann die Einheiten aus dem Startszenario nehmen, Event am 1.1, upgraden ja oder nein, wenn ja keine Einheiten, Offmapsupply und paar Monate später tröpfchenweise die Schiffe, wenn nein sofort die alten Schiffe

LettowVorbeck
28.08.07, 22:31
add_unit geht, dann müsste es theoretisch auch remove_unit geben. :wirr:

EDIT: command = { type = remove_division which Vielleicht? :wirr:

Tain
28.08.07, 22:48
Klar kann man Events so schreiben das sie 1. Kucken ob es die Schiffe nochgibt (Schiffs ID) 2. Fragt ob man indem Fall Modernisieren will ..3. Das Schiff/Schiffe löscht und 4. neue hinzufügt.

#####################################################################
# Modernisierung der Zerstörer
#####################################################################
event = {
id = 991211
random = no
country = JAP

trigger = {
division_exists = { type = destroyer id = 1066 }
division_exists = { type = destroyer id = 1067 }
division_exists = { type = destroyer id = 1068 }
division_exists = { type = destroyer id = 1069 }
division_exists = { type = destroyer id = 1070 }
division_exists = { type = destroyer id = 1071 }
division_exists = { type = destroyer id = 1079 }
division_exists = { type = destroyer id = 1080 }
division_exists = { type = destroyer id = 1081 }
division_exists = { type = destroyer id = 1082 }
division_exists = { type = destroyer id = 1083 }
division_exists = { type = destroyer id = 1084 }
division_exists = { type = destroyer id = 1085 }
division_exists = { type = destroyer id = 1086 }
division_exists = { type = destroyer id = 1090 }
division_exists = { type = destroyer id = 1091 }
division_exists = { type = destroyer id = 1092 }
division_exists = { type = destroyer id = 1098 }
division_exists = { type = destroyer id = 1099 }
division_exists = { type = destroyer id = 1100 }
}
name = "Modernisierung der Japanischen Flotte "
desc = "Das Wettrüsten hat begonnen!"
style = 0
picture = "dd_transfer"

date = { day = 08 month = january year = 1936 }
offset = 1
deathdate = { day = 30 month = december year = 1953 }

action_a = {
name = "Modernisieren wir!" # Great!
ai_chance = 85

command = { type = money value = -200 }
command = { type = manpowerpool value = -10 }

command = { type = remove_division which = 13016 value = 1066 }
command = { type = remove_division which = 13016 value = 1067 }
command = { type = remove_division which = 13016 value = 1068 }
command = { type = remove_division which = 13016 value = 1069 }
command = { type = remove_division which = 13016 value = 1070 }
command = { type = remove_division which = 13016 value = 1071 }
command = { type = remove_division which = 13016 value = 1079 }
command = { type = remove_division which = 13016 value = 1080 }
command = { type = remove_division which = 13016 value = 1081 }
command = { type = remove_division which = 13016 value = 1082 }
command = { type = remove_division which = 13016 value = 1083 }
command = { type = remove_division which = 13016 value = 1084 }
command = { type = remove_division which = 13016 value = 1085 }
command = { type = remove_division which = 13016 value = 1086 }
command = { type = remove_division which = 13016 value = 1090 }
command = { type = remove_division which = 13016 value = 1091 }
command = { type = remove_division which = 13016 value = 1092 }
command = { type = remove_division which = 13016 value = 1098 }
command = { type = remove_division which = 13016 value = 1099 }
command = { type = remove_division which = 13016 value = 1100 }
command = { type = trigger which = 991212 }
}
action_b = {
name = "Wir haben kein Geld dafür!" # Schwachsinn!
ai_chance = 15

}
}
#########################################################################
# Modernisierung abgeschlossen!
#########################################################################
event = {
id = 991212
random = no
country = JAP

trigger = { event = 991211
and = { year = 1936
month = 2
day = 8
}
}
name = "Modernisierung abgeschlossen!"
desc = "Nach langer Umrüstzeit ist es nun soweit die Schiffe sind Modernisiert."
style = 0
picture = "dd_transfer"

date = { day = 08 month = march year = 1936 }
offset = 1
deathdate = { day = 30 month = december year = 1953 }

action_a = {
name = "Perfekt!"
command = { type = add_division which = "1 Kuchikukantai" value = destroyer when = 2 }
command = { type = add_division which = "2 Kuchikukantai" value = destroyer when = 2 }
command = { type = add_division which = "3 Kuchikukantai" value = destroyer when = 2 }
command = { type = add_division which = "4 Kuchikukantai" value = destroyer when = 2 }
command = { type = add_division which = "5 Kuchikukantai" value = destroyer when = 2 }
command = { type = add_division which = "6 Kuchikukantai" value = destroyer when = 2 }
command = { type = add_division which = "7 Kuchikukantai" value = destroyer when = 2 }
command = { type = add_division which = "8 Kuchikukantai" value = destroyer when = 2 }
command = { type = add_division which = "9 Kuchikukantai" value = destroyer when = 2 }
command = { type = add_division which = "10 Kuchikukantai" value = destroyer when = 2 }
command = { type = add_division which = "11 Kuchikukantai" value = destroyer when = 2 }
command = { type = add_division which = "12 Kuchikukantai" value = destroyer when = 2 }
command = { type = add_division which = "13 Kuchikukantai" value = destroyer when = 2 }
command = { type = add_division which = "14 Kuchikukantai" value = destroyer when = 2 }
command = { type = add_division which = "15 Kuchikukantai" value = destroyer when = 2 }
command = { type = add_division which = "16 Kuchikukantai" value = destroyer when = 2 }
command = { type = add_division which = "17 Kuchikukantai" value = destroyer when = 2 }
command = { type = add_division which = "18 Kuchikukantai" value = destroyer when = 2 }
command = { type = add_division which = "19 Kuchikukantai" value = destroyer when = 2 }
command = { type = add_division which = "20 Kuchikukantai" value = destroyer when = 2 }
}
}

Sowas hab ich mir für Japan auch mal gebastelt ist etwas Primitiv aber es geht :D
Man kann es noch mit IK abzug werden der Ubgradephase koppeln um es Japan nicht zueinfach zumachen oder andere Negative eigenschaften

Hier für dne Rest der Flotte ^^
#####################################################################
# Modernisierung der Leichten Kreuzer!
#####################################################################
event = {
id = 991223
random = no
country = JAP

trigger = {
division_exists = { type = light_cruiser id = 1016 }
division_exists = { type = light_cruiser id = 1017 }
division_exists = { type = light_cruiser id = 1018 }
division_exists = { type = light_cruiser id = 1019 }
division_exists = { type = light_cruiser id = 1020 }
division_exists = { type = light_cruiser id = 1023 }
division_exists = { type = light_cruiser id = 1024 }
division_exists = { type = light_cruiser id = 1025 }
division_exists = { type = light_cruiser id = 1026 }
division_exists = { type = light_cruiser id = 1028 }
division_exists = { type = light_cruiser id = 1030 }
division_exists = { type = light_cruiser id = 1031 }
division_exists = { type = light_cruiser id = 1032 }
division_exists = { type = light_cruiser id = 1035 }
division_exists = { type = light_cruiser id = 1036 }
division_exists = { type = light_cruiser id = 1037 }
division_exists = { type = light_cruiser id = 1038 }
division_exists = { type = light_cruiser id = 1039 }
division_exists = { type = light_cruiser id = 1046 }

}
name = "Modernisierung der Japanischen Flotte "
desc = "Das Wettrüsten hat begonnen!"
style = 0
picture = "royal_navy_reinforcments"

date = { day = 18 month = april year = 1936 }
offset = 1
deathdate = { day = 30 month = december year = 1953 }

action_a = {
name = "Modernisieren wir!" # Great!
ai_chance = 85

command = { type = money value = -250 }
command = { type = manpowerpool value = -30 }

command = { type = remove_division which = 13016 value = 1016 }
command = { type = remove_division which = 13016 value = 1017 }
command = { type = remove_division which = 13016 value = 1018 }
command = { type = remove_division which = 13016 value = 1019 }
command = { type = remove_division which = 13016 value = 1020 }
command = { type = remove_division which = 13016 value = 1023 }
command = { type = remove_division which = 13016 value = 1024 }
command = { type = remove_division which = 13016 value = 1025 }
command = { type = remove_division which = 13016 value = 1026 }
command = { type = remove_division which = 13016 value = 1028 }
command = { type = remove_division which = 13016 value = 1030 }
command = { type = remove_division which = 13016 value = 1031 }
command = { type = remove_division which = 13016 value = 1032 }
command = { type = remove_division which = 13016 value = 1035 }
command = { type = remove_division which = 13016 value = 1036 }
command = { type = remove_division which = 13016 value = 1037 }
command = { type = remove_division which = 13016 value = 1038 }
command = { type = remove_division which = 13016 value = 1039 }
command = { type = remove_division which = 13016 value = 1046 }
command = { type = trigger which = 991233 }
}
action_b = {
name = "Wir haben kein Geld dafür!" # Schwachsinn!
ai_chance = 15

