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Golwar
12.12.07, 00:42
http://www.gameshark.com/features/411/Europa-Universalis-Rome-Interview.htm

Die imho interessantesten Fragen



Besides the obvious problem of Rome running everything, why focus on the mid to late Republican period and not carry on into the Empire?

This game is completely focused around building your empire rather than managing your empire. The first player to successfully create his monolithic empire is the sole winner. We believe players are more interested in striving for victory, rather than sit back and wait for the Barbarians to invade.


Each of Paradox's grand historical games have had something to distinguish them from the Europa Universalis series. Crusader Kings has character development, Victoria has economics, Hearts of Iron has a military focus. What will set the Roman game apart?

Our team has chosen to excel in what we do best, and that is Grand Strategy. All of our games belong to that genre but each one has had a specific focus. For Rome specifically, the most obvious difference is of course the time period and everything time period specific that comes with that, however in addition I would say that players will notice the new concepts in politics and character development and influence the most.


How will you distinguish between the Republican systems of Rome/Carthage, monarchies of the East and tribal federations of the north?

There are plenty of differences between them, a few examples are the different technological discoveries and the different religions who all bring different gameplay features to play, like the Carthaginian who sacrificed their children to their gods (Bhaal) etc.


Though it was released to almost entirely positive reviews, Europa Universalis III seemed to divide the fan community. Are there any lessons you've learned from that experience that you will carry over into the Roman game?

While we always try to get an overall sense of what the community wants, we have learnt that once one wish list is met, another pops up instantly. Therefore, the best favor we can do to our fan community is to stay open to their input but most importantly focus on making games that we love and that are fun to play. Our fan community now consists of more than 83,000+ members and growing every day so it seems to be an approach that works for the majority of our gamers.

Golwar
20.12.07, 13:05
http://uk.pc.ign.com/articles/842/842505p1.html

Ein Preview von IGN UK

Trajan
20.12.07, 14:34
Stimmt! Interessanter wäre es noch zu wissen was die überhaupt wollen... :D Ich kann mich mit diesem Insellatein bei Mars nicht anfreunden... :cool:

Was haben wir Römer auch nur auf dieser von den Göttern verdammten Insel gewollt... *sfz* :smoke: