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Preussenhusar
14.08.06, 10:14
Werte Regenten und Modder :)

Dieser Thread soll einzelne Eventwünsche erfüllen.

Wer also einen bestimmten Wunsch zu einem event hat - sei es HOI2 oder DD - kann dies hier posten und wer eine Lösung anbieten kann, möge das mit dem entsprechenden Hinweis (oder Zitat der Frage) hier kundtun.

Die vielen kleinen Threads für die vielen kleinen eventprobleme sollten damit Vergangenheit sein :tongue:

Auch originelle - wichtige oder als sinnvoll erachtete events mögen hier aufgelistet werden.

Aber:
Spam wird sofort entfernt !

Gleich ein Hinweis an den werten Firenwolf:

Events können nur 4 Optionen haben : action_a,b,c,d ! Eine 5. Option geht grundsätzlich nicht !

PH

Wahnfried
18.08.06, 21:56
Also, ich haette da ein paar Event Wuensche.
1. Wenn Franco in Spanien nicht siegt und Republik Spanien bestehen bleibt. Deustchland Frankreich besiegt hat und dann beschliesst Spanien zu erobern. Dann sollte wenn das Reich Madrid und sagen wir mal 30 Prozent von Spanien erobert hat, in Spanien ein Event startet und Franco wieder an die Macht kommt und Nationalspanien ensteht. Dabei sollte die Flotte und die restlichen Streitkraefte dann zu Nationalspanien ueberlaufen.

Das selbe koennte natuerlich auch fuer die Allierten gelten falls sie in Spanien landen und Madrid erobern, dann sollte in Spanien eine Gegenrevolution von Republik Spaniern stattfinden.

2. Sollte Deutschland-Schweden angreifen und alle Core Provinzen erobert haben, dann sollte ein Event triggern welches einem die Wahl laesst ob man Skandinavien gruenden will. Sollte keine Mario sein, aber natuerlich die Techs vom DR haben.

3. Wenn man als DR nachdem man Bulgarien als Verbuendeten hat und Griechenland erobert hat, dann die Tuerkei angreift sollte folgendes passieren. Wenn man alle tuerischen Core Provinzen erobert hat sollte man Waehlen koennen.

A. Tuerkei als Mario
B. Gruendung von Byzanz (koennte Griechenland sein), einschluss von Griechenland, Griechischen Inseln, Bulgarien und West-Tuerkei. Im Osten wuerden dann Georgien, Armenien und Kurdistan enstehen wenn man als DR
die entsprechenden Provinzen haelt.


4. Jetzt haette ich gerne das sich Finnland Skandinavien anschliesst. Wir haben das Jahr Agust 1940. Wie koennte so ein Event aussehen?

Bushi
28.09.06, 13:03
Ich hätte da auch einen Wunsch, weil ich es selbst nicht hinbekomme.

Land u10 ist bekommt ein Kriegsevent mit dem DR und wenn dann die gesamte deutsche Nordseeküste + Hamburg soll ein Friedensevent (Deutschland) triggern, welches angenommen werden kann(90%) oder auch nicht(10%). Wenn DR sich für Frieden entscheidet soll halt der Frieden troggern und Bremen, Wilhelmshaven, Hannover und Hamburg an U10 gehen.

Fenneko
21.02.07, 19:02
Ich hätte da auch einen Wunsch, weil ich es selbst nicht hinbekomme.

Land u10 ist bekommt ein Kriegsevent mit dem DR und wenn dann die gesamte deutsche Nordseeküste + Hamburg soll ein Friedensevent (Deutschland) triggern, welches angenommen werden kann(90%) oder auch nicht(10%). Wenn DR sich für Frieden entscheidet soll halt der Frieden troggern und Bremen, Wilhelmshaven, Hannover und Hamburg an U10 gehen.


Description, Names und pictures müssen noch ergänzt werden, aber es müsste so funktionieren: ;)



######################
# Event für Bushido
######################

event = {
id = 300000
country = u10
random = no

trigger = {war = { country = u10 country = GER }
control = { province = 80 data = u10 } # Wilhelmshafen
control = { province = 87 data = u10 } # Bremen
control = { province = 89 data = u10 } # Lübeck
control = { province = 90 data = u10 } # Kiel
control = { province = 296 data = u10 } # Rostock
control = { province = 301 data = u10 } # Stralsund
control = { province = 302 data = u10 } # Stettin
control = { province = 88 data = u10 } # Hamburg
}

date = {day = 1 month = january year = 1936}
offset = 5
deathdate = {day = 30 month = december year = 2500}

name = "bla"
desc = "bla"


action_a = {name ="Deutschland Frieden vorschlagen"
ai_chance = 90
command = {type = trigger which = 300001}
}

action_b = {name = "Weiterkämpfen"
ai_chance = 10
command = { }
}
}

#-----------------------------------------------------

####################
# 2. Event f. Bushido
####################

event = {
id = 300001
country = GER
random = no
trigger = {}

name = "blub"
desc = "blub"

action_a ={name = "Einverstanden"
command = {type = secedeprovince which = u10 value = 80 }
command = {type = secedeprovince which = u10 value = 87 }
command = {type = secedeprovince which = u10 value = 89 }
command = {type = secedeprovince which = u10 value = 90 }
command = {type = secedeprovince which = u10 value = 296 }
command = {type = secedeprovince which = u10 value = 301 }
command = {type = secedeprovince which = u10 value = 302 }
command = {type = secedeprovince which = u10 value = 88 }
ai_chance = 90
}

action_b = {name = "Wir sehen keinen Grund die Kämpfe einzustellen"
command = {}
ai_chance = 10
}

}

Fenneko
25.02.07, 14:09
Ich weiß nicht ob das möglich ist, aber ich bräuchte einen Event bei dem man Einheiten hinzufügt, die schon auf dem Stand von 36 sind und nicht von 18. Denn so weit ich bis jetz den command "type = add_division which =" kenne, erhalte ich die Einheiten nur auf dem Stand von 1918. :(

Irgendwer eine idee? ^^

Mantikor
25.02.07, 14:33
command = { type = add_division which = "Peking 1" value = 0 when = 1 }

Bei when kann man den Typ einstellen. 0 steht für 18 er Infanterie, 1 für 36, 2 für 39 unsw.

Fenneko
25.02.07, 15:37
Ich verstehe, vielen Dank nochmal!

sollte man vielleicht in den Event-Building Guide aufnehmen? ;) :D

Mantikor
26.02.07, 10:15
Ist bereits drin. Da sind sogar die ganzen unterschiedlichen Divisionen und Typen aufgelistet. Allerdings für HOI, nicht für Doomsday. Aber bei der Infanterie hat sich eh nichts geändert.

Fenneko
07.05.07, 21:10
Werte Kollegen!
Das hier ist seit längerem wieder mal ein Eintrag von mir.
Hatte in letzter Zeit wenig Zeit für das Spiel, musste mich auf andere Sachen konzentrieren. Wie ich gesehen habe, ist auch das Forum nicht unverändert geblieben, es wird glücklicherweise noch viel geschrieben :)
Zum Anfang hätte ich gleich wieder eine Frage an diejenigen, die schon mehr Erfahrung mit Events haben und zwar:

Ist es irgenwie möglich, dass man ca. die Hälfte der gesammten Armee einer Nation auflösen kann? Ich möchte nämlich keine ewig lange Liste mit Zufallsauflösungen von Einheiten machen, da ich nie wissen kann, wie viele Einheiten die KI ausbildet. Wäre sehr wichtig! :S

MfG, Fenneko

Preussenhusar
19.07.07, 08:27
So, in Kürze die events für den werten Eidgenossen.
die "Iberische Vereinigung"

/edit







event = {
id = 910006
random = no
country = SPA


name = "Die Iberische Vereinigung"
desc = "Seit dem Abzug der Goten war die iberische Halbinsel zwischen Portugal und den spanischen Landen geteilt gewesen. die Mauren hatte man schon lange vertrieben, aber Spanien wollte die Insel nun einen. Portugal wurde ein Ultimatum gestellt"
style = 0
picture = "gobierno"
date = { day = 18 month = january year = 1938 }

action_a = {
name = "Auf Anschluß drängen"
command = { type = domestic which = interventionism value = 2 }
command = { type = domestic which = defense_lobby value = 2 }
command = { type = domestic which = dissent value = -10 }
command = { type = trigger which = 910007 } #POR

}

}

event = {
id = 910007
random = no
country = POR


name = "Die Iberische Vereinigung"
desc = "Seit dem Abzug der Goten war die iberische Halbinsel zwischen Portugal und den spanischen Landen geteilt gewesen. die Mauren hatte man schon lange vertrieben, aber Spanien wollte die Insel nun einen. Portugal wurde ein Ultimatum gestellt"
style = 0
picture = "gobierno"


action_a = {
name = "Einverstanden"

command = { type = secedeprovince which = SPA value = 335 }
command = { type = secedeprovince which = SPA value = 336 }
command = { type = secedeprovince which = SPA value = 337 }
command = { type = secedeprovince which = SPA value = 344 }
command = { type = secedeprovince which = SPA value = 345 }
command = { type = secedeprovince which = USA value = 1867 }

command = { type = secedeprovince which = SPA value = 1146 }
command = { type = secedeprovince which = SPA value = 983 }

command = { type = secedeprovince which = SAF value = 1090 }
command = { type = secedeprovince which = SAF value = 1096 }
command = { type = secedeprovince which = SAF value = 1097 }
command = { type = secedeprovince which = SAF value = 1100 }
command = { type = secedeprovince which = SAF value = 1101 }
command = { type = secedeprovince which = SAF value = 1102 }
command = { type = secedeprovince which = SAF value = 1103 }

command = { type = secedeprovince which = SAF value = 1122 }
command = { type = secedeprovince which = SAF value = 1123 }
command = { type = secedeprovince which = SAF value = 1130 }
command = { type = secedeprovince which = SAF value = 1131 }
command = { type = secedeprovince which = SAF value = 1133 }
command = { type = secedeprovince which = SAF value = 1138 }
command = { type = secedeprovince which = SAF value = 1094 }

command = { type = secedeprovince which = JAP value = 1316 }

command = { type = secedeprovince which = HOL value = 1658 }

command = { type = trigger which = 910008 } #SPA

}

}


event = {
id = 910008
random = no
country = SPA


name = "Die Iberische Vereinigung"
desc = "Portugal beugte sich den spanischen Ansprüchen. Endlich - seit 1500 Jahren ist die iberische Halbinsel wieder vereint - FAST!"
style = 0
picture = "gobierno"


action_a = {
name = "Viva Espana"
command = { type = addcore which = 335 }
command = { type = addcore which = 336 }
command = { type = addcore which = 337 }
command = { type = addcore which = 344 }
command = { type = addcore which = 345 }


command = { type = inherit which = POR }
command = { type = dissent value = -15 }
command = { type = belligerence value = -15 } # Friedlich scheinen
command = { type = mapowerpool value = 150 }
command = { type = oilpool value = 5000 }
command = { type = energypool value = 10000 }
command = { type = metalpool value = 5000 }
command = { type = rarematerialspool value = 4000 }

command = { type = add_division value = infantry when = 1 }# 1936-er Inf
command = { type = add_division value = infantry when = 1 }# 1936-er Inf
command = { type = add_division value = infantry when = 1 }# 1936-er Inf
command = { type = add_division value = infantry when = 1 }# 1936-er Inf

command = { type = add_division value = battleship when = 2 }
command = { type = add_division value = battleship when = 2 }
command = { type = add_division value = battlecruiser when = 2 }
command = { type = add_division value = battlecruiser when = 2 }
command = { type = add_division value = light_cruiser when = 2 }
command = { type = add_division value = light_cruiser when = 2 }
command = { type = add_division value = transport when = 0 }
command = { type = add_division value = transport when = 0 }
command = { type = add_division value = transport when = 0 }


}

}





Diesen Code in die eventfile Spaniens einsetzen (oder woanders)
Datum wäre der 18.1.38 - wenn es anders sein soll, dann anpassen.



PH

Eidgenosse
19.07.07, 16:48
Wow Danke vielmals! Aber wo genau muss ich das einfügen? Im Savegame?

[EDIT] Ah unter Events in die Nat spanien datei denk ich mal :D Wer sucht der findet! DANKE

Preussenhusar
19.07.07, 16:49
nein, in eine eventfile
db\events\national_spain.txt beispielsweise

Yep :D

/edit

1 fehler
command = { type = mapowerpool value = 150 } # n dazu !


Mapowerpool
-> manpowerpool

ein 'n' fehlt

PH

Eidgenosse
19.07.07, 17:21
Danke, aber ich glaub da ist noch ein Fehler.

ERROR: (unrecognisable which or value) 'which = dissent' Line = 237

Bitte Danke :)

Preussenhusar
19.07.07, 22:02
command = { type = domestic which = dissent value = -10 }

command = { type = dissent value = -10 }
ersetzen

PH

Eidgenosse
19.07.07, 22:20
Danke! Jetzt funktionierts :D

Eidgenosse
30.07.07, 21:47
Hab einem Freund von mir erzählt von dem coolen Event den ich bekommen hab. Er hat mich gefragt ob ich Eventuell ein Event erbeten könnte, in dem die Schweiz die Staatsform ändert und sich der Achse anschliesst, wenn Deutschland Moskau erobert hat :)

Also so in etwa das die Schweizer inspiriert sind vom deutschen Heldenmut und sich der Sache anschliessen :D

Ist das machbar?

Teradoc
11.08.07, 18:27
Grüsse :)

Bräuchte auch einen kleinen Event ;) für HoI 1.3 b


1.) Für Frankreich

10 Transporter (Achtung, ist für den AEIOU Mod, sprich Transporter der Stufe 2)
6 Zerstörer Stufe 2
4 schwere Kreuzer der Stufe 2

8 Infantriedivisionen, 1936 bitte! :)

Dazo noch 2000 Nachschub und 1000 Öl


2.) Für Italien

12 Transporter Stufe 2
4 schwere Kreuzer Stufe 2
6 Zerstörer Stufe 2
6 Infantriedivisionen 1936
6 Milizen Stufe 1
3 Marineinfantristen Stufe 1
1 HQ Stufe 2

WICHTIG! Die Truppen in Italien erscheinen lassen!

Dazu noch 4000 Nachschub und 2000 Öl


Rep Spanien:

3 Infantriedivisionen
6 Milizdivisionen

2000 Nachschub


Alles bitte für den 10.10. 1939 ansetzen! :)

Minalcar
11.08.07, 19:27
########################
# Das Eventuelle Event für den Eidgenossen ;-)
########################


event = {

id = xxxxxx # Event-ID nachtragen!!
random = no
country = SCH

trigger = {

government = democratic
control = { province = 175 data = GER } # Moskau
}

name = "Die Schweiz schließt sich der Achse an"
desc = "Unter dem Eindruck der Eroberung Moskaus durch die Wehrmacht erheben sich die Schweizer gegen ihre Regierung und installieren sogleich eine neue Regierung, die sich mit Deutschland verbündet."
picture = "Austria_Alliance"
style = 0

date = { day = 1 month = january year = 1936 }
offset = 3
deathdate = { day = 30 month = december year = 1954 }

action_a = {

name = "Auf in den Krieg, Eidgenossen!"
command = { type = set_domestic which = democratic value = 1 }
command = { type = set_domestic which = political_left value = 1 }
command = { type = alliance which = GER }
}
}




Möglicherweise zerschießt es die Formatierung, wenn Ihr das Event in eine Textdatei kopiert. In dem Fall bitte ich vielmals um Entschuldigung (ich habe keine andere Lösung mit dem Einrücken gefunden als durch [INDENT]) - zur Behebung dann nach der Kopie in die Textdatei nach obigem Vorbild formatieren (zum Einrücken TAB verwenden) Ganz wichtig: Event-ID noch nachtragen! Ansonsten wünsche ich euch aber viel Spaß mit dem Event! :)

Eidgenosse
14.08.07, 19:43
Es sei euch freundlich gedankt :)

Teradoc
15.08.07, 15:02
Mir will niemand helfen? :(

Preussenhusar
15.08.07, 15:06
Zeit - die Zeit, werter Teradoc

Aber die events sind eigentlich so anspruchslos - warum versucht Ihr es nicht mal selbst ?

PH

Eidgenosse
16.08.07, 19:19
Gute Idee eigentlich werter Preusse!

Ich such mir grad den Thread mit den Erstelltips, dann versuche ich mich selbst mal :D

RumsInsFeld
03.10.07, 20:10
könnte jemand ein event schreiben, dass estland zur schwedischen marionette macht?
Ich habe nämlich gerade dass Problem, bei meinem AEIOU Spiel mit Schweden, dass ich im laufe von Barbarossa eine Landung in Estland durchgeführt habe, die mir einen Großteil der Estischen Gebiete beschert hat.
Leider nicht alle, Pärnu und Tartu sind an Deutschland gegangen.
Jetzt kam das Event, Deutschland und Österreich geben dem Baltikum die Unabhängigkeit, wobei ein Estland als Marionette von Deutschland mit den Gebieten Pärnu und Tartu entstanden ist. Logischer wäre wohl eine schwedische Marionett mit allen Provinzen.

P.S.: wie kommt es dass bei meinem Spiel statt dem König Gustav plötzlich ein Stalinist Staatschef ist, obwohl ich Paternalistischer Autokrat bin??

Ernst August
04.10.07, 00:55
vielleicht ist der könig gestorben und es gab keinen regierunschef einer anderen staatsform, dann wird nämlich der einzig möglivhe den platz einnehmen.