}
}
#########################################################################
# Modernisierung abgeschlossen!
#########################################################################
event = {
id = 991233
random = no
country = JAP

trigger = { event = 991223
and = { year = 1936
month = 6
day = 7
}
}
name = "Modernisierung abgeschlossen!"
desc = "Nach langer Umrüstzeit ist es nun soweit die Schiffe sind Modernisiert."
style = 0
picture = "royal_navy_reinforcments"

date = { day = 08 month = july year = 1936 }
offset = 1
deathdate = { day = 30 month = december year = 1953 }

action_a = {
name = "Perfekt!"
command = { type = add_division which = "IJM Naka" value = light_cruiser when = 2 }
command = { type = add_division which = "IJM Kinu" value = light_cruiser when = 2 }
command = { type = add_division which = "IJM Yuru" value = light_cruiser when = 2 }
command = { type = add_division which = "IJM Yubari" value = light_cruiser when = 2 }
command = { type = add_division which = "IJM Isuzu" value = light_cruiser when = 2 }
command = { type = add_division which = "IJM Sendai" value = light_cruiser when = 2 }
command = { type = add_division which = "IJM Abukuma" value = light_cruiser when = 2 }
command = { type = add_division which = "IJM Jintsu" value = light_cruiser when = 2 }
command = { type = add_division which = "IJM Tatsuta" value = light_cruiser when = 2 }
command = { type = add_division which = "IJM Hirado" value = light_cruiser when = 2 }
command = { type = add_division which = "IJM Yahagi" value = light_cruiser when = 2 }
command = { type = add_division which = "IJM Kuma" value = light_cruiser when = 2 }
command = { type = add_division which = "IJM Tama" value = light_cruiser when = 2 }
command = { type = add_division which = "IJM Natori" value = light_cruiser when = 2 }
command = { type = add_division which = "IJM Kitikama" value = light_cruiser when = 2 }
command = { type = add_division which = "IJM Kiso" value = light_cruiser when = 2 }
command = { type = add_division which = "IJM Oi" value = light_cruiser when = 2 }
command = { type = add_division which = "IJM Nagara" value = light_cruiser when = 2 }
command = { type = add_division which = "IJM Tenryu" value = light_cruiser when = 2 }
}
}
#####################################################################
# Modernisierung der Schwerer Kreuzer!
#####################################################################
event = {
id = 991234
random = no
country = JAP

trigger = {
division_exists = { type = heavy_cruiser id = 1022 }
division_exists = { type = heavy_cruiser id = 1027 }
division_exists = { type = heavy_cruiser id = 1033 }
division_exists = { type = heavy_cruiser id = 1041 }
division_exists = { type = heavy_cruiser id = 1042 }
division_exists = { type = heavy_cruiser id = 1043 }

}
name = "Modernisierung der Japanischen Flotte "
desc = "Das Wettrüsten hat begonnen!"
style = 0
picture = "naval_reinforcements"

date = { day = 18 month = august year = 1936 }
offset = 1
deathdate = { day = 30 month = december year = 1953 }

action_a = {
name = "Modernisieren wir!" # Great!
ai_chance = 85

command = { type = money value = -300 }
command = { type = manpowerpool value = -30 }

command = { type = remove_division which = 13016 value = 1022 }
command = { type = remove_division which = 13016 value = 1027 }
command = { type = remove_division which = 13016 value = 1033 }
command = { type = remove_division which = 13016 value = 1041 }
command = { type = remove_division which = 13016 value = 1042 }
command = { type = remove_division which = 13016 value = 1043 }
command = { type = trigger which = 991226 }
}
action_b = {
name = "Wir haben kein Geld dafür!" # Schwachsinn!
ai_chance = 15

}
}
#########################################################################
# Modernisierung abgeschlossen!
#########################################################################
event = {
id = 991226
random = no
country = JAP

trigger = { event = 991234
and = { year = 1936
month = 11
day = 7
}
}
name = "Modernisierung abgeschlossen!"
desc = "Nach langer Umrüstzeit ist es nun soweit die Schiffe sind Modernisiert."
style = 0
picture = "naval_reinforcements"

date = { day = 08 month = dezember year = 1936 }
offset = 1
deathdate = { day = 30 month = december year = 1953 }

action_a = {
name = "Perfekt!"
command = { type = add_division which = "IJM Furutaka" value = heavy_cruiser when = 2 }
command = { type = add_division which = "IJM Izumo" value = heavy_cruiser when = 2 }
command = { type = add_division which = "IJM Asama" value = heavy_cruiser when = 2 }
command = { type = add_division which = "IJM Kako" value = heavy_cruiser when = 2 }
command = { type = add_division which = "IJM Aoba" value = heavy_cruiser when = 2 }
command = { type = add_division which = "IJM Kinugasa" value = heavy_cruiser when = 2 }
}
}

