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Thema: Neue Stellaris Expansion: Popping the Cherryh

  1. #41
    Registriert seit
    May 2013
    Köngreich Hannover, Wegzollstation Mellendorf
    Hm. Wir machen aus Krisen eigentlich recht entspannt Hackfleisch. Wenn man nur auf Schlachtschiffe in zwei Varianten geht, machen die eigentlich alles weg.

  2. Die folgenden Regenten bedanken sich bei Hjalfnar für diese Antwort:

    Hohenlohe (05.02.18)

  3. #42
    Registriert seit
    Sep 2003
    Im Rheinland (Diaspora)
    Zitat Zitat von grekulf, post: 23794929, member: 535228
    Hello and welcome to another Stellaris development diary! Today we will take a look at some of the minor features and changes in the coming 2.0 'Cherryh' update.

    Quality of Life
    We have added small icons to the outliner that lets you see if planets have buildings that can be upgraded, or if there are Pops that do not have a building they are working. Similarly, you will be able to see when a starbase has an empty module or building slot.

    This should make it a lot easier for you to manage your planets and starbases.

    In the fleet view it is now also possible to see which designs can be upgraded.

    Hallowed Planets
    Spiritualist empires will be able to designate an uncolonized Gaia World within their borders as a 'Holy World'. The Holy World will increase your empire's unity production as long as it remains uncolonized and within your borders.

    In addition to being able to make uncolonized Gaia Worlds useful, Hallowed Planets will also make spiritualist factions happy.

    War Doctrines
    In addition to other changes to traditions, finishing the Supremacy traditions now allows you to set a War Doctrine for your empire. War Doctrines give you additional customization and specialization regarding how you utilize your fleets.

    There are four different war doctrines with different strengths and weaknesses:
    Defense in Depth: Defensive empires will have a bonus to their ship fire rate within their own borders
    Hit and Run: This doctrine will increase the likelyhood of your ships making an emergency FTL in combat, and also reduce damage caused by emergency FTL
    Rapid Deployment: Empires that choose to rely on quickly being able to respond to threats may choose this doctrine which increases sublight speed and ship weapon range
    No retreat: Militarists and Gestalt Consciousness empires can choose to employ a doctrine of no retreat, increasing ship fire rate but removing the ability for individual ships to emergency FTL out of combat instead of being destroyed.

    Psionic Awakening (Utopia)
    Should you be playing a Psionic empire, introduced with Utopia, it will now be possible to help lesser species awaken their psionic potential. This works similar to Assimilation, where you can give another species the benefits of your chosen ascension path.

    That's all for this week! Next week you will be able to read the full patch notes for the 2.0 'Cherryh' update!
    Mal was Neues...
    Stellaris Mods: Steam-Workshop
    Crusader Kings II Mods: Steam-Workshop

  4. Die folgenden Regenten bedanken sich bei [B@W] Abominus für diese Antwort:

    Hohenlohe (09.02.18)

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