RumsInsFeld
04.10.07, 19:37
neuer stand:
nach dem BP hab ich viel dazugewonnen, allerdings sind komischerweise meine Gebiete in Estland an die Sjowetunion gegangen.
Nun bräuchte ich ein Event dass Estland Pärnu und Gulebene, sowie der SU den Rest der Gebiete wegnimmt, und dann daraus eine schwedische Marionette Estland formt.
Danke

Fenneko
20.10.07, 06:26
warum annektierst du nicht einfach estland? dann ist es ja praktisch dein staatsgebiet und dazu, dass die anderen gebiete an GER oder SOV fallen....wer zuerst kommt malt zuerst würd ich sagen, is immer so im ganzen spiel. wär doch unlogisch, wenn diese diktatorischen länder dir aus spaß ein paar eroberte probinzen schenken oder?

RumsInsFeld
01.02.08, 16:58
Gibt es die Möglichkeit, ein Event zu schreiben, dass Flandern in seinem Staatsgebiet auch einen Atlantikwall baut?

Garfield
02.02.08, 21:17
Gibt es die Möglichkeit, ein Event zu schreiben, dass Flandern in seinem Staatsgebiet auch einen Atlantikwall baut?

Spontan erschließen sich mir zwei Möglichkeiten

A)
Per Event den Atlantikwall hinzufügen, was aber irgendwo nicht Sinn der Sache war.

B)
Ein Event schreiben, dass die KI von Flandern um eine KI Datei verändert, die besagt, dass Flandern Küstenbefestigung in den Provinzen Zack-Bumm bis zur Stufe Peng baut.

Natürlich müsste irgendjemand die KI Datei schreiben

Al. I. Cuza
02.02.08, 22:06
Schoener Ausdruck :lach:

Garfield
03.02.08, 18:49
Schoener Ausdruck :lach:

Ich weiß ;)

Also RumsInsFeld:

eigentlich isses janz einfach:

STEP 1)Man nehme die fla_1936.ai aus dem ordner ai und öffne sie mit notepad

STEP 2)Man suche den Eintrag
construction = {

und verändere ihn von:


construction = {
max_factor = 0.250
AA_batteries = no
coastal_fort = no
radar_station = no
air_base = no
naval_base = no
land_fort = no
ic_at_war = no
}

nach


construction = {
max_factor = 0.250
AA_batteries = no
coastal_fort = yes
max_costal_level = 5
radar_station = no
air_base = no
naval_base = no
land_fort = no
ic_at_war = no
}

Nun baut die Flandern KI Küstenforts bis Stufe 5

Man kann auch


construction = {
max_factor = 0.250
AA_batteries = no
coastal_fort = yes
max_costal_level = 5
coastal_fort_provs = { }
radar_station = no
air_base = no
naval_base = no
land_fort = no
ic_at_war = no
}

sagen und in den geschweiften Klammern die priorisierten Provinzen angeben.

Grüße Garfield

RumsInsFeld
11.02.08, 16:38
Dankeschön :)

Garfield
12.02.08, 12:06
Bitteschön

RumsInsFeld
13.02.08, 21:51
habs jetzt mal umgebaut und da so sachen gefunden was sie so bauen sollen.
Geben die Zahlen die dahinter stehen die Maximal gebaute Einheitenzahl dieser Einheit an?
Und sind die Prozentzahlen für die Gewichtung Heer/LW/Marine zuständig oder?
Und bei den Techs, was heißt Endoga/Preference/Ignore genau?

Garfield
14.02.08, 16:55
habs jetzt mal umgebaut und da so sachen gefunden was sie so bauen sollen.
Geben die Zahlen die dahinter stehen die Maximal gebaute Einheitenzahl dieser Einheit an?
Und sind die Prozentzahlen für die Gewichtung Heer/LW/Marine zuständig oder?
Und bei den Techs, was heißt Endoga/Preference/Ignore genau?

http://www.paradoxian.org/hoi2wiki/index.php/Modding_ai_files

Dort ist genaueres nachzulesen.

sato
05.03.08, 22:06
wie wäre es mit einem event das japan mit anhängseln der achse beitritt, damit man das nicht selber machen muss mit rausschmeißen joinen etc? vielleicht auch mit der wahl das japan ein nichtangriffspakt mir den sovs geschlossen hat (war ja so)

Garfield
06.03.08, 14:24
Das klingt nach einem etwas umfangreicheren Trigger oder mehreren Events, welche Marios hat Japan denn so i.d.R.?

Dann könnte ich mich drum kümmern.

sato
06.03.08, 14:29
manschuku und den anderen halt nach dem china event noch nat china
siam nach fall frankreich

das sind die gängigsten

ich weis halt nicht obs evtl nen befehl gibt wo man japan ins bündniss holt und dann überprüft wird wer noch mit japan büdniss hat und die dazu trickert

also quasi japan zur achse ja/nein/ ja mit nichtangriffspackt su
when ja/ ja mit nap su dann prüfe wer im bündniss mit japan

und dann quasi für die anderen als variable ? trigern ich unterstütze meinen alten bündnisspartner / das ist mir zu riskant

Garfield
06.03.08, 14:30
ok, notiert, werde dann mal ausprobieren wie toll das mit Linux geht, das Eventsschreiben.

sato
06.03.08, 14:34
danke ich glaub das event wäre ne bereicherung für alle die japan spielen damit sie nciht erst leute rausschmeißen müssen

obwohl marionetten automatisch nachkommen

Garfield
06.03.08, 14:36
danke ich glaub das event wäre ne bereicherung für alle die japan spielen damit sie nciht erst leute rausschmeißen müssen

obwohl marionetten automatisch nachkommen

Das sowienoch

NUR: Wann soll das Event denn Triggern?

Als Marineverächter (habe bisher nur mit Massen gearbeitet) habe ich bisher nur auf einer LAN Japan gespielt und habe mich nur mit dem Russen geprügelt weil die USA "aufgespart" wurde.

sato
06.03.08, 14:40
Der Dreimächtepakt war ein am 27. September 1940 auf Initiative Adolf Hitlers geschlossener Vertrag des Deutschen Reiches mit dem Kaiserreich Japan und dem Königreich Italien

das als mögliches datum ich denke menschliche spieler haben bis dahin china durch und es kommt kurz nach dem französich indochina event so das man von da aus gleich weiter machen kann richtung indien

Garfield
06.03.08, 14:44
Okay, das sollte ausreichen.
Ich mach mich gleich an die Arbeit.

sato
06.03.08, 14:46
danke wie gesagt sidn meine informatikkentnisse sehr bescheiden daher weis ich auch nicht ob es evtl leichter ist aus deutschland her triggern zu lassen und japans partner als variable mitnehmen lassen kann oder von japan her

kann es aber evtl erst nächste woche testen hab montag und mittwoch prüfung evtl noch eine nächsten freitag

danke erstmal

Garfield
06.03.08, 16:35
Ist nun etwas mehr geworden, aber es war ja nur größtenteils copy und Paste

Einfach in die db/event/japan.txt einfügen und dann auf den 27. September '40 warten.


WARNUNG! DIESE EVENTSERIE IST BISLANG GROßER MÜLL UND FUNKTIONIERT NOCH NICHT GANZ




#Japan tritt in die Achse Ein
#
#by Garfield
#
#Diese Eventserie deckt alle Kombinationsmoeglichkeiten mit Japan und seinen Marionetten ab

#####################################################################
# Japan steht allein
#####################################################################

event = {
id = 910018
random = yes
country = JAP
trigger = {
NOT = {
alliance = { country = JAP country = GER }
alliance = { country = JAP country = MAN }
alliance = { country = JAP country = MEN }
alliance = { country = JAP country = SIA }
alliance = { country = JAP country = CHI }
}
}

name = "Japan tritt in die Achse ein"
desc = "Nach Verhandlungen erklärte sich Japan zum Beitritt in die Achse bereit. Ein historischer Moment."
style = 0
picture = "constitutional"

date = { day = 27 month = september year = 1940 }

action_a = {
name = "Der Achse beitreten"
command = { alliance which = GER }
command = { sleepevent which = 910004 }
command = { sleepevent which = 910005 }
command = { sleepevent which = 910006 }
command = { sleepevent which = 910007 }
command = { sleepevent which = 910008 }
command = { sleepevent which = 910009 }
command = { sleepevent which = 910010 }
command = { sleepevent which = 910011 }
command = { sleepevent which = 910012 }
command = { sleepevent which = 910013 }
command = { sleepevent which = 910014 }
command = { sleepevent which = 910015 }
command = { sleepevent which = 910016 }
command = { sleepevent which = 910017 }

}
action_b = {
name = "Wir werden der Achse nicht beitreten!"
command = { sleepevent which = 910004 }
command = { sleepevent which = 910005 }
command = { sleepevent which = 910006 }
command = { sleepevent which = 910007 }
command = { sleepevent which = 910008 }
command = { sleepevent which = 910009 }
command = { sleepevent which = 910010 }
command = { sleepevent which = 910011 }
command = { sleepevent which = 910012 }
command = { sleepevent which = 910013 }
command = { sleepevent which = 910014 }
command = { sleepevent which = 910015 }
command = { sleepevent which = 910016 }
command = { sleepevent which = 910017 }
command = { sleepevent which = 910018 }
}
}

#####################################################################
# Japan mit Manchuko
#####################################################################

event = {
id = 910004
random = yes
country = JAP
trigger = {
alliance = { country = JAP country = MAN }
NOT = {
alliance = { country = JAP country = GER }
alliance = { country = JAP country = MEN }
alliance = { country = JAP country = SIA }
alliance = { country = JAP country = CHI }
}
}

name = "Japan tritt in die Achse ein"
desc = "Nach Verhandlungen erklärte sich Japan zum Beitritt in die Achse bereit. Ein historischer Moment."
style = 0
picture = "constitutional"

date = { day = 27 month = september year = 1940 }

action_a = {
name = "Der Achse beitreten"
command = { alliance which = GER }
command = { trigger which = 910001 }
command = { sleepevent which = 910005 }
command = { sleepevent which = 910006 }
command = { sleepevent which = 910007 }
command = { sleepevent which = 910008 }
command = { sleepevent which = 910009 }
command = { sleepevent which = 910010 }
command = { sleepevent which = 910011 }
command = { sleepevent which = 910012 }
command = { sleepevent which = 910013 }
command = { sleepevent which = 910014 }
command = { sleepevent which = 910015 }
command = { sleepevent which = 910016 }
command = { sleepevent which = 910017 }
command = { sleepevent which = 910018 }
}
action_b = {
name = "Wir werden der Achse nicht beitreten!"
command = { sleepevent which = 910004 }
command = { sleepevent which = 910005 }
command = { sleepevent which = 910006 }
command = { sleepevent which = 910007 }
command = { sleepevent which = 910008 }
command = { sleepevent which = 910009 }
command = { sleepevent which = 910010 }
command = { sleepevent which = 910011 }
command = { sleepevent which = 910012 }
command = { sleepevent which = 910013 }
command = { sleepevent which = 910014 }
command = { sleepevent which = 910015 }
command = { sleepevent which = 910016 }
command = { sleepevent which = 910017 }
command = { sleepevent which = 910018 }
}
}

########################################################################
# Japan mit MAN und MEN
########################################################################

event = {
id = 910005
random = yes
country = JAP
trigger = {
alliance = { country = JAP country = MAN }
alliance = { country = JAP country = MEN }
NOT = {
alliance = { country = JAP country = GER }
alliance = { country = JAP country = SIA }
alliance = { country = JAP country = CHI }
}
}

name = "Japan tritt in die Achse ein"
desc = "Nach Verhandlungen erklärte sich Japan zum Beitritt in die Achse bereit. Ein historischer Moment."
style = 0
picture = "constitutional"

date = { day = 27 month = september year = 1940 }

action_a = {
name = "Der Achse beitreten"
command = { alliance which = GER }
command = { trigger which = 910001 }
command = { trigger which = 910000 }
command = { sleepevent which = 910004 }
command = { sleepevent which = 910006 }
command = { sleepevent which = 910007 }
command = { sleepevent which = 910008 }
command = { sleepevent which = 910009 }
command = { sleepevent which = 910010 }
command = { sleepevent which = 910011 }
command = { sleepevent which = 910012 }
command = { sleepevent which = 910013 }
command = { sleepevent which = 910014 }
command = { sleepevent which = 910015 }
command = { sleepevent which = 910016 }
command = { sleepevent which = 910017 }
command = { sleepevent which = 910018 }
}
action_b = {
name = "Wir werden der Achse nicht beitreten!"
command = { sleepevent which = 910004 }
command = { sleepevent which = 910005 }
command = { sleepevent which = 910006 }
command = { sleepevent which = 910007 }
command = { sleepevent which = 910008 }
command = { sleepevent which = 910009 }
command = { sleepevent which = 910010 }
command = { sleepevent which = 910011 }
command = { sleepevent which = 910012 }
command = { sleepevent which = 910013 }
command = { sleepevent which = 910014 }
command = { sleepevent which = 910015 }
command = { sleepevent which = 910016 }
command = { sleepevent which = 910017 }
command = { sleepevent which = 910018 }
}
}

########################################################################
# Japan mit MAN und CHI
#######################################################################

event = {
id = 910006
random = yes
country = JAP
trigger = {
alliance = { country = JAP country = MAN }
alliance = { country = JAP country = CHI }
NOT = {
alliance = { country = JAP country = GER }
alliance = { country = JAP country = SIA }
alliance = { country = JAP country = MEN }
}
}

name = "Japan tritt in die Achse ein"
desc = "Nach Verhandlungen erklärte sich Japan zum Beitritt in die Achse bereit. Ein historischer Moment."
style = 0
picture = "constitutional"

date = { day = 27 month = september year = 1940 }

action_a = {
name = "Der Achse beitreten"
command = { alliance which = GER }
command = { trigger which = 910002 }
command = { trigger which = 910001 }
command = { sleepevent which = 910004 }
command = { sleepevent which = 910005 }
command = { sleepevent which = 910007 }
command = { sleepevent which = 910008 }
command = { sleepevent which = 910009 }
command = { sleepevent which = 910010 }
command = { sleepevent which = 910011 }
command = { sleepevent which = 910012 }
command = { sleepevent which = 910013 }
command = { sleepevent which = 910014 }
command = { sleepevent which = 910015 }
command = { sleepevent which = 910016 }
command = { sleepevent which = 910017 }
command = { sleepevent which = 910018 }
}
action_b = {
name = "Wir werden der Achse nicht beitreten!"
command = { sleepevent which = 910004 }
command = { sleepevent which = 910005 }
command = { sleepevent which = 910006 }
command = { sleepevent which = 910007 }
command = { sleepevent which = 910008 }
command = { sleepevent which = 910009 }
command = { sleepevent which = 910010 }
command = { sleepevent which = 910011 }
command = { sleepevent which = 910012 }
command = { sleepevent which = 910013 }
command = { sleepevent which = 910014 }
command = { sleepevent which = 910015 }
command = { sleepevent which = 910016 }
command = { sleepevent which = 910017 }
command = { sleepevent which = 910018 }
}
}

#########################################################################
# Japan mit MAN und SIA
#########################################################################

event = {
id = 910007
random = yes
country = JAP
trigger = {
alliance = { country = JAP country = MAN }
alliance = { country = JAP country = SIA }
NOT = {
alliance = { country = JAP country = GER }
alliance = { country = JAP country = CHI }
alliance = { country = JAP country = MEN }
}
}

name = "Japan tritt in die Achse ein"
desc = "Nach Verhandlungen erklärte sich Japan zum Beitritt in die Achse bereit. Ein historischer Moment."
style = 0
picture = "constitutional"

date = { day = 27 month = september year = 1940 }

action_a = {
name = "Der Achse beitreten"
command = { alliance which = GER }
command = { trigger which = 910003 }
command = { trigger which = 910001 }
command = { sleepevent which = 910004 }
command = { sleepevent which = 910005 }
command = { sleepevent which = 910006 }
command = { sleepevent which = 910008 }
command = { sleepevent which = 910009 }
command = { sleepevent which = 910010 }
command = { sleepevent which = 910011 }
command = { sleepevent which = 910012 }
command = { sleepevent which = 910013 }
command = { sleepevent which = 910014 }
command = { sleepevent which = 910015 }
command = { sleepevent which = 910016 }
command = { sleepevent which = 910017 }
command = { sleepevent which = 910018 }
}
action_b = {
name = "Wir werden der Achse nicht beitreten!"
command = { sleepevent which = 910004 }
command = { sleepevent which = 910005 }
command = { sleepevent which = 910006 }
command = { sleepevent which = 910007 }
command = { sleepevent which = 910008 }
command = { sleepevent which = 910009 }
command = { sleepevent which = 910010 }
command = { sleepevent which = 910011 }
command = { sleepevent which = 910012 }
command = { sleepevent which = 910013 }
command = { sleepevent which = 910014 }
command = { sleepevent which = 910015 }
command = { sleepevent which = 910016 }
command = { sleepevent which = 910017 }
command = { sleepevent which = 910018 }
}
}

#######################################################################
# Japan mit MEN
#######################################################################

event = {
id = 910008
random = yes
country = JAP
trigger = {
alliance = { country = JAP country = MEN }
NOT = {
alliance = { country = JAP country = CHI }
alliance = { country = JAP country = GER }
alliance = { country = JAP country = SIA }
alliance = { country = JAP country = MAN }
}
}

name = "Japan tritt in die Achse ein"
desc = "Nach Verhandlungen erklärte sich Japan zum Beitritt in die Achse bereit. Ein historischer Moment."
style = 0
picture = "constitutional"

date = { day = 27 month = september year = 1940 }

action_a = {
name = "Der Achse beitreten"
command = { alliance which = GER }
command = { trigger which = 910000 }
command = { sleepevent which = 910004 }
command = { sleepevent which = 910005 }
command = { sleepevent which = 910006 }
command = { sleepevent which = 910007 }
command = { sleepevent which = 910009 }
command = { sleepevent which = 910010 }
command = { sleepevent which = 910011 }
command = { sleepevent which = 910012 }
command = { sleepevent which = 910013 }
command = { sleepevent which = 910014 }
command = { sleepevent which = 910015 }
command = { sleepevent which = 910016 }
command = { sleepevent which = 910017 }
command = { sleepevent which = 910018 }
action_b = {
name = "Wir werden der Achse nicht beitreten!"
command = { sleepevent which = 910004 }
command = { sleepevent which = 910005 }
command = { sleepevent which = 910006 }
command = { sleepevent which = 910007 }
command = { sleepevent which = 910008 }
command = { sleepevent which = 910009 }
command = { sleepevent which = 910010 }
command = { sleepevent which = 910011 }
command = { sleepevent which = 910012 }
command = { sleepevent which = 910013 }
command = { sleepevent which = 910014 }
command = { sleepevent which = 910015 }
command = { sleepevent which = 910016 }
command = { sleepevent which = 910017 }
command = { sleepevent which = 910018 }
}
}