#####################################################################
# Modernisierung der Schlachtschiffe!
#####################################################################
event = {
id = 991229
random = no
country = JAP

trigger = {
division_exists = { type = battleship id = 1007 }
division_exists = { type = battleship id = 1008 }
division_exists = { type = battleship id = 1010 }
division_exists = { type = battleship id = 1011 }



}
name = "Modernisierung der Japanischen Flotte "
desc = "Das Wettrüsten hat begonnen!"
style = 0
picture = "japanese_navy2"

date = { day = 18 month = march year = 1937 }
offset = 1
deathdate = { day = 30 month = december year = 1953 }

action_a = {
name = "Modernisieren wir!" # Great!
ai_chance = 85

command = { type = money value = -200 }
command = { type = manpowerpool value = -35 }

command = { type = remove_division which = 13016 value = 1007 }
command = { type = remove_division which = 13016 value = 1008 }
command = { type = remove_division which = 13016 value = 1010 }
command = { type = remove_division which = 13016 value = 1011 }
command = { type = trigger which = 991230 }
}
action_b = {
name = "Wir haben kein Geld dafür!" # Schwachsinn!
ai_chance = 15

}
}
#########################################################################
# Modernisierung abgeschlossen!
#########################################################################
event = {
id = 991230
random = no
country = JAP

trigger = { event = 991229
and = { year = 1938
month = 2
day = 17
}
}
name = "Modernisierung abgeschlossen!"
desc = "Nach langer Umrüstzeit ist es nun soweit die Schiffe sind Modernisiert."
style = 0
picture = "japanese_navy2"

date = { day = 18 month = march year = 1938 }
offset = 1
deathdate = { day = 30 month = december year = 1953 }

action_a = {
name = "Perfekt!"
command = { type = add_division which = "IJN Fuso" value = battleship when = 2 }
command = { type = add_division which = "IJN Yamashiro" value = battleship when = 2 }
command = { type = add_division which = "IJN Ise" value = battleship when = 2 }
command = { type = add_division which = "IJN Hyuga" value = battleship when = 2 }
}
}
#####################################################################
# Modernisierung der Schlachtkreuzer!
#####################################################################
event = {
id = 991231
random = no
country = JAP

trigger = {
division_exists = { type = battlecruiser id = 1004 }
division_exists = { type = battlecruiser id = 1006 }
division_exists = { type = battlecruiser id = 1002 }
division_exists = { type = battlecruiser id = 1003 }



}
name = "Modernisierung der Japanischen Flotte "
desc = "Das Wettrüsten hat begonnen!"
style = 0
picture = "japanese_navy"

date = { day = 18 month = april year = 1937 }
offset = 1
deathdate = { day = 30 month = december year = 1953 }

action_a = {
name = "Modernisieren wir!" # Great!
ai_chance = 85

command = { type = money value = -200 }
command = { type = manpowerpool value = -30 }

command = { type = remove_division which = 13016 value = 1002 }
command = { type = remove_division which = 13016 value = 1003 }
command = { type = remove_division which = 13016 value = 1004 }
command = { type = remove_division which = 13016 value = 1006 }
command = { type = trigger which = 991232 }
}
action_b = {
name = "Wir haben kein Geld dafür!" # Schwachsinn!
ai_chance = 15

}
}
#########################################################################
# Modernisierung abgeschlossen!
#########################################################################
event = {
id = 991232
random = no
country = JAP

trigger = { event = 991231
and = { year = 1938
month = 2
day = 17
}
}
name = "Modernisierung abgeschlossen!"
desc = "Nach langer Umrüstzeit ist es nun soweit die Schiffe sind Modernisiert."
style = 0
picture = "japanese_navy"

date = { day = 18 month = march year = 1938 }
offset = 1
deathdate = { day = 30 month = december year = 1953 }

action_a = {
name = "Perfekt!"
command = { type = add_division which = "IJM Kongo" value = battlecruiser when = 3 }
command = { type = add_division which = "IJM Hiei" value = battlecruiser when = 3 }
command = { type = add_division which = "IJM Haruna" value = battlecruiser when = 3 }
command = { type = add_division which = "IJM Kirishima" value = battlecruiser when = 3 }
}
}

LettowVorbeck
28.08.07, 22:51
Das gibt einen Dank von mir und ein grünes Kästchen. :)