#######################################################################
# Japan mit MEN und SIA
#######################################################################
event = {
id = 910009
random = yes
country = JAP
trigger = {
alliance = { country = JAP country = MEN }
alliance = { country = JAP country = SIA }
NOT = {
alliance = { country = JAP country = GER }
alliance = { country = JAP country = MAN }
alliance = { country = JAP country = CHI }
}
}

name = "Japan tritt in die Achse ein"
desc = "Nach Verhandlungen erklärte sich Japan zum Beitritt in die Achse bereit. Ein historischer Moment."
style = 0
picture = "constitutional"

date = { day = 27 month = september year = 1940 }

action_a = {
name = "Der Achse beitreten"
command = { alliance which = GER }
command = { trigger which = 910003 }
command = { trigger which = 910000 }
command = { sleepevent which = 910004 }
command = { sleepevent which = 910005 }
command = { sleepevent which = 910006 }
command = { sleepevent which = 910007 }
command = { sleepevent which = 910008 }
command = { sleepevent which = 910010 }
command = { sleepevent which = 910011 }
command = { sleepevent which = 910012 }
command = { sleepevent which = 910013 }
command = { sleepevent which = 910014 }
command = { sleepevent which = 910015 }
command = { sleepevent which = 910016 }
command = { sleepevent which = 910017 }
command = { sleepevent which = 910018 }
}
action_b = {
name = "Wir werden der Achse nicht beitreten!"
command = { sleepevent which = 910004 }
command = { sleepevent which = 910005 }
command = { sleepevent which = 910006 }
command = { sleepevent which = 910007 }
command = { sleepevent which = 910008 }
command = { sleepevent which = 910009 }
command = { sleepevent which = 910010 }
command = { sleepevent which = 910011 }
command = { sleepevent which = 910012 }
command = { sleepevent which = 910013 }
command = { sleepevent which = 910014 }
command = { sleepevent which = 910015 }
command = { sleepevent which = 910016 }
command = { sleepevent which = 910017 }
command = { sleepevent which = 910018 }
}
}

#######################################################################
# Japan mit MEN und CHI
#######################################################################

event = {
id = 910010
random = yes
country = JAP
trigger = {
alliance = { country = JAP country = MEN }
alliance = { country = JAP country = CHI }
NOT = {
alliance = { country = JAP country = GER }
alliance = { country = JAP country = SIA }
alliance = { country = JAP country = MAN }
}
}

name = "Japan tritt in die Achse ein"
desc = "Nach Verhandlungen erklärte sich Japan zum Beitritt in die Achse bereit. Ein historischer Moment."
style = 0
picture = "constitutional"

date = { day = 27 month = september year = 1940 }

action_a = {
name = "Der Achse beitreten"
command = { alliance which = GER }
command = { trigger which = 910002 }
command = { trigger which = 910000 }
command = { sleepevent which = 910004 }
command = { sleepevent which = 910005 }
command = { sleepevent which = 910006 }
command = { sleepevent which = 910007 }
command = { sleepevent which = 910008 }
command = { sleepevent which = 910009 }
command = { sleepevent which = 910011 }
command = { sleepevent which = 910012 }
command = { sleepevent which = 910013 }
command = { sleepevent which = 910014 }
command = { sleepevent which = 910015 }
command = { sleepevent which = 910016 }
command = { sleepevent which = 910017 }
command = { sleepevent which = 910018 }
}
action_b = {
name = "Wir werden der Achse nicht beitreten!"
command = { sleepevent which = 910004 }
command = { sleepevent which = 910005 }
command = { sleepevent which = 910006 }
command = { sleepevent which = 910007 }
command = { sleepevent which = 910008 }
command = { sleepevent which = 910009 }
command = { sleepevent which = 910010 }
command = { sleepevent which = 910011 }
command = { sleepevent which = 910012 }
command = { sleepevent which = 910013 }
command = { sleepevent which = 910014 }
command = { sleepevent which = 910015 }
command = { sleepevent which = 910016 }
command = { sleepevent which = 910017 }
command = { sleepevent which = 910018 }
}
}

############################################################################
# Japan mit CHI
############################################################################

event = {
id = 910011
random = yes
country = JAP
trigger = {
alliance = { country = JAP country = CHI }
NOT = {
alliance = { country = JAP country = GER }
alliance = { country = JAP country = SIA }
alliance = { country = JAP country = MAN }
alliance = { country = JAP country = MEN }
}
}

name = "Japan tritt in die Achse ein"
desc = "Nach Verhandlungen erklärte sich Japan zum Beitritt in die Achse bereit. Ein historischer Moment."
style = 0
picture = "constitutional"

date = { day = 27 month = september year = 1940 }

action_a = {
name = "Der Achse beitreten"
command = { alliance which = GER }
command = { trigger which = 910002 }
command = { sleepevent which = 910004 }
command = { sleepevent which = 910005 }
command = { sleepevent which = 910006 }
command = { sleepevent which = 910007 }
command = { sleepevent which = 910008 }
command = { sleepevent which = 910009 }
command = { sleepevent which = 910010 }
command = { sleepevent which = 910012 }
command = { sleepevent which = 910013 }
command = { sleepevent which = 910014 }
command = { sleepevent which = 910015 }
command = { sleepevent which = 910016 }
command = { sleepevent which = 910017 }
command = { sleepevent which = 910018 }

}
action_b = {
name = "Wir werden der Achse nicht beitreten!"
command = { sleepevent which = 910004 }
command = { sleepevent which = 910005 }
command = { sleepevent which = 910006 }
command = { sleepevent which = 910007 }
command = { sleepevent which = 910008 }
command = { sleepevent which = 910009 }
command = { sleepevent which = 910010 }
command = { sleepevent which = 910011 }
command = { sleepevent which = 910012 }
command = { sleepevent which = 910013 }
command = { sleepevent which = 910014 }
command = { sleepevent which = 910015 }
command = { sleepevent which = 910016 }
command = { sleepevent which = 910017 }
command = { sleepevent which = 910018 }
}
}

#######################################################################
# Japan und SIA
#######################################################################

event = {
id = 910012
random = yes
country = JAP
trigger = {
alliance = { country = JAP country = SIA }
NOT = {
alliance = { country = JAP country = GER }
alliance = { country = JAP country = MAN }
alliance = { country = JAP country = MEN }
alliance = { country = JAP country = CHI }
}
}

name = "Japan tritt in die Achse ein"
desc = "Nach Verhandlungen erklärte sich Japan zum Beitritt in die Achse bereit. Ein historischer Moment."
style = 0
picture = "constitutional"

date = { day = 27 month = september year = 1940 }

action_a = {
name = "Der Achse beitreten"
command = { alliance which = GER }
command = { trigger which = 910003 }
command = { sleepevent which = 910004 }
command = { sleepevent which = 910005 }
command = { sleepevent which = 910006 }
command = { sleepevent which = 910007 }
command = { sleepevent which = 910008 }
command = { sleepevent which = 910009 }
command = { sleepevent which = 910010 }
command = { sleepevent which = 910011 }
command = { sleepevent which = 910013 }
command = { sleepevent which = 910014 }
command = { sleepevent which = 910015 }
command = { sleepevent which = 910016 }
command = { sleepevent which = 910017 }
command = { sleepevent which = 910018 }

}
action_b = {
name = "Wir werden der Achse nicht beitreten!"
command = { sleepevent which = 910004 }
command = { sleepevent which = 910005 }
command = { sleepevent which = 910006 }
command = { sleepevent which = 910007 }
command = { sleepevent which = 910008 }
command = { sleepevent which = 910009 }
command = { sleepevent which = 910010 }
command = { sleepevent which = 910011 }
command = { sleepevent which = 910012 }
command = { sleepevent which = 910013 }
command = { sleepevent which = 910014 }
command = { sleepevent which = 910015 }
command = { sleepevent which = 910016 }
command = { sleepevent which = 910017 }
command = { sleepevent which = 910018 }
}
}

#######################################################################
# Japan SIA und CHI
#######################################################################

event = {
id = 910013
random = yes
country = JAP
trigger = {
alliance = { country = JAP country = CHI }
alliance = { country = JAP country = SIA }
NOT = {
alliance = { country = JAP country = GER }
alliance = { country = JAP country = MAN }
alliance = { country = JAP country = MEN }
}
}

name = "Japan tritt in die Achse ein"
desc = "Nach Verhandlungen erklärte sich Japan zum Beitritt in die Achse bereit. Ein historischer Moment."
style = 0
picture = "constitutional"

date = { day = 27 month = september year = 1940 }

action_a = {
name = "Der Achse beitreten"
command = { alliance which = GER }
command = { trigger which = 910003 }
command = { trigger which = 910002 }
command = { sleepevent which = 910004 }
command = { sleepevent which = 910005 }
command = { sleepevent which = 910006 }
command = { sleepevent which = 910007 }
command = { sleepevent which = 910008 }
command = { sleepevent which = 910009 }
command = { sleepevent which = 910010 }
command = { sleepevent which = 910011 }
command = { sleepevent which = 910012 }
command = { sleepevent which = 910014 }
command = { sleepevent which = 910015 }
command = { sleepevent which = 910016 }
command = { sleepevent which = 910017 }
command = { sleepevent which = 910018 }

}
action_b = {
name = "Wir werden der Achse nicht beitreten!"
command = { sleepevent which = 910004 }
command = { sleepevent which = 910005 }
command = { sleepevent which = 910006 }
command = { sleepevent which = 910007 }
command = { sleepevent which = 910008 }
command = { sleepevent which = 910009 }
command = { sleepevent which = 910010 }
command = { sleepevent which = 910011 }
command = { sleepevent which = 910012 }
command = { sleepevent which = 910013 }
command = { sleepevent which = 910014 }
command = { sleepevent which = 910015 }
command = { sleepevent which = 910016 }
command = { sleepevent which = 910017 }
command = { sleepevent which = 910018 }
}
}

########################################################################
# Japan MEN MAN SIA
########################################################################

event = {
id = 910014
random = yes
country = JAP
trigger = {
alliance = { country = JAP country = MAN }
alliance = { country = JAP country = MEN }
alliance = { country = JAP country = SIA }
NOT = {
alliance = { country = JAP country = GER }
alliance = { country = JAP country = CHI }
}
}

name = "Japan tritt in die Achse ein"
desc = "Nach Verhandlungen erklärte sich Japan zum Beitritt in die Achse bereit. Ein historischer Moment."
style = 0
picture = "constitutional"

date = { day = 27 month = september year = 1940 }

action_a = {
name = "Der Achse beitreten"
command = { alliance which = GER }
command = { trigger which = 910000 }
command = { trigger which = 910001 }
command = { trigger which = 910003 }
command = { sleepevent which = 910004 }
command = { sleepevent which = 910005 }
command = { sleepevent which = 910006 }
command = { sleepevent which = 910007 }
command = { sleepevent which = 910008 }
command = { sleepevent which = 910009 }
command = { sleepevent which = 910010 }
command = { sleepevent which = 910011 }
command = { sleepevent which = 910012 }
command = { sleepevent which = 910013 }
command = { sleepevent which = 910015 }
command = { sleepevent which = 910016 }
command = { sleepevent which = 910017 }
command = { sleepevent which = 910018 }

}
action_b = {
name = "Wir werden der Achse nicht beitreten!"
command = { sleepevent which = 910004 }
command = { sleepevent which = 910005 }
command = { sleepevent which = 910006 }
command = { sleepevent which = 910007 }
command = { sleepevent which = 910008 }
command = { sleepevent which = 910009 }
command = { sleepevent which = 910010 }
command = { sleepevent which = 910011 }
command = { sleepevent which = 910012 }
command = { sleepevent which = 910013 }
command = { sleepevent which = 910014 }
command = { sleepevent which = 910015 }
command = { sleepevent which = 910016 }
command = { sleepevent which = 910017 }
command = { sleepevent which = 910018 }
}
}

########################################################################
# Japan SIA MEN CHI
########################################################################

event = {
id = 910015
random = yes
country = JAP
trigger = {
alliance = { country = JAP country = CHI }
alliance = { country = JAP country = MEN }
alliance = { country = JAP country = SIA }
NOT = {
alliance = { country = JAP country = GER }
alliance = { country = JAP country = MAN }
}
}

name = "Japan tritt in die Achse ein"
desc = "Nach Verhandlungen erklärte sich Japan zum Beitritt in die Achse bereit. Ein historischer Moment."
style = 0
picture = "constitutional"

date = { day = 27 month = september year = 1940 }

action_a = {
name = "Der Achse beitreten"
command = { alliance which = GER }
command = { trigger which = 910000 }
command = { trigger which = 910002 }
command = { trigger which = 910003 }
command = { sleepevent which = 910004 }
command = { sleepevent which = 910005 }
command = { sleepevent which = 910006 }
command = { sleepevent which = 910007 }
command = { sleepevent which = 910008 }
command = { sleepevent which = 910009 }
command = { sleepevent which = 910010 }
command = { sleepevent which = 910011 }
command = { sleepevent which = 910012 }
command = { sleepevent which = 910013 }
command = { sleepevent which = 910014 }
command = { sleepevent which = 910016 }
command = { sleepevent which = 910017 }
command = { sleepevent which = 910018 }

}
action_b = {
name = "Wir werden der Achse nicht beitreten!"
command = { sleepevent which = 910004 }
command = { sleepevent which = 910005 }
command = { sleepevent which = 910006 }
command = { sleepevent which = 910007 }
command = { sleepevent which = 910008 }
command = { sleepevent which = 910009 }
command = { sleepevent which = 910010 }
command = { sleepevent which = 910011 }
command = { sleepevent which = 910012 }
command = { sleepevent which = 910013 }
command = { sleepevent which = 910014 }
command = { sleepevent which = 910015 }
command = { sleepevent which = 910016 }
command = { sleepevent which = 910017 }
command = { sleepevent which = 910018 }
}
}

########################################################################
# Japan mit MAN CHI MEN
########################################################################

event = {
id = 910016
random = yes
country = JAP
trigger = {
alliance = { country = JAP country = CHI }
alliance = { country = JAP country = MEN }
alliance = { country = JAP country = MAN }
NOT = {
alliance = { country = JAP country = GER }
alliance = { country = JAP country = SIA }
}
}

name = "Japan tritt in die Achse ein"
desc = "Nach Verhandlungen erklärte sich Japan zum Beitritt in die Achse bereit. Ein historischer Moment."
style = 0
picture = "constitutional"

date = { day = 27 month = september year = 1940 }

action_a = {
name = "Der Achse beitreten"
command = { alliance which = GER }
command = { trigger which = 910000 }
command = { trigger which = 910002 }
command = { trigger which = 910001 }
command = { sleepevent which = 910004 }
command = { sleepevent which = 910005 }
command = { sleepevent which = 910006 }
command = { sleepevent which = 910007 }
command = { sleepevent which = 910008 }
command = { sleepevent which = 910009 }
command = { sleepevent which = 910010 }
command = { sleepevent which = 910011 }
command = { sleepevent which = 910012 }
command = { sleepevent which = 910013 }
command = { sleepevent which = 910014 }
command = { sleepevent which = 910015 }
command = { sleepevent which = 910017 }
command = { sleepevent which = 910018 }

}
action_b = {
name = "Wir werden der Achse nicht beitreten!"
command = { sleepevent which = 910004 }
command = { sleepevent which = 910005 }
command = { sleepevent which = 910006 }
command = { sleepevent which = 910007 }
command = { sleepevent which = 910008 }
command = { sleepevent which = 910009 }
command = { sleepevent which = 910010 }
command = { sleepevent which = 910011 }
command = { sleepevent which = 910012 }
command = { sleepevent which = 910013 }
command = { sleepevent which = 910014 }
command = { sleepevent which = 910015 }
command = { sleepevent which = 910016 }
command = { sleepevent which = 910017 }
command = { sleepevent which = 910018 }
}
}

######################################################################
# Japan mit CHI MAN MEN SIA
######################################################################

event = {
id = 910017
random = yes
country = JAP
trigger = {
alliance = { country = JAP country = CHI }
alliance = { country = JAP country = MEN }
alliance = { country = JAP country = MAN }
alliance = { country = JAP country = SIA }
NOT = {
alliance = { country = JAP country = GER }

}
}

name = "Japan tritt in die Achse ein"
desc = ";Nach Verhandlungen erklärte sich Japan zum Beitritt in die Achse bereit. Ein historischer Moment."
style = 0
picture = "constitutional"

date = { day = 27 month = september year = 1940 }

action_a = {
name = "Der Achse beitreten"
command = { alliance which = GER }
command = { trigger which = 910000 }
command = { trigger which = 910002 }
command = { trigger which = 910001 }
command = { trigger which = 910003 }
command = { sleepevent which = 910004 }
command = { sleepevent which = 910005 }
command = { sleepevent which = 910006 }
command = { sleepevent which = 910007 }
command = { sleepevent which = 910008 }
command = { sleepevent which = 910009 }
command = { sleepevent which = 910010 }
command = { sleepevent which = 910011 }
command = { sleepevent which = 910012 }
command = { sleepevent which = 910013 }
command = { sleepevent which = 910014 }
command = { sleepevent which = 910015 }
command = { sleepevent which = 910016 }
command = { sleepevent which = 910018 }
}
action_b = {
name = "Wir werden der Achse nicht beitreten!"
command = { sleepevent which = 910004 }
command = { sleepevent which = 910005 }
command = { sleepevent which = 910006 }
command = { sleepevent which = 910007 }
command = { sleepevent which = 910008 }
command = { sleepevent which = 910009 }
command = { sleepevent which = 910010 }
command = { sleepevent which = 910011 }
command = { sleepevent which = 910012 }
command = { sleepevent which = 910013 }
command = { sleepevent which = 910014 }
command = { sleepevent which = 910015 }
command = { sleepevent which = 910016 }
command = { sleepevent which = 910017 }
command = { sleepevent which = 910018 }
}
}



########################################################################
########################################################################
# Ab hier die Events für die einzelnen Verbuendeten
########################################################################
########################################################################

########################################################################
# Menguko
########################################################################
event = {
id = 910000
random = no
country = MEN
trigger = {
puppet = { country = MEN country = JAP}
}

name = "tritt der Achse bei"
desc = "Wie auch immer dieses Land heißt, es tritt der Achse bei."
style = 0

action_a = {
name = "tja, dann ..."
command = { alliance which = GER }
}
}

#######################################################################
# Manchuko
#######################################################################
event = {
id = 910001
random = no
country = MAN
trigger = {
puppet = { country = MAN country = JAP}
}

name = "tritt der Achse bei"
desc = "Wie auch immer dieses Land heißt, es tritt der Achse bei."
style = 0

action_a = {
name = "tja, dann ..."
command = { alliance which = GER }
}
}

#######################################################################
# National China
#######################################################################
event = {
id = 910002
random = no
country = CHI
trigger = {
puppet = { country = CHI country = JAP}
}

name = "tritt der Achse bei"
desc = "Wie auch immer dieses Land heißt, es tritt der Achse bei."
style = 0

action_a = {
name = "tja, dann ..."
command = { alliance which = GER }
}
}

########################################################################
# Siam
########################################################################
event = {
id = 910003
random = no
country = SIA
trigger = {
puppet = { country = SIA country = JAP}
}

name = "tritt der Achse bei"
desc = "Wie auch immer dieses Land heißt, es tritt der Achse bei."
style = 0

action_a = {
name = "tja, dann ..."
command = { alliance which = GER }
}
}

sato
06.03.08, 17:40
super danke das obere füge ich einfach in die normale eventdatei von japan und die anderen der anderen staaten? hoffe das geht auch mit armageddon =D

Al. I. Cuza
06.03.08, 18:29
Ich glaube es wäre genug gewesen das event nur für Japan zu machen, da es die Marionetten automatisch hinterher zieht. Muss versucht werden.

PS: Die country Tags müssen überarbeitet werden. Viele sind MEN obwohl es für andere Staaten bestimmt ist. In den Triggern meistens.

Garfield
06.03.08, 21:29
Sowas hatte ich geahnt.

//EDITH sagt: Da war nur ein Trigger falsch

RumsInsFeld
06.03.08, 21:45
Ich hätte noch einen Wunsch!
Und zwar hat mir der nette Herr Garfield ja schonmal geholfen, aber Flandern hat in meinem DR Spiel leider Partout noch nicht angefangen den Atlantikwall zu bauen.
Und ein Atlantikwall mit 200 km Lücke ist mMn nicht wirklich imposant.
Könnte jemand ein Event schreiben, bei dem der Wall in den Gebieten auf Stufe 4 automatisch eingefügt wird?
Bezahlt durch Nachschub von Deutschland und Flandern + evtl. ein Abtragen von Festungsgeschützen in Griechenland.

Garfield
06.03.08, 21:48
Bezahlt durch Nachschub von Deutschland und Flandern + evtl. ein Abtragen von Festungsgeschützen in Griechenland.

Zwei Events und der Keks ist gelutscht, ich denke es liegt einfach daran, dass die KI dem Ausbau der Festungen keine Priorität beimisst die hoch genug ist.

Eine Festung kostet wieviel? 5 IK ? über ein Jahr oder ein halbes meinetwegen, da muss ne alte Dame lange für Stricken, bedeutet das ist für Flandern einfach nicht stemmbar.

RumsInsFeld
06.03.08, 22:27
Deswegen möchte ichs jetzt ja auch das DR bauen lassen :D
Nachbarschaftshilfe;)

Garfield
06.03.08, 22:28
;)

Wir könnten das ganze auch realistisch über offmap IK Abzug laufen lassen, damit es realistisch wäre

RumsInsFeld
06.03.08, 22:36
könnt man auch machen, aber dann bitte auch teils von Flandern^^
so 3/4 über DR, und den Rest über Flandern

Garfield
06.03.08, 22:39
wäre ne Idee, kann ich mich aber erst morgen Abend dransetzen, weil sich momentan alles in meinem Kopf dreht.

Al. I. Cuza
07.03.08, 01:15
Sowas hatte ich geahnt.

//EDITH sagt: Da war nur ein Trigger falsch

Nö, immernoch viele trigger falsch in den Events für die Marionetten.

Garfield
07.03.08, 11:40
Nö, immernoch viele trigger falsch in den Events für die Marionetten.

Wenn du direkt mal die Event ID's hättest rüberwachsen lassen .... :rot:

Aber jetzt stimmts

Garfield
07.03.08, 17:29
RumsInsFelds Atlantikwallverkomplettierung



##########################################################
# Schleifen des Griechenlandwalls
##########################################################

event = {
id = 910021
random = no
country = GER
trigger = { }

name = "Ausbau des Atlantikwalls"
desc = "Alle verwertbaren Materialien wurden aus Griechenland entfernt und an den Atlantikwall versetzt, insbesondere nach Flandern."

date = { hour = 12 day = 12 month = january year = 1941 }

action_a = {
name = "Baut den Wall"
command = { type = construct which = land_fort where = 392 value = -3 }
command = { type = construct which = land_fort where = 411 value = -3 }
command = { type = trigger which = 910022 }
command = { type = free_ic value = -36 }
}

action_b = {
name = "Ach, lass doch!"
}
}

#########################################################
# Baubeginn des Walls
#########################################################

event = {
id = 910022
random = no
country = FLA
trigger = { }

name = "Baubeginn des Atlantikwalls"
desc = "Der vom Deutschen Reich angeregte Bau des Walls beginnt."

action_a = {
name = "Was bleibt uns anderes übrig?"
command = { type = free_ic value = -12 }
command = { type = trigger which = 910023 }
}
}

########################################################
# Fertigstellung des Walls / Flandern
########################################################

event = {
id = 910023
random = no
country = FLA
trigger = { }

name = "Ende des Baus"
desc = "Der Atlantikwall ist vollendet."

date = { hour = 12 day = 12 month = january year = 1942 }

action_a = {
name = "Wunderprächtig"
command = { type = construct which = coastal_fort where = 18 value = 4 }
command = { type = construct which = coastal_fort where = 43 value = 4 }
command = { type = construct which = coastal_fort where = 45 value = 4 }
command = { type = construct which = coastal_fort where = 46 value = 4 }
command = { type = free_ic value = 12 }
}
}

##########################################################
# Der Atlantikwall steht / Deutschland
##########################################################

event = {
id = 910024
random = no
country = GER
trigger = { }

name = "Atlantikwall vollendet"
desc = "Die Lücke im Atlantikwall wurde in Flandern geschlossen"

date = { hour = 12 day = 6 month = may year = 1942 }

action_a = {
name = "Endlich! Wir sind unbesiegbar!!!"
command = { type = free_ic value = 36 }
}
}

schmoemi
07.03.08, 17:37
Muss das nicht heißen: Ändläch! Wär sänd unbesägbar!!!:D

Garfield
07.03.08, 17:37
Muss das nicht heißen: Ändläch! Wär sänd unbesägbar!!!:D

So kreativ war ich nicht ;)

Al. I. Cuza
07.03.08, 17:44
Einziges Problem bei diesen Events ist, dass die IC nur einige Tage ausfällt. Die sollten schon um die paar Monate die IC nicht haben.

Garfield
07.03.08, 17:50
Einziges Problem bei diesen Events ist, dass die IC nur einige Tage ausfällt. Die sollten schon um die paar Monate die IC nicht haben.

Das ich Murx geschrieben hab ist mir schon aufgefallen.

Al. I. Cuza
07.03.08, 18:17
Das ich Murx geschrieben hab ist mir schon aufgefallen.

Ich will ja nicht den Besserwisser spielen, aber Kritik hab ich im Blut... :D

Nichts desto trotz macht ihr eine feine Arbeit den programmierunfähigen oder zu faulen Regenten zu helfen. Hut ab :top:

sato
07.03.08, 19:35
(unknown ihs in command) ' action b ={LINE 1386 file=db\events\japan.txt

sato
07.03.08, 20:51
okay ich hab in der zeile gesehen das der befehl von a nicht geschlossen war und hab das getan und dann lief es

allerdings hat das event nicht getriggert =/ jedenfalls nicht an dem tag und bisher noch nicht (mitte oktober)

schmoemi
07.03.08, 20:54
okay ich hab in der zeile gesehen das der befehl von a nicht geschlossen war und hab das getan und dann lief es

allerdings hat das event nicht getriggert =/ jedenfalls nicht an dem tag und bisher noch nicht (mitte oktober)

Vielleicht weil es keine Trigger hat? http://www.planet-smilies.de/a_smilies/verwirte_2.gif

Garfield
08.03.08, 10:07
Vielleicht weil es keine Trigger hat? http://www.planet-smilies.de/a_smilies/verwirte_2.gif

*amKopfKratz*

Da war doch was :D

Werds beheben.

Also das leidige Offset wurde gekillt.

sato
08.03.08, 15:12
offset ist die fehlermeldung oder was? =D

Garfield
08.03.08, 16:12
offset ist die fehlermeldung oder was? =D

nein, ich habe die Events jetzt einfach auf das Tripartiedatum fixiert, wenn der Tag eintritt sollten die eigentlich zünden

sato
08.03.08, 17:27
oO im text steht doch immernoch 27.9.40

ich merk schon ich versteh nix davon am besten nochmal langsma für ganz dumme

Garfield
08.03.08, 18:07
oO im text steht doch immernoch 27.9.40

ich merk schon ich versteh nix davon am besten nochmal langsma für ganz dumme

Ich hatte vorher einen Datumsbereich vom 27. Sept 40 bis zum Dezember festgelegt in dem das Event triggert, dann habe ich mich aber umentschieden und die punkte "offset = 1" und deathdate rausgenommen.

Jetzt müsste das Event eigentlich iegenständig am 27 Sept '40 feuern

sato
08.03.08, 19:21
wann wurde es den zuletzt geändert? ich habe kurz vor dem datum gespeichert und könnte es ja ausprobieren

Preussenhusar
11.03.08, 11:19
Die eventserie scheint mir viel zu lang.

Im enhancement habe ich einen event "Vollendung der Achse"

Nur Japan muß der Achse beitreten, die Marionetten kommen mit, da sie selbst nichts machen dürfen.

Es braucht also nur 1 event für Japan mit passendem Trigger.

PH

Al. I. Cuza
11.03.08, 11:22
Die eventserie scheint mir viel zu lang.

Im enhancement habe ich einen event "Vollendung der Achse"

Nur Japan muß der Achse beitreten, die Marionetten kommen mit, da sie selbst nichts machen dürfen.

Es braucht also nur 1 event für Japan mit passendem Trigger.

PH

Hab ich schon vor Tagen gesagt... Aber mir hört ja niemand zu... :mad:


Ich glaube es wäre genug gewesen das event nur für Japan zu machen, da es die Marionetten automatisch hinterher zieht. Muss versucht werden.

PS: Die country Tags müssen überarbeitet werden. Viele sind MEN obwohl es für andere Staaten bestimmt ist. In den Triggern meistens.

sato
11.03.08, 11:24
Hab ich schon vor Tagen gesagt... Aber mir hört ja niemand zu... :mad:



ich versteh nix vom programieren von events ich kann dann mit deiner aussage trotzdem nix machen +g+

Garfield
11.03.08, 16:46
Hab ich schon vor Tagen gesagt... Aber mir hört ja niemand zu... :mad:

*Pieeeeeeeeeeep*
*pfeiiiiiiiiiiiiiifffffffffffffffffffffffffffff*
Hä?
*statischesRauschen*

von Stollberg
12.03.08, 16:10
Seid gegrüßt!

Hat schon mal jemand von den anwesenden Fricklern, äh Moddern,
einen White-Peace zwischen Russland und Japan per Event gebastelt, wenn Japan bereits in der Achse ist?
Beim Solli gibt´s immer Frieden für´s gesamte Achsenbündnis, dat is doof.


command = { type = peace which = JAP value = 0 }

Egal ob Null oder Eins, das Ergebnis ist bei mir immer gleihc :(

sato
12.03.08, 16:13
chris soll das mal gemacht haben für ein mp hab ich gehört im chat

von Stollberg
12.03.08, 16:15
Echt?
Wo steckt der wilde Hengst, wenn man ihn mal braucht? :rot: :D

Preussenhusar
12.03.08, 16:29
Echt?
Wo steckt der wilde Hengst, wenn man ihn mal braucht? :rot: :D

*Steckt* :eek: Immer diese eindeutig zweideutigen Andeutungen.

Vielleicht hat er den event ja noch irgendwo rumfliegen.

PH

Colonel Chris
12.03.08, 17:31
Seid gegrüßt!

Hat schon mal jemand von den anwesenden Fricklern, äh Moddern,
einen White-Peace zwischen Russland und Japan per Event gebastelt, wenn Japan bereits in der Achse ist?
Beim Solli gibt´s immer Frieden für´s gesamte Achsenbündnis, dat is doof.


command = { type = peace which = JAP value = 0 }

Egal ob Null oder Eins, das Ergebnis ist bei mir immer gleihc :(

Ufff.... bin voll raus aus HOI-Modding... fragste'e besser PH'e! :D

von Stollberg
12.03.08, 17:32
Hatten wir das nicht mal für ein MP?
Mir schwirrt da so was im Hinterkopp rum

sato
12.03.08, 17:33
ein teufelskreis

sato
17.03.08, 21:44
nix neues?

Garfield
17.03.08, 22:47
nix neues?

Doch! Wir haben Ferien

....

also könnte ich mich eigentlich mal da reinvertiefen

Garfield
28.03.08, 14:49
Dank eines Tipps von PH, danke an dieser Stelle, habe ich in seinem 1936 Enhancementpack was entsprechendes gefunden.



event = {
id = 910016
random = no
country = JAP

trigger = {
ai = yes
}

name = "Vollendung der Achse"
desc = "Im Zuge des Unternehmens Barbarossa schlossen Japan und Deutschland einen neuen Pakt. Ziel war die schnelle Niederwefung der Sowjetunion"
style = 0
picture = "gobierno"

date = { day = 27 month = September year = 1940 }
offset = 30 # Check for trigger conditions every seven days
deathdate = { day = 30 month = december year = 1941 }

action_a = {
name = "OK"
command = { type = alliance which = GER }

}


Also ausnanderklamüsert bedeuted das Event, dass wenn Japan KI ist es vom Tripartiepakt an in die Achse zu kommen versucht.

sato
28.03.08, 14:52
ich hoffe die ki wird nicht gleich platt gemacht wenn man mal nicht japan spielt

Garfield
28.03.08, 14:54
ich hoffe die ki wird nicht gleich platt gemacht wenn man mal nicht japan spielt

Also da kann ich für Nichts garantieren, mein Japan in meinem aktuellen Spiel (Vanilla) als Amerikaner ist 1939 noch nichteinmal mit China fertig und stagniert schon seit nem guten Jahr auf breiter Front.

T101
01.04.08, 18:32
Kann man bei Arma per Event Einheiten erstellen mit Erfahrung?(z.b Infantrie)

Eidgenosse
01.04.08, 19:58
Ich bräuchte ein Event für meinen Bruder, ich will Ihm HoI2 ein bisschen mehr Schmackhaft machen.

Er spielt gerne Italien ist aber noch ein Anfänger.

Wärs möglich wenn einer der werten Herren mir einen Event basteln würde in dem Italien Gebietsanspruch auf Yugoslavien, Griechenland, Malta, Zypern und Albanien bekommt, wenn es der Achse beitritt?

In tiefem Dank

T101
01.04.08, 20:24
Probier mal,habe es noch nicht ausprobiert,aber sollte stimmen:


#############################################################
# 100000 Gebietsforderung
#############################################################
event = {
id = 100000
country = ITA
random = no

trigger = { alliance = { country = ITA country = GER } }

name = "Gebietsforderung"
desc = "Da wir einen mächtige Verbündeten nun haben und abgesichert sind,sollten wir unserer ehemaliges Römisches Reich wiederherstellen und unsere Macht vergrößern!"
style = 0
picture = politician

date = { day = 4 month = january year = 1936 }
offset = 3
deathdate = { day = 30 month = december year = 1964 }

action_a = {
name = "OK."
command = { type = addcore which = 380 }
command = { type = addcore which = 459 }
command = { type = addcore which = 455 }
command = { type = addcore which = 454 }
command = { type = addcore which = 453 }
command = { type = addcore which = 382 }
command = { type = addcore which = 381 }
command = { type = addcore which = 383 }
command = { type = addcore which = 384 }
command = { type = addcore which = 385 }
command = { type = addcore which = 386 }
command = { type = addcore which = 387 }
command = { type = addcore which = 388 }
command = { type = addcore which = 389 }
command = { type = addcore which = 451 }
command = { type = addcore which = 452 }
command = { type = addcore which = 418 }
command = { type = addcore which = 415 }
command = { type = addcore which = 493 }
command = { type = addcore which = 494 }
command = { type = addcore which = 413 }
command = { type = addcore which = 414 } #YUG Ende
command = { type = addcore which = 392 }
command = { type = addcore which = 393 }
command = { type = addcore which = 394 }
command = { type = addcore which = 395 }
command = { type = addcore which = 396 }
command = { type = addcore which = 400 }
command = { type = addcore which = 401 }
command = { type = addcore which = 402 }
command = { type = addcore which = 403 }
command = { type = addcore which = 405 }
command = { type = addcore which = 410 }
command = { type = addcore which = 411 }
command = { type = addcore which = 412 } #GRE Ende
command = { type = addcore which = 31 } #Malta
command = { type = addcore which = 444 } #Zypern
command = { type = addcore which = 390 }
command = { type = addcore which = 391 } #Albanien Ende
}
}

Eidgenosse
01.04.08, 23:12
Es Funktioniert, toll Danke!