Tain
28.08.07, 22:54
#########################################################################
# Aufrüstung unserer Marine!
#########################################################################
event = {
id = 999530
random = no
country = ITA
name = "EVT_8807_NAME"
desc = "EVT_8807_DESC"
style = 0
picture = "german_reinforcment_3"
date = { day = 3 month = January year = 1936 }

action_a = {
name = "ACTIONNAME8807A"
ai_chance = 80
command = { type = dissent value = -5 }
command = { type = sleepevent which = 8807}
command = { type = sleepevent which = 29050000}

command = { type = sleepevent which = 8808}
command = { type = sleepevent which = 8809}
command = { type = trigger which = 999531 }

}
action_b = {
name = "ACTIONNAME8807B"
ai_chance = 20
command = { type = dissent value = 5 }
command = { type = sleepevent which = 8808}
command = { type = sleepevent which = 8809}
command = { type = sleepevent which = 8810}
command = { type = sleepevent which = 29050000}
}
}
#####################################################################
# Modernisierung der Zerstörer
#####################################################################
event = {
id = 999531
random = no
country = ITA

trigger = {
division_exists = { type = destroyer id = 126 }
division_exists = { type = destroyer id = 224 }
division_exists = { type = destroyer id = 225 }
division_exists = { type = destroyer id = 226 }
division_exists = { type = destroyer id = 227 }
division_exists = { type = destroyer id = 228 }
division_exists = { type = destroyer id = 229 }
division_exists = { type = destroyer id = 230 }
division_exists = { type = destroyer id = 231 }
division_exists = { type = destroyer id = 232 }
division_exists = { type = destroyer id = 136 }
division_exists = { type = destroyer id = 158 }
division_exists = { type = destroyer id = 179 }
division_exists = { type = destroyer id = 200 }
division_exists = { type = destroyer id = 204 }
division_exists = { type = destroyer id = 205 }
}
name = "Modernisierung der Zerstörer"
desc = "Das Wettrüsten hat begonnen!"
style = 0
picture = "dd_transfer"


action_a = {
name = "Modernisieren wir!" # Great!
ai_chance = 85

command = { type = money value = -200 }
command = { type = manpowerpool value = -8 }

command = { type = remove_division which = 23500 value = 126 }
command = { type = remove_division which = 23500 value = 224 }
command = { type = remove_division which = 23500 value = 225 }
command = { type = remove_division which = 23500 value = 226 }
command = { type = remove_division which = 23500 value = 227 }
command = { type = remove_division which = 23500 value = 228 }
command = { type = remove_division which = 23500 value = 229 }
command = { type = remove_division which = 23500 value = 230 }
command = { type = remove_division which = 23500 value = 231 }
command = { type = remove_division which = 23500 value = 232 }
command = { type = remove_division which = 23500 value = 136 }
command = { type = remove_division which = 23500 value = 158 }
command = { type = remove_division which = 23500 value = 179 }
command = { type = remove_division which = 23500 value = 200 }
command = { type = remove_division which = 23500 value = 204 }
command = { type = remove_division which = 23500 value = 205 }
command = { type = trigger which = 999532 }
}
action_b = {
name = "Wir haben kein Geld dafür!" # Schwachsinn!
ai_chance = 15

}
}
#########################################################################
# Modernisierung abgeschlossen!
#########################################################################
event = {
id = 999532
random = no
country = ITA

trigger = { event = 999531
and = { year = 1936
month = 2
day = 2
}
}
name = "Modernisierung abgeschlossen!"
desc = "Nach langer Umrüstzeit ist es nun soweit die Schiffe sind Modernisiert."
style = 0
picture = "dd_transfer"

date = { day = 02 month = march year = 1936 }
offset = 1
deathdate = { day = 30 month = december year = 1953 }