Eidgenosse
03.04.08, 23:38
Ist es möglich Italien (KI) den Oberbefehl über Vichy (KI) zu geben per Event? Vichy lässt seine Truppen ja lieber an der Cote d Azur anstatt sie in Afrika für die Weltbefreiung kämpfen zu lassen :D

T101
11.04.08, 17:41
Habt ihr eventuell eine Idee,wie man den jeweiligen Systemen besondere Vor-und Nachteile(neben den Slidernauswirkungen;oder kann man die ändern?) simulieren könnte per Event?

Garfield
13.04.08, 14:43
Habt ihr eventuell eine Idee,wie man den jeweiligen Systemen besondere Vor-und Nachteile(neben den Slidernauswirkungen;oder kann man die ändern?) simulieren könnte per Event?

Ich vermute mal dass ihr die Auswirkungen vorgeschlagen haben wollt und nicht die Methode wie es per Event eingebaut werden soll, dazu kann ich also nur eins antworten:

Nö! Zumindest ich nicht.

Zina
15.04.08, 17:46
Abend!

Also, ich brächte ein Event für den MDS2 Mod.

Undzwar geht mir bei der EU die Europäische Einigung viel zu lahm vorran. Da die EU allerdings ne Demokratie ist, kann ich ja leider keine kriegserklärungen aussprechen...

Deshalb würd ich gerne ein Kriegsevent gegen Alle anderen Europäischen Staaten haben, mit ausnahem von GB.

Triggertag so der 31.12.2006 sein.

Tagmässig sähe das so aus:

U06

vs.

GER
BEL
FRA
HOL
LUX
ITA
GRE
DEN
NOR
FIN
SWE
SCH
POL
IRE
AUS
CZE
POR
SPA
U06
SLV
SLO
CRO
ICL
BOS
HUN
SER
SCA
ROM
BUL
UKR
U17
TUR
MTN
BLR
LIT
LAT
EST
CYP
MAN
ALB

Oder kann mir Alternativ wer ein Event bauen, wodurch Beitrittsevents auf jedenfall spätestens eben am 30.12.2006 triggern?

Garfield
15.04.08, 17:53
Oder kann mir Alternativ wer ein Event bauen, wodurch Beitrittsevents auf jedenfall spätestens eben am 30.12.2006 triggern?

Das geht!

man müsste es eben nur machen :D

Geht eigentlich relativ einfach, man sucht sich die entsprechenden events raus und ändert die datum'se einfach passend ab, das kann man auch wenn man von events keinen blassen hat

Zina
15.04.08, 18:18
Das Problem ist, das ich nachdem das Ur-Event zur ersten einigunggetriggert ist, Bei fast allen Staaten, ne beliebtheit von -200 hab, und somit die Vorraussetzung, eine Allianz mit dem jeweiligen Beitritsland, sehhhhhhhhhhhhr schwer zu erreichen ist.

Bei dem Satz fällt mir ein:
Wär es vllt. emöglich ein "Allianz oder Krieg" event für eben all die oben genannten Staaten zu schreiben?

Garfield
15.04.08, 18:28
Das Problem ist, das ich nachdem das Ur-Event zur ersten einigunggetriggert ist, Bei fast allen Staaten, ne beliebtheit von -200 hab, und somit die Vorraussetzung, eine Allianz mit dem jeweiligen Beitritsland, sehhhhhhhhhhhhr schwer zu erreichen ist.



Bei dem Satz fällt mir ein:
Wär es vllt. emöglich ein "Allianz oder Krieg" event für eben all die oben genannten Staaten zu schreiben?

Seeeeeeehr realistisch !

Naja könnte man machen

Zina
15.04.08, 18:36
Naja, ich find es auch nicht sehr realistisch, das sich alle anderen Europäischen Staaten angepisst fühlen, nur weil sich die EU Staaten zusammenschliessen^^

Garfield
15.04.08, 18:41
Naja, ich find es auch nicht sehr realistisch, das sich alle anderen Europäischen Staaten angepisst fühlen, nur weil sich die EU Staaten zusammenschliessen^^

das wohl, da muss ich recht geben, eventuell kann ich mich heut abend nach dem kino nohc an die events setzen

Zina
15.04.08, 18:42
Ok, danke schonmal im Vorraus, ist aber nicht schlimm, wenn ich auf das Event noch etwas warten muss^^

Eidgenosse
25.05.08, 20:23
Könnte mir jemand nettes für das DR ein Event schreiben mit 2 Auswahlmöglichkeiten: A volle Marktwirtschaft B volle Planwirtschaft bitte?

Zeitpunkt 2 Januar 36

Besten Danke :D

Garfield
25.05.08, 20:40
#################################################
# (Z)eidgenössisches Event
#################################################
event = {
id = 92000
random = no
country = GER
trigger = { }

name = "Wirtschaftsumstellung"
desc = "Wollen wir jetzt markt oder planwirtschaft? Pepsi oder Cola? Tee oder Kaffee? Manche Entscheidungen trifft ein Mann nur einmal!"

style = 0

date = { day = 2 month = january year = 1936 }

action_a =
{
name = "MARKT!"
command = { type = domestic which = free_market value = -9 }
}

action_b =
{
name = "PLAN!"
command = { type = domestic which = free_market value = 9 }
}
}

Sooo das sollte (nicht) funktionieren, bestimmt findet ein notorischer Besserwisser einen Fehler

//Nachtrag: 17 Minuten! TSCHAKA!

Eidgenosse
25.05.08, 21:18
Dafür kannste dich gedrückt fühlen, das war ja hammerschnelle Hilfe :D Will als Deutscher mal Flottenaufbau testen, da hilft das sehr, danke dir vielmals!

dersheeper
29.05.08, 18:27
Hi, ich habe mir letztlich Armageddon gekauft und spiele im Moment European Sovjets mit denen ich enorme Nachschubprobleme habe. Die Bourbonen und Preussen sind besiegt (die Preussen allerdings noch nicht annektiert), meine Truppen stehen in Polen und Südschweden gegen die Schweden, allerdings schaffen meine Konvoys es nichtmal ansatzweise einen anständigen Vorrat an Nachschub anzuhäufen.
Ich habe mir deshalb ein Event geschrieben, dass meine Hauptstadt nach Amsterdam verlegen soll, leider ohne Erfolg.

Hier das Event (eingefügt in armageddon_events.txt):


##################################################################
#######
# Capital Movement - HUMAN ONLY
##################################################################
#######
event = {
id = 700005
random = no
country = ENG
trigger = {
ai = no
NOT = { exists = GER }
}

name = "Hauptquartier wird verlegt"
desc = "Zur besseren Organisation des Krieges gegen
Schweden, beschloss der Generalstab heute das
Hauptquartier der Armee nach Amsterdam zu verlegen."
style = 0

date = { day = 7 month = march year = 1937 }


action_a = {
name = "OK"
command = { type = capital which = 47 }
}

}

Vielen dank für eure Hilfe schonmal. :)

P.S.: Ich habe keine Ahnung von Events und früher auch nie eins geschrieben, dieses hier habe ich aus dem Tutorial dieses Forums, wundert euch also nicht über Anfängerfehler. ;)

Al. I. Cuza
29.05.08, 18:53
Da Preussen ja noch nicht annektiert ist, also noch existiert, kann das event wegen eurem trigger NOT = {exist = GER} gar nicht feuern. Löscht mal diese Zeile.

[B@W] Abominus
29.05.08, 19:04
Der TAG ist falsch.

Willkommen im Forum!

[B@W] Abominus
29.05.08, 19:04
Da Preussen ja noch nicht annektiert ist, also noch existiert, kann das event wegen eurem trigger NOT = {exist = GER} gar nicht feuern. Löscht mal diese Zeile.

TAG = GER ist wurscht da Preussen nicht GER als TAG hat.

Al. I. Cuza
29.05.08, 19:38
Abominus;434079']TAG = GER ist wurscht da Preussen nicht GER als TAG hat.

Achso. Dann sollte die Zeile eh keinen einfluss darauf haben, oder?

dersheeper
29.05.08, 22:13
Abominus;434079']TAG = GER ist wurscht da Preussen nicht GER als TAG hat.

Also, die Zeile mit Preussen ist absichtlich so gewählt... ich hab dann kurz vorher Preussen annektiert um das Event auszulösen.
Wenn das Tag falsch ist, was ist denn das richtige und wo könnte man es evtl. nachsehen?

[B@W] Abominus
30.05.08, 05:21
config\boostertext.csv


USN;USNA;;;;USNA;;;;;;x
UAU;Australasia;;;;Australasien;;;;;;x
UCH;Republic of china;;;;Republik China;;;;;;x
UBO;Bourbon;;;;Bourbon;;;;;;x
UTC;The Cossacks;;;;Kosaken;;;;;;x
UGS;Sweden;;;;Schweden;;;;;;x
UCS;The Confederates;;;;Konföderierte;;;;;;x
UIC;Indo China;;;;Indo China;;;;;;x
UPR;Prussia;;;;Preußen;;;;;;x
UER;Empire of Russia;;;;Russland;;;;;;x
UTO;The Ottomans;;;;Osmanen;;;;;;x
UIR;Indian Republic;;;;Republik Indien;;;;;;x
UTL;The Libertadores;;;;Libertadores;;;;;;x
UPS;PRRS;;;;PRRS;;;;;;x
UES;European Soviets;;;;Europäischen Sowjets;;;;;;x
URO;Roma;;;;Rom;;;;;;x
UAP;APR;;;;APR;;;;;;x

Möge er sich bedienen.

dersheeper
30.05.08, 16:08
Abominus;434137']config\boostertext.csv


USN;USNA;;;;USNA;;;;;;x
UAU;Australasia;;;;Australasien;;;;;;x
UCH;Republic of china;;;;Republik China;;;;;;x
UBO;Bourbon;;;;Bourbon;;;;;;x
UTC;The Cossacks;;;;Kosaken;;;;;;x
UGS;Sweden;;;;Schweden;;;;;;x
UCS;The Confederates;;;;Konföderierte;;;;;;x
UIC;Indo China;;;;Indo China;;;;;;x
UPR;Prussia;;;;Preußen;;;;;;x
UER;Empire of Russia;;;;Russland;;;;;;x
UTO;The Ottomans;;;;Osmanen;;;;;;x
UIR;Indian Republic;;;;Republik Indien;;;;;;x
UTL;The Libertadores;;;;Libertadores;;;;;;x
UPS;PRRS;;;;PRRS;;;;;;x
UES;European Soviets;;;;Europäischen Sowjets;;;;;;x
URO;Roma;;;;Rom;;;;;;x
UAP;APR;;;;APR;;;;;;x

Möge er sich bedienen.

Vielen Dank und wo wir dabei sind auch vielen Dank für das Event-Tutorial, wirklich gute Arbeit. :)

EDIT: Leider funktioniert das Event immer noch nicht.


#########################################################################
# Capital Movement - HUMAN ONLY
#########################################################################
event = {
id = 700005
random = no
country = UES
trigger = {
ai = no
NOT = { exists = UPR }
}

name = "Hauptquartier wird verlegt"
desc = "Zur besseren Organisation des Krieges gegen Schweden beschloss der Generalstab heute, das Hauptquartier der Armee nach Amsterdam zu verlegen."
style = 0

date = { day = 7 month = march year = 1937 }


action_a = {
name = "OK"
command = { type = capital which = 47 }
}

}

Fällt einem von euch vielleicht ein was man noch verändern bzw. vereinfachen könnte, damit das Event funktioniert? Oder fällt vielleicht jemandem noch ein Fehler auf?
Ist die Datei armageddon_events.txt die richtige?
Danke für eure Antworten.

dersheeper
11.06.08, 17:09
Hi, ich bräuchte für meine momentane Argentinien Kampagne ein Event, dass alle südamerikanischen Provinzen (Grenze beim Panamakanal) zu nationalen Provinzen macht und den Namen Argentiniens in "Südamerikanische Union" ändert.
Außerdem sollte es die Aggressivität Argentiniens auf 0 reduzieren.
Zuletzt wäre es schön, könnte man die Auswahl haben, ob man die Namesänderung möchte oder nicht... also bei A und B das gleiche, nur das bei A der Name geändert wird und bei B eben nicht.
P.S: Ich benutze Doomsday.
Vielen Dank im Vorraus. :)

EDIT: Ok, hat sich erledigt... habe mal ein bisschen mit dem Save rumgespielt und es auch so geschafft.

Komischer Kunde
15.06.08, 23:46
Es ist Sonntag abend kurz vor 24. Uhr und KK tüftelt seit etwa 4 Stunden an der Basis für eine Eventkette (zum xten Male, nur jedes Mal verfolge ich eine andere Idee). Dieses Mal will ich mich dem Bürgerkrieg annehmen. Es stehen derzeit nur 2 Events, wovon das erste zwar triggert, allerdings nicht so, wie ich mir das vorstelle.

Es fehlt die Separation des Staates SCA von SWE:



#########################################################################
# Verteidigt den Koenig!
#########################################################################
event = {
id = 9991005
random = no
country = SWE

trigger = {
NOT = {
exists = SCA
}
atwar = no
}

name = "Die hässlichen Imperialisten!"
desc = "Es ist wahr, die Imperialisten unseres Staates haben sich organisiert und gehen dazu über Ihre Waffenmilizen in den Kampf gegen die Obrigkeit zu senden!"
style = 0
picture = "SCW"

date = { day = 2 month = january year = 1936 }

action_a = {
name = "OK - Speichern und Neuladen!" # Verteidigt den Koenig!
command = { type = set_domestic which = democratic value = 7 }
command = { type = set_domestic which = political_left value = 6 }
command = { type = civil_war which = SCA }

command = { type = relation which = NOR value = 10 }
command = { type = relation which = FIN value = 5 }
command = { type = relation which = DEN value = 10 }

command = { type = add_division which = "II. Fördelningen" value = infantry when = 0 where = artillery }
command = { type = add_division which = "III. Fördelningen" value = infantry when = 0 where = artillery }
command = { type = dissent value = 15 }

}
action_b = {
name = "Nö, nicht mit uns!"
Command = { type = sleepevent which = 9991010 }
}
}

Daraufhin dürfte im angedachten Fall dann dieses hübsche Dingen triggern:



#########################################################################
# Skandinavien
#########################################################################
event = {
id = 9991010
random = no
country = SCA

name = "Das skandinavische Imperium"
desc = "Hervorragend, unsere Truppen sind voll einsatzfähig und die königlichen Gardetruppen völlig überrumpelt!"
style = 0
picture = ""

trigger = {
event = 9991005
atwar = yes
}

date = { day = 3 month = january year = 1936 }

action_a = {
name = "OK"
command = { type = set_domestic which = democratic value = 2 }
command = { type = set_domestic which = political_left value = 3 }
command = { type = set_domestic which = free_market value = 2 }
command = { type = set_domestic which = freedom value = 2 }
command = { type = set_domestic which = professional_army value = 7 }
command = { type = set_domestic which = defense_lobby value = 6 }
command = { type = set_domestic which = interventionism value = 5 }

command = { type = relation which = SOV value = -5 }
command = { type = relation which = ENG value = -10 }
command = { type = relation which = FRA value = -10 }
command = { type = relation which = GER value = 20 }
command = { type = relation which = ITA value = 10 }
command = { type = relation which = USA value = -5 }
command = { type = relation which = FRA value = -5 }

command = { type = dissent value = -10 }

command = { type = supplies value = 5000 }
command = { type = oilpool value = 25000 }
command = { type = metalpool value = 25000 }
command = { type = energypool value = 50000 }
command = { type = rarematerialspool value = 25000 }
command = { type = manpowerpool value = 500 }

command = { type = add_corps which = "Imperial Kommandoen" value = land when = -1 where = 102 }
command = { type = add_division which = "General Kommandoen" value = hq when = 0 where = anti_air}
command = { type = add_division which = "1. Imp. Livgardendivisjon" value = cavalry when = 0 where = armored_car }
command = { type = add_division which = "2. Imp. Livgardendivisjon" value = cavalry when = 0 where = armored_car }
command = { type = add_corps which = "Imperial 1a Armékåren" value = land when = -1 where = 104 }
command = { type = add_division which = "1. Imp. Volontär Bekämpa Enhet" value = militia when = 0 where = artillery }
command = { type = add_division which = "2. Imp. Volontär Bekämpa Enhet" value = militia when = 0 where = anti_tank }
command = { type = add_division which = "9. Imp. Volontär Bekämpa Enhet" value = militia when = 0 where = anti_air }
command = { type = add_corps which = "Imperial 2a Armékåren" value = land when = -1 where = 112 }
command = { type = add_division which = "3. Imp. Volontär Bekämpa Enhet" value = militia when = 0 }
command = { type = add_division which = "4. Imp. Volontär Bekämpa Enhet" value = militia when = 0 }
command = { type = add_corps which = "Imperial 3a Armékåren" value = land when = -1 where = 100 }
command = { type = add_division which = "5. Imp. Volontär Bekämpa Enhet" value = militia when = 0 }
command = { type = add_division which = "6. Imp. Volontär Bekämpa Enhet" value = militia when = 0 }
command = { type = add_corps which = "Imperial Reserv Styrkor" value = land when = -1 where = 102 }
command = { type = add_division which = "7. Imp. Volontär Bekämpa Enhet" value = militia when = 0 }
command = { type = add_division which = "8. Imp. Volontär Bekämpa Enhet" value = militia when = 0 }
command = { type = add_corps which = "Imperial 4a Armékåren" value = land when = -1 where = 114 }
command = { type = add_division which = "10. Imp. Volontär Bekämpa Enhet" value = militia when = 0 }
command = { type = add_corps which = "Imperial 5a Armékåren" value = land when = -1 where = 114 }
command = { type = add_division which = "11. Imp. Volontär Bekämpa Enhet" value = militia when = 0 }
command = { type = add_corps which = "Imperial 5a Armékåren" value = land when = -1 where = 114 }
command = { type = add_division which = "12. Imp. Volontär Bekämpa Enhet" value = militia when = 0 }
}
}


(Jaja, das Balancing steht noch aus ^^ )

Nach gewissem hin und her - halbe Ewigkeiten habe ich zwischenzeitlich damit vertan, die zu deployenden Einheiten mit hübschen angsterfüllenden Namen zu versehen und die Provinz-ID's herauszufinden - habe ich auch die Revolt.txt-Datei angefasst, damit nicht SWE und SCA beide 101 als Hauptstadt haben:



SCA = {
date = { day = 1 month = january year = 1936 }
expirydate = { day = 30 month = december year = 1999 }
minimum = { 102 104 112 100 114 }
extra = { 101 91 295 800 1 2 103 141 142 140 143 138 139 137 131 130 132 136 148 147 144 145 146 149 126 127 123 122 121 120 119 115 113 106 105 99 98 97 93 95 96 92 292 293 294 107 108 109 110 111 116 117 118 124 125 128 129 }
capital = 102
}

# minimum = 112 126 127 123 122 121 120 119 115 113 114 106 105 104 102 101 100 99 98 97 93 95 96 92 292 293 294 107 108 109 110 111 116 117 118 124 125 128 129
# extra = { 91 295 800 1 2 103 141 142 140 143 138 139 137 131 130 132 136 148 147 144 145 146 149 }
# revolt = no


Die unteren 3 Rauten sind die ursprünglichen Information, die in SCA drinne standen.