action_a = {
name = "Perfekt!"
command = { type = add_division which = "1a Flottiglia Torpediniere" value = destroyer when = 2 }
command = { type = add_division which = "3a Flottiglia Torpedinierei" value = destroyer when = 2 }
command = { type = add_division which = "5a Flottiglia Torpediniere" value = destroyer when = 2 }
command = { type = add_division which = "2a Flottiglia Torpediniere" value = destroyer when = 2 }
command = { type = add_division which = "9a Flottiglia Torpediniere" value = destroyer when = 2 }
command = { type = add_division which = "13a Flottiglia Torpediniere" value = destroyer when = 2 }
command = { type = add_division which = "16a Flottiglia Torpediniere" value = destroyer when = 2 }
command = { type = add_division which = "25a Flottiglia Torpediniere" value = destroyer when = 2 }
command = { type = add_division which = "24a Flottiglia Torpediniere" value = destroyer when = 2 }
command = { type = add_division which = "18a Flottiglia Torpediniere" value = destroyer when = 2 }
command = { type = add_division which = "17a Flottiglia Torpediniere" value = destroyer when = 2 }
command = { type = add_division which = "19a Flottiglia Torpediniere" value = destroyer when = 2 }
command = { type = add_division which = "20a Flottiglia Torpediniere" value = destroyer when = 2 }
command = { type = add_division which = "21a Flottiglia Torpediniere" value = destroyer when = 2 }
command = { type = add_division which = "22a Flottiglia Torpediniere" value = destroyer when = 2 }
command = { type = add_division which = "23a Flottiglia Torpediniere" value = destroyer when = 2 }
}
}
#####################################################################
# Modernisierung der U-Boote
#####################################################################
event = {
id = 999533
random = no
country = ITA

trigger = {
division_exists = { type = submarine id = 181 }
division_exists = { type = submarine id = 182 }
division_exists = { type = submarine id = 183 }
division_exists = { type = submarine id = 185 }
division_exists = { type = submarine id = 186 }
division_exists = { type = submarine id = 187 }
division_exists = { type = submarine id = 193 }
division_exists = { type = submarine id = 194 }
event = 999531
and = { year = 1936
day = 20
}
}
name = "Modernisierung der U-Boote"
desc = "Das Wettrüsten hat begonnen!"
style = 0
picture = "u-boat"

date = { day = 20 month = january year = 1936 }
offset = 1
deathdate = { day = 30 month = december year = 1953 }

action_a = {
name = "Modernisieren wir!" # Great!
ai_chance = 85

command = { type = money value = -100 }
command = { type = manpowerpool value = -6 }

command = { type = remove_division which = 23500 value = 181 }
command = { type = remove_division which = 23500 value = 182 }
command = { type = remove_division which = 23500 value = 183 }
command = { type = remove_division which = 23500 value = 185 }
command = { type = remove_division which = 23500 value = 186 }
command = { type = remove_division which = 23500 value = 187 }
command = { type = remove_division which = 23500 value = 193 }
command = { type = remove_division which = 23500 value = 194 }
command = { type = trigger which = 999534 }
}
action_b = {
name = "Wir haben kein Geld dafür!" # Schwachsinn!
ai_chance = 15

}
}
#########################################################################
# Modernisierung abgeschlossen!
#########################################################################
event = {
id = 999534
random = no
country = ITA

trigger = { event = 999533
and = { year = 1936
month = 1
day = 13
}
}
name = "Modernisierung abgeschlossen!"
desc = "Nach langer Umrüstzeit ist es nun soweit die Schiffe sind Modernisiert."
style = 0
picture = "u-boat"

date = { day = 13 month = february year = 1936 }
offset = 1
deathdate = { day = 30 month = december year = 1953 }

action_a = {
name = "Perfekt!"
command = { type = add_division which = "4a Flottiglia Sommergibili" value = submarine when = 2 }
command = { type = add_division which = "51a Flottiglia Sommergibili" value = submarine when = 2 }
command = { type = add_division which = "52a Flottiglia Sommergibili" value = submarine when = 2 }
command = { type = add_division which = "11a Flottiglia Sommergibili" value = submarine when = 2 }
command = { type = add_division which = "12a Flottiglia Sommergibili" value = submarine when = 2 }
command = { type = add_division which = "13a Flottiglia Sommergibili" value = submarine when = 2 }
command = { type = add_division which = "31a Flottiglia Sommergibili" value = submarine when = 2 }
command = { type = add_division which = "32a Flottiglia Sommergibili" value = submarine when = 2 }

}
}
#####################################################################
# Modernisierung der Leichten Kreuzer!
#####################################################################
event = {
id = 999535
random = no
country = ITA

trigger = {
division_exists = { type = light_cruiser id = 130 }
division_exists = { type = light_cruiser id = 131 }
division_exists = { type = light_cruiser id = 219 }
division_exists = { type = light_cruiser id = 142 }
division_exists = { type = light_cruiser id = 143 }
division_exists = { type = light_cruiser id = 144 }
division_exists = { type = light_cruiser id = 145 }
division_exists = { type = light_cruiser id = 164 }
division_exists = { type = light_cruiser id = 165 }
event = 999531
and = { year = 1936
month = 3
day = 24
}
}
name = "Modernisierung der Leichten Kreuzer"
desc = "Das Wettrüsten hat begonnen!"
style = 0
picture = "royal_navy_reinforcments"

date = { day = 24 month = april year = 1936 }
offset = 1
deathdate = { day = 30 month = december year = 1953 }

action_a = {
name = "Modernisieren wir!" # Great!
ai_chance = 85

command = { type = money value = -180 }
command = { type = manpowerpool value = -16 }

command = { type = remove_division which = 23500 value = 130 }
command = { type = remove_division which = 23500 value = 131 }
command = { type = remove_division which = 23500 value = 219 }
command = { type = remove_division which = 23500 value = 142 }
command = { type = remove_division which = 23500 value = 143 }
command = { type = remove_division which = 23500 value = 144 }
command = { type = remove_division which = 23500 value = 145 }
command = { type = remove_division which = 23500 value = 164 }
command = { type = remove_division which = 23500 value = 165 }
command = { type = trigger which = 999536 }
}
action_b = {
name = "Wir haben kein Geld dafür!" # Schwachsinn!
ai_chance = 15

}
}
#########################################################################
# Modernisierung abgeschlossen!
#########################################################################
event = {
id = 999536
random = no
country = ITA

trigger = { event = 999537
and = { year = 1936
month = 6
day = 7
}
}
name = "Modernisierung abgeschlossen!"
desc = "Nach langer Umrüstzeit ist es nun soweit die Schiffe sind Modernisiert."
style = 0
picture = "royal_navy_reinforcments"

date = { day = 08 month = july year = 1936 }
offset = 1
deathdate = { day = 30 month = december year = 1953 }

action_a = {
name = "Perfekt!"
command = { type = add_division which = "RM Taranto" value = light_cruiser when = 2 }
command = { type = add_division which = "RM Bari" value = light_cruiser when = 2 }
command = { type = add_division which = "RM Libia" value = light_cruiser when = 2 }
command = { type = add_division which = "RM Alberico da Barbiano" value = light_cruiser when = 2 }
command = { type = add_division which = "RM Luigi Cadorna" value = light_cruiser when = 2 }
command = { type = add_division which = "RM Alberto da Guissano" value = light_cruiser when = 2 }
command = { type = add_division which = "RM Armando Diaz" value = light_cruiser when = 2 }
command = { type = add_division which = "RM Bande Nere" value = light_cruiser when = 2 }
command = { type = add_division which = "RM Bartolomeo Colleoni" value = light_cruiser when = 2 }

}
}
#####################################################################
# Modernisierung der Schwerer Kreuzer!
#####################################################################
event = {
id = 999537
random = no
country = ITA

trigger = {
division_exists = { type = heavy_cruiser id = 129 }
division_exists = { type = heavy_cruiser id = 170 }
division_exists = { type = heavy_cruiser id = 172 }
event = 999531
and = { year = 1936
month = 7
day = 21
}

}
name = "Modernisierung der Schwerer Kreuzer"
desc = "Das Wettrüsten hat begonnen!"
style = 0
picture = "naval_reinforcements"

date = { day = 21 month = august year = 1936 }
offset = 1
deathdate = { day = 30 month = december year = 1953 }

action_a = {
name = "Modernisieren wir!" # Great!
ai_chance = 85

command = { type = money value = -120 }
command = { type = manpowerpool value = -15 }

command = { type = remove_division which = 23500 value = 129 }
command = { type = remove_division which = 23500 value = 170 }
command = { type = remove_division which = 23500 value = 172 }
command = { type = trigger which = 999538 }
}
action_b = {
name = "Wir haben kein Geld dafür!" # Schwachsinn!
ai_chance = 15

}
}
#########################################################################
# Modernisierung abgeschlossen!
#########################################################################
event = {
id = 999538
random = no
country = ITA

trigger = { event = 999537
and = { year = 1936
month = 11
day = 15
}
}
name = "Modernisierung abgeschlossen!"
desc = "Nach langer Umrüstzeit ist es nun soweit die Schiffe sind Modernisiert."
style = 0
picture = "naval_reinforcements"

date = { day = 16 month = dezember year = 1936 }
offset = 1
deathdate = { day = 30 month = december year = 1953 }

action_a = {
name = "Perfekt!"
command = { type = add_division which = "RM Trieste" value = heavy_cruiser when = 2 }
command = { type = add_division which = "RM Trento" value = heavy_cruiser when = 2 }
command = { type = add_division which = "RM San Giorgio" value = heavy_cruiser when = 2 }

}
}
#####################################################################
# Modernisierung der Schlachtschiffe!
#####################################################################
event = {
id = 999539
random = no
country = ITA

trigger = {
division_exists = { type = battleship id = 127 }
division_exists = { type = battleship id = 128 }
division_exists = { type = battleship id = 300 }
division_exists = { type = battleship id = 301 }