Fakt ist, der Bürgerkrieg wird nicht ausgelöst! Hat irgendwer der anwesenden Regenten die Lösung parat, bzw. hat für mich als ratlosen und doch eher laienhaften Scripter den entsprechenden Seitenhieb parat?!

Vielen Dank!

:o


Legende der geänderten Dateien:
revolt.txt
event.txt

Geschaffene Datei:
scandinavia.txt



PS. Das Script ist für Armageddon

Preussenhusar
16.06.08, 09:01
Um einen Bürgerkrieg zu haben, muß SCA in der revolt das "regular_id = SWE" haben, siehe CSA.

Erst dadurch wird der Bürgerkrieg möglich.
Alternativ siehe SPR in der incfile 1936 - Regular_id = SPA

PH

Komischer Kunde
16.06.08, 09:21
Ah..., da bin ich aber zu tiefstem Danke verpflichtet werther Preußenhusar! Werde mich da heute noch mal dran setzen :)

Komischer Kunde
18.06.08, 19:07
Ich habe erneut ein Problem. Gerne würde ich 2 Militias auflösen um daraus per Event eine Infanterie-Division zu stricken. So sieht das Event bislang aus. Die Commands habe ich schon testweise immer mal wieder verändert:



event = {
id = 9991020
persistent = yes
country = SCA

trigger = {
local_flag = SCA_militaryreform
militia = 2
atwar = no
NOT = {
local_flag = SCA_militaryreform_militia
}
}

name = "Umstrukturierung unseres Heeres"
desc = "Unsere hastig aufgestellten Milizen sind für zukünftige Einsätze eher dürftig geeignet! Fassen wir 2 Milizen zu einer Infanterie-Division zusammen!"
style = 0
picture = "SCW"

date = { day = 3 month = january year = 1936 }
offset = 1
deathdate = { day = 30 month = december year = 1999 }

action_a = {
name = "Infanterie-Division mit Artilleriebrigade"
command = { type = delete_unit which = 11}
command = { type = delete_unit which = 11}
command = { type = add_division value = infantry where = artillery }
}

action_b = {
name = "Infanterie-Division mit Panzerabwehrbrigade"
command = { type = delete_unit which = militia value = -1 }
command = { type = delete_unit which = militia value = -1 }
command = { type = add_division value = infantry where = anti_tank }
}

action_c = {
name = "Infanterie-Division mit Luftabwehrbrigade"
command = { type = remove_division which = militia value = SPA }
command = { type = remove_division which = militia value = SPA }
command = { type = add_division value = infantry where = anti_air }
}

action_d = {
name = "Finger Weg, ich brauch meine Milizen!"
command = { type = local_setflag which = SCA_militaryreform_militia }
}
}


Der Code 11 steht für Milizen

Dieses traumhafte und geistig überaus geniale Event schafft mir massig Infanteristen ran, aber ich habe es nie geschafft, auch nur eine Miliz aufzulösen. Ich habe bereits hin- und herprobiert.

Hat einer der Regenten eine Idee, wie ich es dennoch schaffe, meine Milizen aufzulösen ohne dabei andere Landeinheiten anzufassen?!

Preussenhusar
19.06.08, 08:21
leider nein.
Gezielt kann man nur "benannte" Einheiten auflösen - siehe "Legion Condor"

PH

Komischer Kunde
19.06.08, 10:18
Ach menno, das habe ich fast befürchtet, nachdem ich in alle drei mir bekannten Wege vorgestoßen bin.

Nunja, vielleicht könnte man ein Event stricken, daß sämtlich vorhandenen Einheiten auflöst und satt dessen die "restrukturierte Armee" aufstellt... die Sache ist allerdings die, das wenn man überschüssige "Remove- oder Delete"-Befehle ausspricht, daß das Event dann mir einem Fehler abstürzen wird.

Lösung wäre meiner Meinung nach erneut ein persistentes Event, welches wiederholt triggert, 2 wahllose Landeinheiten auflöst und diese dann als Bauauftrag neu aufstellt. Bis die Bedingung durch ein Landeinheiten = 0 oder Landeinheiten = 1 abschließend erfüllt wurden und durch ein local_flag zum Abschluss gebracht werden.

Wie nur erreiche ich jetzt, das die Bauten nicht die volle Zeit in Anspruch nehmen?!

Morenga
14.07.08, 18:56
Hola!

Ich will in meinem Spiel einzelne Leader, *hüstel*, deaktivieren. Im Grunde kann ich dafür doch das 'killoldguard'-Event benutzen, und dann je nach Bedarf IDs entfernen oder einfügen, oder?




#########################################
# killaltegarde
#########################################
event = {
id = 2999
random = no
country = GER
name = "Die Pensionierung der alten Garde"
desc = "Folgende Generäle verabschieden sich in den wohlverdienten Ruhestand..."
picture = "westwind_success"
style = 0
date = { day = 1 month = january year = 1936 }
offset = 1
deathdate = { day = 30 month = january year = 1936 }

action_a = {
name = "Schicken Sie sie in den Ruhestand."
command = { type = sleepleader which = 798 }
command = { type = sleepleader which = 811 }
command = { type = sleepleader which = 826 }
command = { type = sleepleader which = 186 }
command = { type = sleepleader which = 809 }
command = { type = sleepleader which = 804 }
command = { type = sleepleader which = 662 }
command = { type = sleepleader which = 700 }
command = { type = sleepleader which = 505 }
command = { type = sleepleader which = 791 }
command = { type = sleepleader which = 790 }
command = { type = sleepleader which = 787 }
command = { type = sleepleader which = 307 }
command = { type = sleepleader which = 746 }
command = { type = sleepleader which = 611 }
command = { type = sleepleader which = 116 }
command = { type = sleepleader which = 84 }
command = { type = sleepleader which = 79 }
command = { type = sleepleader which = 26 }
command = { type = sleepleader which = 58 }
command = { type = sleepleader which = 124 }
command = { type = sleepleader which = 52 }
command = { type = sleepleader which = 816 }
command = { type = sleepleader which = 823 }
command = { type = sleepleader which = 854 }
command = { type = sleepleader which = 730 }
command = { type = sleepleader which = 738 }
command = { type = sleepleader which = 722 }
command = { type = sleepleader which = 355 }
command = { type = sleepleader which = 288 }
command = { type = sleepleader which = 692 }
command = { type = sleepleader which = 696 }
command = { type = sleepleader which = 309 }
command = { type = sleepleader which = 697 }
command = { type = sleepleader which = 330 }
command = { type = sleepleader which = 609 }
command = { type = sleepleader which = 814 }
command = { type = sleepleader which = 794 }
command = { type = sleepleader which = 795 }
command = { type = sleepleader which = 349 }
command = { type = sleepleader which = 728 }
command = { type = sleepleader which = 765 }
command = { type = sleepleader which = 332 }
command = { type = sleepleader which = 203 }
command = { type = sleepleader which = 648 }
command = { type = sleepleader which = 659 }
command = { type = sleepleader which = 108 }
command = { type = sleepleader which = 302 }
command = { type = sleepleader which = 675 }
command = { type = sleepleader which = 698 }
command = { type = sleepleader which = 711 }
command = { type = sleepleader which = 718 }
command = { type = sleepleader which = 721 }
command = { type = sleepleader which = 724 }
command = { type = sleepleader which = 8 }
command = { type = sleepleader which = 742 }
command = { type = sleepleader which = 763 }
command = { type = sleepleader which = 769 }
command = { type = sleepleader which = 771 }
command = { type = sleepleader which = 68 }
command = { type = sleepleader which = 612 }
command = { type = sleepleader which = 828 }
command = { type = sleepleader which = 984 }
command = { type = sleepleader which = 990 }
command = { type = sleepleader which = 873 }
command = { type = sleepleader which = 373 }
command = { type = sleepleader which = 852 }
command = { type = sleepleader which = 849 }
command = { type = sleepleader which = 843 }
command = { type = sleepleader which = 881 }
command = { type = sleepleader which = 893 }
command = { type = sleepleader which = 388 }
command = { type = sleepleader which = 386 }
command = { type = sleepleader which = 384 }
command = { type = sleepleader which = 856 }
command = { type = sleepleader which = 859 }
command = { type = sleepleader which = 863 }
command = { type = sleepleader which = 866 }
command = { type = sleepleader which = 846 }
command = { type = sleepleader which = 883 }
command = { type = sleepleader which = 855 }
command = { type = sleepleader which = 897 }
}
}

Meine Frage: Wie muss ich den Trigger verändern, dass das Event nicht zeitlich gebunden ist, sondern manuell triggert? :???:

Oder, auf deutsch: Ich brauche ein Event, das ich selbst triggern kann und in das ich nur noch die Leader-ID eingeben muss... :)




P.s.: Werden bei AUto-Promote die Leader nur zum Jahreswechsel oder auch während des Jahres befördert?

Al. I. Cuza
14.07.08, 19:05
Also, wenn du ein Datum einstellst, dass schon vergangen ist, kann es ja nicht triggern. Dann kannst du es einfach manuell machen.

Von der Auto-Promote weiß ich das nicht, tschuldige :D

Garfield
14.07.08, 19:37
Aber ein


trigger = { }


wäre eigentlich auch ganz nett, dann funktioniert das Event wenigstens

Morenga
14.07.08, 19:58
Also, wenn du ein Datum einstellst, dass schon vergangen ist, kann es ja nicht triggern. Dann kannst du es einfach manuell machen.

Ich habe lediglich das Event hier aus dem Forum kopiert. Tatsächlich wil ich ja einen manuellen Trigger.


Aber ein

trigger = { }

wäre eigentlich auch ganz nett, dann funktioniert das Event wenigstens

Ich versteh nur Bahnhof... :???: Wo soll ich das einfügen? Und soll ich den zeitlichen Trigger dann rauslöschen? Also quasi so:


#########################################
# killaltegarde
#########################################
event = {
id = 2999
random = no
country = GER
name = "Die Pensionierung der alten Garde"
desc = "Folgende Generäle verabschieden sich in den wohlverdienten Ruhestand..."
picture = "westwind_success"
style = 0
trigger = { }


action_a = {
name = "Schicken Sie sie in den Ruhestand."
command = { type = sleepleader which = 798 }
command = { type = sleepleader which = 811 }
command = { type = sleepleader which = 826 }
command = { type = sleepleader which = 186 }
command = { type = sleepleader which = 809 }
command = { type = sleepleader which = 804 }
command = { type = sleepleader which = 662 }
command = { type = sleepleader which = 700 }
command = { type = sleepleader which = 505 }
command = { type = sleepleader which = 791 }
command = { type = sleepleader which = 790 }
command = { type = sleepleader which = 787 }
command = { type = sleepleader which = 307 }
command = { type = sleepleader which = 746 }
command = { type = sleepleader which = 611 }
command = { type = sleepleader which = 116 }
command = { type = sleepleader which = 84 }
command = { type = sleepleader which = 79 }
command = { type = sleepleader which = 26 }
command = { type = sleepleader which = 58 }
command = { type = sleepleader which = 124 }
command = { type = sleepleader which = 52 }
command = { type = sleepleader which = 816 }
command = { type = sleepleader which = 823 }
command = { type = sleepleader which = 854 }
command = { type = sleepleader which = 730 }
command = { type = sleepleader which = 738 }
command = { type = sleepleader which = 722 }
command = { type = sleepleader which = 355 }
command = { type = sleepleader which = 288 }
command = { type = sleepleader which = 692 }
command = { type = sleepleader which = 696 }
command = { type = sleepleader which = 309 }
command = { type = sleepleader which = 697 }
command = { type = sleepleader which = 330 }
command = { type = sleepleader which = 609 }
command = { type = sleepleader which = 814 }
command = { type = sleepleader which = 794 }
command = { type = sleepleader which = 795 }
command = { type = sleepleader which = 349 }
command = { type = sleepleader which = 728 }
command = { type = sleepleader which = 765 }
command = { type = sleepleader which = 332 }
command = { type = sleepleader which = 203 }
command = { type = sleepleader which = 648 }
command = { type = sleepleader which = 659 }
command = { type = sleepleader which = 108 }
command = { type = sleepleader which = 302 }
command = { type = sleepleader which = 675 }
command = { type = sleepleader which = 698 }
command = { type = sleepleader which = 711 }
command = { type = sleepleader which = 718 }
command = { type = sleepleader which = 721 }
command = { type = sleepleader which = 724 }
command = { type = sleepleader which = 8 }
command = { type = sleepleader which = 742 }
command = { type = sleepleader which = 763 }
command = { type = sleepleader which = 769 }
command = { type = sleepleader which = 771 }
command = { type = sleepleader which = 68 }
command = { type = sleepleader which = 612 }
command = { type = sleepleader which = 828 }
command = { type = sleepleader which = 984 }
command = { type = sleepleader which = 990 }
command = { type = sleepleader which = 873 }
command = { type = sleepleader which = 373 }
command = { type = sleepleader which = 852 }
command = { type = sleepleader which = 849 }
command = { type = sleepleader which = 843 }
command = { type = sleepleader which = 881 }
command = { type = sleepleader which = 893 }
command = { type = sleepleader which = 388 }
command = { type = sleepleader which = 386 }
command = { type = sleepleader which = 384 }
command = { type = sleepleader which = 856 }
command = { type = sleepleader which = 859 }
command = { type = sleepleader which = 863 }
command = { type = sleepleader which = 866 }
command = { type = sleepleader which = 846 }
command = { type = sleepleader which = 883 }
command = { type = sleepleader which = 855 }
command = { type = sleepleader which = 897 }
}
}

:???:

Preussenhusar
15.07.08, 09:20
date = { day = 01 month = january year = 1936 }

trigger muß nicht sein


fehlt

PH

Morenga
15.07.08, 10:18
date = { day = 01 month = january year = 1936 }

trigger muß nicht sein


fehlt

PH

Das bedeutet dann also, dass das Event auslöst, sobald ich mein Savegame starte, oder? Ich hätte aber am liebsten ein Event, dass ich - zeitunabhängig - manuell mit der Konsole starten kann.

A propos: Danke schonmal für die Hilfe! Wir kommen der Sache näher... ;)

Preussenhusar
15.07.08, 10:38
Dann kein Trigger und kein date.

Soll ja nur einmal kommen, daher reicht das.

PH

Morenga
16.07.08, 12:06
Danke, Al. I. Cuza, Garfield und PH, das Event klappt. :top:

Jetzt brauche ich nur noch einen besseren Event-Text. Mein Entwurf:


Nachdem der tattrige Feldmarschall Böhm-Ermolli in der Vesperpause einer Lagebesprechung im Führerhauptquartier versucht hatte, die Enten mit Handgranaten zu füttern, platzte dem GröBaZ (dem größten Buschkrieger aller Zeiten) der Kragen. Böhm-Ermolli und ein Teil der alten Garde wurden in die neu geschaffene Reichs-Bingo-Agentur befördert und verbringen dort einen vergnüglichen Lebensabend bei Bingo, Blasentee, Jägerwurst und zünftiger Marschmusik. Dass zeitgleich Reichsmarschall Göring versehentlich in das Mahlwerk einer Wurstfabrik geriet und General Himmler beim Versuch, ihm zu Hilfe zu eilen, ebenfalls einen grausamen Tod erlitt, ist sicher nur ein tragischer Zufall... Doch der an diesem Tag produzierte Pressack erfreut sich bei den lustigen Geronten im Reichs-Bingo-Amt großer Beliebtheit.

Preussenhusar
16.07.08, 13:51
Zu lang, fürchte ich.
Sowas muß über die eventtext.csv (wo die anderen texte für events stehen) rein und wie die Vanilla texte "verlinkt" werden.

So evt_txt_910000 oder so

PH

Garfield
16.07.08, 18:08
Hmm es könnte mit der Länge tatsächlich knapp werden, aber

http://img265.imageshack.us/img265/291/intronv5.jpg

Bei Teradoc klappte es auch!