}
name = "Modernisierung der Schlachtschiffe"
desc = "Das Wettrüsten hat begonnen!"
style = 0
picture = "japanese_navy2"

date = { day = 18 month = march year = 1937 }
offset = 1
deathdate = { day = 30 month = december year = 1953 }

action_a = {
name = "Modernisieren wir!" # Great!
ai_chance = 85

command = { type = money value = -200 }
command = { type = manpowerpool value = -35 }

command = { type = remove_division which = 23500 value = 127 }
command = { type = remove_division which = 23500 value = 128 }
command = { type = remove_division which = 23500 value = 300 }
command = { type = remove_division which = 23500 value = 301 }
command = { type = trigger which = 999540 }
}
action_b = {
name = "Wir haben kein Geld dafür!" # Schwachsinn!
ai_chance = 15

}
}
#########################################################################
# Modernisierung abgeschlossen!
#########################################################################
event = {
id = 999540
random = no
country = ITA

trigger = { event = 999539
and = { year = 1938
month = 2
day = 17
}
}
name = "Modernisierung abgeschlossen!"
desc = "Nach langer Umrüstzeit ist es nun soweit die Schiffe sind Modernisiert."
style = 0
picture = "japanese_navy2"

date = { day = 18 month = march year = 1938 }
offset = 1
deathdate = { day = 30 month = december year = 1953 }

action_a = {
name = "Perfekt!"
command = { type = add_division which = "RM Andrea Doria" value = battleship when = 2 }
command = { type = add_division which = "RM Caio Duilio" value = battleship when = 2 }
command = { type = add_division which = "RM Conte di Cavour" value = battleship when = 2 }
command = { type = add_division which = "RM Giulio Cesare" value = battleship when = 2 }
}
}

Hier für Italien doch da must du kucken ob das geht hab das glaub ich mit anderen Events gekoppelt.....sonst pass es für deine Zwecke an

Generalfeldmars
29.08.07, 11:15
Man kann das etwa so lösen:


event = {
id = 40233
country = ita
random = no

trigger = { control = { province = 378 data = ita }}

name = "Italienische Schlachtschiff Modernisierung I"
desc = "Bereits 1931 begann die Regia Marina Studien zur Modernisierung der alten Schlachtschiffe der Cavour-Klasse. Die Schiffe wurden komplett auseinder genommen und die Hülle gegen Torpedoangriffe verstärkt. Die Haupt- und die Zweitbewaffnung wurden ebenfalls erneuert. Die ersten beiden Einheiten wurden schon fertiggestellt. Die RM Andrea Doria und die RM Caio Duilio ebenfalls zu modernisieren wird einiges an Industriekapazietät in Anspruch nehmen."
style = 0
picture = naval_reinforcments

date = { day = 1 month = january year = 1938 }
offset = 7
deathdate = { day = 30 month = december year = 1954 }

action_a = {
name = "Modernisiert sie!"
ai_chance = 99
command = { type = construct which = ic where = 378 value = -2 } # Venice
command = { type = remove_division which = 23500 value = 127 }
command = { type = remove_division which = 23500 value = 128 }
}
action_b = {
name = "Die alten Schiffe reichen aus"
ai_chance = 1
command = { type = sleepevent which = 40234 }
}
}
event = {
id = 40234
country = ita
random = no

trigger = { random = 25
control = { province = 378 data = ita }}

name = "Italienische Schlachtschiff Modernisierung II"
desc = "Die RM Andrea Doria und die RM Caio Duilio sind nun bereit zur Flotte zurückzukehren."
style = 0
picture = naval_reinforcments

date = { day = 1 month = january year = 1940 }
offset = 30
deathdate = { day = 30 month = december year = 1954 }

action_a = {
name = "Stellt sie wieder in Dienst"
command = { type = construct which = ic where = 378 value = 2 }
command = { type = add_division which = "RM Andrea Doria" value = battleship when = 2 }
command = { type = add_division which = "RM Caio Duilio" value = battleship when = 2 }
}
}


Sonst triggert das Aufrüstungsevent immer sofort nach dem Beschluss zur Aufrüstung. Außerdem finde ich es sinnvoll, nicht nur Geld, sondern auch IK zu verwenden.

Tain
29.08.07, 15:04
Ich sagte ja nicht das man es nicht tun soll (IK abzüge)^^ man kan nauch mit Rohstoffenspielen usw ..muss man halt kucken was angemessen und was überzogen ist. Das die gepostete Events nicht die besten sind hab ich ja schon angedeutet ;) verbessern kann man alles :D