Preussenhusar
17.07.08, 08:11
Da wurde es in der beschriebenen Weise "verlinkt"

PH

Garfield
17.07.08, 09:46
Ah! Ich missverstand, ich war davon ausgegangen, dass es auch bei der Verlinkung eine entsprechende Beschränkung gibt (gibt es sicherlich nur nicht so gering)

Das Puzzle fügt sich zusammen

Gruß Garfield

Morenga
17.07.08, 10:34
So macht Euch keinen Kopf, geschätzte Helfer, der Text hinter dem Event ist mir eigentlich recht egal. Immerhin ist Böhm-Ermolli weg, und ich muss mich nicht permanent über die Anwesenheit von Himmler ärgern. Immerhin etwas... Der Text war eigentlich als 'a kleines Späßle gedacht, Heidanei'! ;)

Garfield
18.07.08, 15:09
Werter Morenga,
Ihr wisst sicherlich, dass de rwerte PH und meine Wenigkeit nur noch akademische Debatten aus Selbstzweck ohne Anspruch auf Nütlichkeit für das wirkliche Leben führen. Ergebnisoffen sind sie außerdem noch.

Garfield

Morenga
18.07.08, 22:35
...nur noch akademische Debatten aus Selbstzweck ohne Anspruch auf Nütlichkeit für das wirkliche Leben führen...

Das ist dochmal wirklich ein schöner Euphemismus für Spam! ;)

Eidgenosse
03.08.08, 21:49
Funktioniert das Event vom werten Morenga auch mit Armageddon? Würde auch gerne meine alte Garde in die Pension schicken in meinem jetzigen SP spiel :)

Garfield
03.08.08, 21:57
Solange die ID's der Generäle dieselben sind, was ja sein sollte, funktionierts.

Garfield

der wieder aus dem deutschen Ausland daheim ist

Eidgenosse
04.08.08, 03:07
Es funktioniert per manuellem Trigger!

Dankeschön.

dersheeper
05.08.08, 12:22
Gibt es eigentlich die Möglichkeit, per Event ein anderes Land(in diesem Fall China) das Gebiet von einem anderen Land(Mongolei) fordern zu lassen und die Mongolei auch zustimmen zulassen?
Ich würde bei meinem momentanen Argentinienspiel gerne meine Marionette China komplettieren, aber ohne mit der SU aneinander zu geraten...
Ich danke euch schon jetzt für eure Antworten. :)

Preussenhusar
05.08.08, 12:25
ai file editieren

claims ..

und im Gegenfall acceptance anpassen.
So fordert Italien die Adriaküste im 1931 von Jugo und bekommt diese auch irgendwann.

Die Marionette China kann nichts fordern.
Dazu ist ein event besser, daß der Nachbar die Gebiete abtritt. Auch ein einfacher command = { type = Inherit which = MON } ist hier angemessen.

PH

dersheeper
05.08.08, 12:36
Ihr seid mal wieder äußerst fix. :) Habt wohl gerochen, dass es wieder um euren Mod geht? :D
Der command mit inherit hört sich gut an, da hätte ich noch eine Frage, gibt es eine Möglichkeit, dass ich das Event so schreibe, dass ich selber das Event triggern kann? Dann könnte ich das manuell machen, meine Events scheitern(wenn nicht schon früher) IMMER an den Triggern, darum würde ich das gerne manuell machen.

Preussenhusar
05.08.08, 12:41
Dann löst besser das Problem durch einen ordentlichen trigger.

Welches event hakt ?

PH

dersheeper
05.08.08, 12:44
Ehm, kein besonders, habe mal versucht ein paar eigene zu schreiben, die haken. :D
Gut, ich werde dann mal einen heroischen Versuch starten, falls es nicht funktioniert, melde ich mich. ;)

EDIT:

#########################################################################
# China - Mogelei
#########################################################################
event = {
id = 953013
random = no
country = CHI
trigger = {
ai = yes
NOT = {
war = { country = CHI country = MON }
}

}

name = "China kommt zu seinem Recht"
desc = "China besetzte die ehemalige Mongolei, die Sowjetunion intervenierte

aus Furcht vor Argentinien nicht."
style = 0

date = { day = 23 month = march year = 1940 }
offset = 1
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = "OK"
command = { type = Inherit which = MON }
}
}

So klappts, danke vielmals. :)

Edith meint, dass ich (mal wieder) ein Problem mit selbstgeschriebenen Events habe.



#########################################################################
# Kanada 1
#########################################################################
event = {
id = 953014
random = no
country = CAN
trigger = {
ai = yes
NOT = {
war = { country = CAN country = ENG }
}

}

name = "Kanada verlässt die Allianz"
desc = "Kram."
style = 0

date = { day = 20 month = may year = 1940 }
offset = 0
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = "OK"
command = { type = leave_alliance }
command = { type = trigger which = 953015 }
}
}
#########################################################################
# England
#########################################################################
event = {
id = 953015
random = no
country = ENG
trigger = {
ai = yes
NOT = {
war = { country = ENG country = CAN }
}

}

name = "Kanada"
desc = "Latsch."
style = 0


action_a = {
name = "OK"
command = { type = secedeprovince which = CAN value = 575 }
command = { type = secedeprovince which = CAN value = 576 }
command = { type = peace which = MEX value = 0 }
command = { type = trigger which = 953016 }
}
}
#########################################################################
# Kanada Folge
#########################################################################
event = {
id = 953016
random = no
country = CAN
trigger = {
ai = yes
NOT = {
war = { country = CAN country = ENG }
}

}

name = "Danke großer Bruder."
desc = "Tratsch."
style = 0

action_a = {
name = "OK"
command = { type = addcore which = 575 }
command = { type = addcore which = 576 }
command = { type = war which = USA }
command = { type = war which = MEX }
command = { type = peace which = GER value = 0 }
}
}

Ich kämpfe grade mit der USA gegen CSA und Mexiko, Kanada kämpft ebenfalls mit den Alliierten gegen CSA und MEX und hat nun Gebiete der USA von der CSA erobert... das kann nicht geduldet werden, also möchte ich Kräääg gegen Kanada führen, aber ohne gleichzeitig der Achse gegen die Allies zu helfen. Also soll Kanada aus der Allianz austreten, die englischen Reste Nordamerikas bekommen und der USA den Krieg erklären.
Gleichzeitig soll der Krieg zwischen Allies und CSA sowie der Krieg zwischen Kanada und der Achse eingestellt werden.
Funktioniert alles wunderbar, allerdings verschwindet nach den Events der Krieg zwischen Kanada und CSA... dieses Problem wollte ich mit einer einfachen Kriegserklärung an Mexiko lösen, aber auch dann gibt es keinen Krieg zwischen Kanada und MEX/CSA.
Es gibt auch kein Waffenstillstandsabkommen, der Krieg ist einfach weg. :( [Stimmt nicht, es existiert doch ein Waffenstillstand, nur wieso? Und warum kann danach kein Krieg mehr erklärt werden?]

Das Problem ist gelöst, ich habe einfach noch ein Event drangehängt, in dem MEX Kanada den Krieg erklärt.

dersheeper
21.08.08, 21:18
Ich habe ein weiteres Problem(ich hoffe ihr verzeiht mir den Doppelpost, sonst wird das einfach zu unübersichtlich).

Ich habe mir diese(s) Event(kette) geschrieben, sollte eigentlich selbsterklärend sein.


#########################################################################
# Demokratie
#########################################################################
event = {
id = 953034
random = no
country = ARG
trigger = {
ai = yes
NOT = {
war = { country = ARG country = ENG }
}

}

name = "Demokratischer Putsch"
desc = "Nachdem gigantische Nachschubmengen und Konvois von privaten Firmen für die Armee beschlagnahmt wurden, wurde heute die argentinische Regierung von den Sozialdemokraten gestürzt. Auch wenn diese beschlossen den Krieg erstmal weiterzuführen, so wird sich Argentiniens Politik doch langfristig anders entwickeln."
style = 0

date = { day = 19 month = september year = 1943 }
offset = 0
deathdate = { day = 30 month = february year = 1947 }

action_a = {
name = "OK"
command = { type = domestic which = democratic value = 10 }
command = { type = domestic which = freedom value = 10 }
command = { type = trigger which = 953035 }
command = { type = trigger which = 953036 }
command = { type = trigger which = 953037 }
command = { type = relation which = ENG value = 200 }
command = { type = relation which = FRA value = 200 }
command = { type = relation which = FIN value = 200 }
command = { type = relation which = SWE value = 200 }
command = { type = relation which = NOR value = 200 }
command = { type = relation which = LUX value = 200 }
command = { type = relation which = HOL value = 200 }
command = { type = relation which = BEL value = 200 }
command = { type = relation which = SCH value = 200 }
command = { type = relation which = NZL value = 200 }
command = { type = relation which = AST value = 200 }
command = { type = relation which = RUS value = 200 }
command = { type = relation which = UKR value = 200 }
command = { type = relation which = TUR value = 200 }
command = { type = manpowerpool value = -4000 }
command = { type = supplies value = 10000 where = 345 }
command = { type = supplies value = 100000 where = 667 }
command = { type = transport_pool which = ARG value = 1000 }

}
}
#########################################################################
# China Demokratie
#########################################################################
event = {
id = 953035
random = no
country = CHI

name = "China folgt seindem Meister"
desc = "Latsch."
style = 0

action_a = {
name = "OK"
command = { type = domestic which = democratic value = 10 }
command = { type = domestic which = freedom value = 10 }

}
}
#########################################################################
# Palästina Demokratie
#########################################################################
event = {
id = 953036
random = no
country = PAL

name = "Palästina folgt seinem Meister"
desc = "Latsch."
style = 0

action_a = {
name = "OK"
command = { type = domestic which = democratic value = 10 }
command = { type = domestic which = freedom value = 10 }

}
}
#########################################################################
# Angola Demokratie
#########################################################################
event = {
id = 953037
random = no
country = ANG

name = "Angola folgt seinem Meister"
desc = "Latsch."
style = 0

action_a = {
name = "OK"
command = { type = domestic which = democratic value = 10 }
command = { type = domestic which = freedom value = 10 }

}
}


Ich bin gerade dabei die Achse zu vernichten, es krankt aber an Nachschub und Konvois(ewige Versorgungslinien für ARG), da will ich mich etwas entlasten und außerdem als lupenreiner Demokrat nochmal neu anfangen. :D
Das Problem ist nur, sobald der 20. September anfängt, läuft die Zeit nicht mehr weiter.
Beim zweiten Versuch habe ich diesen Teil hier herausgenommen.


command = { type = manpowerpool value = -4000 }
command = { type = supplies value = 10000 where = 345 }
command = { type = supplies value = 100000 where = 667 }
command = { type = transport_pool which = ARG value = 1000 }


Das Event ist zwar getriggert, allerdings wurden nicht alle Beziehungen so verändert, wie ich das gerne hätte. Weiß jemand Rat? :???:
P.S.: Den herausgenommen Teil hätte ich antürlich trotzdem gerne im Event, bevor das jetzt zu Missverständnissen führt, ich wollte nur mal das Hauptproblem eingrenzen. :)

Hemothep
21.08.08, 23:24
Sicher das er mit negativer Manpower keine Probleme hat?
Und wie entwickeln sich die Beziehungen, wenn schon nicht wie angedacht?

Beachte, wenn du die Beziehungen mit den Staaten auf 200 haben willst musst du sie um 400 anheben, das ist keine set-Funktion.

dersheeper
22.08.08, 14:26
Beachte, wenn du die Beziehungen mit den Staaten auf 200 haben willst musst du sie um 400 anheben, das ist keine set-Funktion.

Ich könnt mich klatschen, natürlich. :D
Danke, manchmal könnt ich mir echt die Nase abbeissen. ;)
Mit der MP probier ich mal aus.

EDIT:


#########################################################################
# Demokratie
#########################################################################
event = {
id = 953034
random = no
country = ARG
trigger = {
ai = yes
NOT = {
war = { country = ARG country = ENG }
}

}

name = "Demokratischer Putsch"
desc = "Nachdem gigantische Nachschubmengen und Konvois von privaten Firmen für die Armee beschlagnahmt wurden, wurde heute die argentinische Regierung von den Sozialdemokraten gestürzt. Auch wenn diese beschlossen den Krieg erstmal weiterzuführen, so wird sich Argentiniens Politik doch langfristig anders entwickeln."
style = 0

date = { day = 19 month = september year = 1943 }
offset = 0
deathdate = { day = 30 month = february year = 1947 }

action_a = {
name = "OK"
command = { type = domestic which = democratic value = 10 }
command = { type = domestic which = freedom value = 10 }
command = { type = trigger which = 953035 }
command = { type = trigger which = 953036 }
command = { type = trigger which = 953037 }
command = { type = relation which = ENG value = 400 }
command = { type = relation which = FRA value = 400 }
command = { type = relation which = FIN value = 400 }
command = { type = relation which = SWE value = 400 }
command = { type = relation which = NOR value = 400 }
command = { type = relation which = LUX value = 400 }
command = { type = relation which = HOL value = 400 }
command = { type = relation which = BEL value = 400 }
command = { type = relation which = SCH value = 400 }
command = { type = relation which = NZL value = 400 }
command = { type = relation which = AST value = 400 }
command = { type = relation which = RUS value = 400 }
command = { type = relation which = UKR value = 400 }
command = { type = relation which = TUR value = 400 }
command = { type = manpowerpool value = -4000 }
command = { type = supplies value = 10000 where = 345 }
command = { type = supplies value = 100000 where = 667 }
command = { type = transport_pool which = ARG value = 1000 }

}
}
#########################################################################
# China Demokratie
#########################################################################
event = {
id = 953035
random = no
country = CHI

name = "China folgt seindem Meister"
desc = "Latsch."
style = 0

action_a = {
name = "OK"
command = { type = domestic which = democratic value = 10 }
command = { type = domestic which = freedom value = 10 }

}
}
#########################################################################
# Palästina Demokratie
#########################################################################
event = {
id = 953036
random = no
country = PAL

name = "Palästina folgt seinem Meister"
desc = "Latsch."
style = 0

action_a = {
name = "OK"
command = { type = domestic which = democratic value = 10 }
command = { type = domestic which = freedom value = 10 }

}
}
#########################################################################
# Angola Demokratie
#########################################################################
event = {
id = 953037
random = no
country = ANG

name = "Angola folgt seinem Meister"
desc = "Latsch."
style = 0

action_a = {
name = "OK"
command = { type = domestic which = democratic value = 10 }
command = { type = domestic which = freedom value = 10 }

}
}


So siehts jetzt aus, allerdings triggert das Event jetzt gar nicht mehr, egal welche der 4 unteren Zeilen ich entferne. :(

Himbeerharry
23.09.08, 22:39
Hallo zusammen,

bin ganz neu bei HOI und habe versucht mir ein Event zu basteln. Leider kenne ich mich, trotz dass ich mir den guide durchgelesen habe nicht besonders aus. Mein Event funktioniert irgendwie nicht. vielleicht kann ja mal jemand drüber schauen und mir sagen was ich verbockt habe.

Danke im Voraus.

mfg

#########################################################################
# Manchukuos Freiheit
#########################################################################
event = {
id = 333333333
random = no
country = man
trigger = { }


name = "Freiheit für Manchukuo"
desc = "BLabla."
style = 0
picture = "Rhinland"

date = { day = 1 month = january year = 1936 }

action_a = {
name = "Freiheit"
command = { type = end_puppet }

}
}

Garfield
23.09.08, 22:45
Der Country Tag wird groß geschrieben, ich weiß nicht was ob das so nicht auch funktioniert. Ansonsten fällt mir nur die große ID auf, mach die mal auf 90000 oder sowas runter, die sind nicht belegt, funktionieren aber.

Das wäre so das einzige was mir auffällt

Himbeerharry
23.09.08, 22:57
So hab das jetzt mal auf MAN und 90000 geändert, tut sich leider immer noch nichts. Aber so wie ich das gemacht habe müsste das doch direkt am 01.01.1936 kommen oder?
Gibt es für solche Events nen speziellen Ort zum abspeichern? Ich habe das Event einfach in den Eventordner gelegt.

Garfield
23.09.08, 23:15
Definiere: "einfach in den Event Ordner gelegt"?

Es muss schon in eine Datei eingetragen werden, die in \db\events.txt aufgeführt ist, sonst weiß das Spiel ja nicht, wo es die Einfügen soll.

Himbeerharry
23.09.08, 23:28
Ups Fehler gefunden danke Dir, jetzt funktioniert das event dann auch *schäm

Da hätte ich noch eine kleine Frage. Ist es möglich ein Event zu basteln, das wärend eines laufenden Spiels, den Namen und die Flaggen eines vom Spieler gespielten Landes ändert oder ist sowas nicht möglich?

Kenne mich halt nicht besonders aus in solchen Sachen.

Preussenhusar
24.09.08, 09:16
jein.

Es kann ein Länderwechsel erfolgen.

Dabei werden aber alle Daten geändert, Minister, Leader, teams etc.
Nicht zu empfehlen.

Flaggen alleine wechseln sich leicht aus, sie sind in einem Unterverzeichnis wie die shields.

Den Namen eines Landes im Spiel kann man leicht in der WORLDNAMES.CSV Datei ändern.
In der 5. Spalte ist der deutsche Text - immer übrigens in den csv.- Dateien.
Mit Notepad öffnen und speichern, nicht mit EXCEL, das bring oft Probleme.

PH

Priamos
20.10.08, 14:04
Kann mir jemand sagen, was an diesem Event falsch ist?

event = {
id = 30000
random = no
country = ITA

trigger = { war = country = ITA country = vic
ai = no
}
name = "Italien erobert Vichy"
desc = "Nach dem Sieg Italiens über Vichy Frankreich, ergibt sich das Vicky Regime"
style = 0
picture = "Albania"
date = { day = 20 month = august year = 1940 }
offset = 1
deathdate = { day = 25 month = august year = 1940 }

action_a = {
name = "Sie kapitulieren"
command = { type = inherit which = VIC
}
}

Garfield
20.10.08, 14:13
Es fehlt die Schlussklammer. Also einmal noch " } ".

event = {
id = 30000
random = no
country = ITA

trigger = { war = country = ITA country = vic
ai = no }

name = "Italien erobert Vichy"
desc = "Nach dem Sieg Italiens über Vichy Frankreich, ergibt sich das Vicky Regime"
style = 0
picture = "Albania"

date = { day = 20 month = august year = 1940 }
offset = 1
deathdate = { day = 25 month = august year = 1940 }

action_a = {
name = "Sie kapitulieren"
command = { type = inherit which = VIC}
}
}

Preussenhusar
20.10.08, 14:16
nein - der Trigger ist auch falsch




event = {
id = 30000
random = no
country = ITA

trigger = { war = { country = ITA country = VIC }
ai = no }

name = "Italien erobert Vichy"
desc = "Nach dem Sieg Italiens über Vichy Frankreich, ergibt sich das Vicky Regime"
style = 0
picture = "Albania"

date = { day = 20 month = august year = 1940 }
offset = 1
deathdate = { day = 25 month = august year = 1940 }

action_a = {
name = "Sie kapitulieren"
command = { type = inherit which = VIC}
}
}




PH

Garfield
20.10.08, 14:18
SI - da werden sie geholfen :D

Priamos
20.10.08, 14:26
Ich habe euch beiden zu danken. Immer diese Klammern:D.

Garfield
20.10.08, 14:36
Kleiner Tipp: Ich schreibe meine Events immer mit Notepad++, das zeigt einem die zugerhörigkeit von Klammern an, wie eine Entwicklungsumgebung das im Regelfalle auch tut.
Gruß Garfield

Fenneko
30.10.08, 09:00
oder ein anderer, grundlegender Tipp: Die Klammer immer gleich schließen, wenn man sie aufmacht, dann kommt es auch nie zu Problemen ;-)

Le Prînglé
05.11.08, 23:12
Werte Regentschaft, auch Wir versuchten uns an einem Event, sind aber - wie bei fast allem - kläglich gescheitert. Es geht darum, dass wir Jugoslawien in das Alliiertenbündnis holen wollen. Die Diplomatiewerte sind mies und daher wollen Wir es per Event machen.


event = {
id = 9090
random = no
Country = YUG


name = "Join the Allies?"
desc = "Should we stay or should we go?"
style = 0
picture = "allied_strategic_victory"

date = { day = 5 month = june year = 1951 }


action_a = {
name = "Join the Allies!"
command = { type = alliance which = ENG }
}

action_b = {
name = "Do nothing!"
}
}


Wer Uns helfen kann wird mit einem Keks und einer Weiterführung Unseres AAR's belohnt :)

Liebe Grüße,
Euer Le Prînglé

Fenneko
06.11.08, 10:38
funktionierts nicht?
bzw. was passiert denn?

auf jeden fall den trigger vergessen

Preussenhusar
06.11.08, 10:41
1951 :eek:

PH

Le Prînglé
06.11.08, 14:06
Der werte Garfield riet Uns vorher, den Trigger drinzulassen, was aber auch nicht funktionierte...

@Fenneko: Das Schlimme ist: Es passiert rein gar nichts. Keine Fehlermeldung, kein Absturz, das Spiel lädt komplett normal. Das Event zündet nicht automatisch, es lässt sich nicht einmal manuell per F12 zünden. :( Wir sind verzweifelt.

@PH: Ja, 1951. Es ist schließlich der AAR ;)

Preussenhusar
06.11.08, 14:21
Schaut mal im save, ob ein event mit der Nummer schonmal da war.

ganz unten !

PH

Fenneko
06.11.08, 14:38
kann mich PH nur anschließen. 9090 ist eine sehr niedrige ID, probiert etwas im Bereich von sagen wir mal 200.000 oder soetwas in der art ;)

PS: soweit ich erfahren habe ist das "style = 0" ein Relikt, das man weglassen kann. Ich hab es noch bei keinem einzigen event dazu geschrieben und alles funktioniert reibungslos.

Kurfürst Moritz
08.11.08, 15:32
@Le Pringle: Ich schaue mir das Ganze mal an. Vielleicht finde ich was.

Le Prînglé
08.11.08, 15:34
Habt Dank, werter Kurfürst. Ihr arbeitet in Eurem eigenen Interesse ;)

Kurfürst Moritz
08.11.08, 15:50
So, werter LePringle! Probiert es mal hiermit. Einfach in die Jugoslawien-Event-Datei am Ende einfügen und ausprobieren. Wichtig: Wenn ihr das Spiel ladet, sollten noch mindestens 24 Stunden vergehen, bevor das Event triggern soll. Eventuell müsst Ihr also noch das Datum verändern.


event = {
id = 509090 # probiert es mal mit dieser ID-Nummer
random = no
country = YUG

name = "Join the Allies?"
desc = "Should we stay or should we go?"
style = 0 # eventuell diese Zeile noch entfernen
picture = "allied_strategic_victory"

date = { day = 5 month = june year = 1951 }
offset = 1 # jeden Tag wird das aufs Neue versucht


action_a = {
name = "Join the Allies!"
command = { type = alliance which = ENG }
}

action_b = {
name = "Do nothing!"
}
}



edit: In welche Event-Datei habt Ihr denn das Event vorher geschrieben? Etwa in die AI_YUG.txt?
Ich sehe nämlich gerade, dass es bei mir keine yugoslavia.txt gibt.
In der AI datei funktioniert das Event nämlich nur, wenn das entsprechende Land KI-gesteuert wird. Also nicht, wenn Ihr selber das spielt.
In dem Fall bitte das geänderte Event in die denmark.txt schreiben!

edit2: Mit dem offset könnt Ihr es noch mal probieren!
Und bedenkt, dass ein Event für ein bestimmtes Datum erst am Ende des entsprechenden Tages zündet, wenn überhaupt.
Gibt es eigentlich eine Fehlermeldung, oder passiert gar nichts zum Termin?

Le Prînglé
08.11.08, 16:21
Funktioniert nicht :(

rockys82
30.11.08, 17:55
Hallo allerseits, ich habe echt kein Plan wie ich Events schreiben soll. Also benötige ich mal hilfe von Fachmännern!:)

Ich benötige ein Event was nach dem Anschluß von Österreich an Deutschland. Die Österreichischen Techteams sowie alle Offiziere, Deutschland zur verfügung stellt... Es sollte wenn möglich automatisch kommen innerhalb des Monats an dem Österreich angeschlossen wurde.

Und noch sobald die Tschechei ereignisse kommen nur deren Techteams.

Wär Super wenn jemand mit Plan da mal was machen könnte.
Und wie wo ich das dann einfügen muß weiß ich aber auch nicht?

Danke schonmal...

Gruß Rocky!!!:cool:

sheep-dodger
30.11.08, 17:58
Die österreichischen Offiziere werden bereits dem Deutschen zur Verfügung gestellt, für die Techteams muss man noch mit den techteam-Dateien rumwursteln ich schau mal ob ich jetzt bock dazu habe.

rockys82
30.11.08, 18:05
Joar Super, ich habs selber schonmal Probiert in dem ich einfach die Techteams aus der Österreich datei in die Deutsche Kopiert habe. Ging aber nicht.:(

sheep-dodger
30.11.08, 18:24
So, hab mich jetzt rangesetzt und zwei Events dafür geschrieben:


event = {
id = 1000000
random = no
country = GER

trigger = { event = 2001 }

name = "Österreichische Tech-Teams"
desc = "Nach dem Anschluss der Alpenrepublik haben wir nun Zugriff auf ihre Techteams, wollen wir diese Möglichkeit nutzen?"
picture = "technology_stolen"

date = { day = 1 month = November year = 1937 }
offset = 5
deathdate = { day = 1 month = january year = 1941 }

action_a = {
name = "Natürlich!"
ai_chance = 99
command = { type = waketeam which = 20600 } #Daimler
command = { type = waketeam which = 20601 } #Hirtenberger
command = { type = waketeam which = 20602 } #Pintsch
command = { type = waketeam which = 20603 } #Steyr
command = { type = waketeam which = 20604 } #Löhr
command = { type = waketeam which = 20605 } #Kubena
command = { type = waketeam which = 20606 } #Yllam
command = { type = waketeam which = 20607 } #Rendulic
command = { type = waketeam which = 20608 } #Schrödinger
}

action_b = {
name = "Wofür brauchen wir den Mist?"
ai_chance = 1
}
}

event = {
id = 1000001
random = no
country = GER

trigger = { OR = {
event = 2040
event = 2041
}
}

name = "Tschechische Tech-Teams"
desc = "Nach dem Einmarsch in der Resttschechei haben wir nun Zugriff auf ihre Techteams, wollen wir diese Möglichkeit nutzen?"
picture = "technology_stolen"

date = { day = 1 month = November year = 1937 }
offset = 5
deathdate = { day = 1 month = january year = 1941 }

action_a = {
name = "Natürlich!"
ai_chance = 99
command = { type = waketeam which = 21100 } #Aero
command = { type = waketeam which = 21101 } #Avia
command = { type = waketeam which = 21102 } #Ceská Zbrojovka
command = { type = waketeam which = 21103 } #C-K-D
command = { type = waketeam which = 21104 } #Letov
command = { type = waketeam which = 21105 } #Skoda
command = { type = waketeam which = 21106 } #Emil Janouska
command = { type = waketeam which = 21107 } #Joseph Frantisek
command = { type = waketeam which = 21108 } #Sergej Vojcechovský
command = { type = waketeam which = 21109 } #Jaroslav Heyrovsky
command = { type = waketeam which = 21110 } #Charles University Prague
}

action_b = {
name = "Wofür brauchen wir den Mist?"
ai_chance = 1
}
}


Dieser Code kommt im Unterordner db/events in die germany.txt. Einfach an das Ende der Datei anhängen.

Außerdem muss folgender Code in die teams_ger.csv im Ordner db/tech/teams

20600;Daimler;T600;7;1980;1970;mechanics;industrial_engineering;general_equipment;management;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;x
20601;Hirtenberger;T601;5;1980;1970;aeronautics;technical_efficiency;artillery;general_equipment;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;x
20602;Pintsch;T602;4;1980;1970;aeronautics;electronics;technical_efficiency;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;x
20603;Steyr;T603;6;1980;1970;mechanics;general_equipment;training;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;x
20604;Alexander Löhr;T604;6;1980;1970;bomber_tactics;combined_arms_focus;aircraft_testing;piloting;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;x
20605;Johann Kubena;T605;3;1980;1970;large_unit_tactics;centralized_execution;individual_courage;infantry_focus;t raining;;;;;;;;;;;;;;;;;;;;;;;;;;;;x
20606;Julius Yllam;T606;4;1980;1942;fighter_tactics;aircraft_testing;piloting;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;x
20607;Lothar Rendulic;T607;5;1980;1970;small_unit_tactics;decentralized_execution;combined_arms_focus;training;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;x
20608;Erwin Schrödinger;T608;6;1980;1970;nuclear_physics;mathematics;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;x
21100;Aero;T1100;6;1980;1970;aeronautics;technical_efficiency;chemistry;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;x
21101;Avia;T1101;5;1980;1970;aeronautics;electronics;technical_efficiency;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;x
21102;Ceská Zbrojovka;T1102;5;1980;1970;mechanics;general_equipment;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;x
21103;C-K-D;T1103;7;1980;1970;mechanics;training;electronics;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;x
21104;Letov;T1104;4;1980;1970;aeronautics;electronics;technical_efficiency;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;x
21105;Skoda;T1105;8;1980;1970;mechanics;industrial_engineering;management;technical_efficiency;artil lery;;;;;;;;;;;;;;;;;;;;;;;;;;;;x
21106;Emil Janouska;T1106;4;1980;1939;bomber_tactics;combined_arms_focus;aircraft_testing;piloting;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;x
21107;Joseph Frantisek;T1107;5;1987;1970;fighter_tactics;piloting;aircraft_testing;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;x
21108;Sergej Vojcechovský;T1108;4;1980;1951;training;small_unit_tactics;combined_arms_focus;decentralized_executi on;;;;;;;;;;;;;;;;;;;;;;;;;;;;;x
21109;Jaroslav Heyrovsky;T1109;6;1980;1970;mathematics;chemistry;management;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;x
21110;Charles University Prague;T1110;5;1980;1970;mechanics;chemistry;management;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;x

Wenn Ihr einige der Techteams nicht übernehmen wollt müsst Ihr nur die jeweilige Zeile des Teams nicht einfügen und dann bekommt Ihr es auch nicht.

Btw: Willkommen im Forum :prost:

P.S. Ich hab nicht ausprobiert ob die IDs die ich den Techteams gegeben habe frei sind, wenn es nicht funktioniert einfach nochmal melden.

rockys82
30.11.08, 19:13
Habs alles eingefügt, ich fange die Tage ein neues 36er Szenario mit Dtl an und berichte dann obs geklappt hat?

Habe übrigens auch noch vor mal was brauchbares für die Türkei zu Basteln und per Editor zu machen. Die haben nur recht wenig Offiziere, und da will ich auch noch Historische Provinzen vom "Osmanischen Reich" zu Nationalen machen und diese Langsam erobern. Quasi der Achse beitreten und mal schauen.
Da sollen dann von diesen Arabischen ländern Offiziere sowie Techteams nutzbar werden für die Türkei. Und die Wirtschafftlichen verhälnisse etwas angepasst werden...Da brauch ich dann sicher auch nen paar Events.:)

Danke dir...:prost:

Gruß Rocky!!!:cool:

EDIT: habe ne 36 gestartet und per konsole die Events probiert also Funktioniert! Aber ob sie Automatisch kommen bei Annektierung von Österreich und Tschechei weiß ich nicht werd ich sehen...

Al. I. Cuza
08.12.08, 02:46
Das Osmanische Reich kann man schon gründen, dass muss man nicht ändern, sondern nur den TAG ändern.

christian0809
29.01.09, 19:33
Hi Leute!
Hoffentlich bin ich hier richtig. Auf jeden Fall habe ich eine Bitte. Ich habe nicht viel Ahnung von modden bzw. habe ich garkeine ;), deshalb die Frage ob es eine Möglichkeit gibt wenn man mit dem DR spielt, das bei besetzten und annektierten Ländern keine Revolten auftreten bzw. das Revoltenrisiko null beträgt. Vielleicht das alle Provinzen der Welt als nationale Provinz oder so ähnlich zu DR gehören? Vielen Dank schonmal. Ich spiele DD 1.3

Garfield
29.01.09, 19:38
Alle Provinzen als Kernprovinzen hinzuzufügen geht per Event zwar, ist aber eine ziemliche Arbeit, weil es hunderte von Provinzen sind, vielleicht kann ich ja ein kleines Programm was ich noch irgendwo hatte dazu umbasteln.
Tipp: Holt euch Armageddon und aktiviert die IK Übernahme, damit erhaltet ihr 100% der IK der besetzten Gebiete

Revolten lassen sich per Konsolenkommando abschalten:
Per F12 die Konsole öffnen
norevolts oder norevolt eingeben, bin mir nicht mehr sicher welches war
schon rebellieren Provinzen nichtmehr in offenem Aufstand.

Garfield
29.01.09, 20:01
Nachtrag:
Hier 88 Events, die auf fast der ganzen Welt Deutschland ins Grundbuch eintragen, macht die ganze Welt zu Cores:

Es fehlen allerdings ein paar Inseln, seltsamerweise ein Streifen in Russland und der Kaukasus, sowie der nahe Osten, wenn ich mal Zeit finde, kann ich die noch hinzufügen

HIER die Events in einer Datei, diesmal sollten aber alle Cores dabei sein, vorsticht, hab es noch nicht getestet! (http://rapidshare.com/files/191250668/Christians_Events.txt.html)

Wie gehabt einfach in die germany.txt hinzufügen, also entweder die hier oder die in den boxen

Falls wer fragt, die Aktion hat mich in etwa 8 Minuten gekostet, inklusive Test und Posten.



event = {
id = 88016
random = no
country = GER
name = "Deutsche Cores"
desc = "Und all dies ist Garfield zu verdanken, toll, nicht?"
style = 0
date = { day = 2 month = january year = 1936 }
action_a = {
name = "Ausgezeichnet!"
command = { type = addcore which = 1 }
command = { type = addcore which = 2 }
command = { type = addcore which = 3 }
command = { type = addcore which = 4 }
command = { type = addcore which = 5 }
command = { type = addcore which = 6 }
command = { type = addcore which = 7 }
command = { type = addcore which = 8 }
command = { type = addcore which = 9 }
command = { type = addcore which = 10 }
command = { type = addcore which = 11 }
command = { type = addcore which = 12 }
command = { type = addcore which = 13 }
command = { type = addcore which = 14 }
command = { type = addcore which = 15 }
command = { type = addcore which = 16 }
command = { type = addcore which = 17 }
command = { type = addcore which = 18 }
command = { type = addcore which = 19 }
command = { type = addcore which = 20 }
}
}
event = {
id = 88017
random = no
country = GER
name = "Deutsche Cores"
desc = "Und all dies ist Garfield zu verdanken, toll nicht wahr? "
style = 0
date = { day = 2 month = january year = 1936 }
action_a = {
name = "Ausgezeichnet!"
command = { type = addcore which = 21 }
command = { type = addcore which = 22 }
command = { type = addcore which = 23 }
command = { type = addcore which = 24 }
command = { type = addcore which = 25 }
command = { type = addcore which = 26 }
command = { type = addcore which = 27 }
command = { type = addcore which = 28 }
command = { type = addcore which = 29 }
command = { type = addcore which = 30 }
command = { type = addcore which = 31 }
command = { type = addcore which = 32 }
command = { type = addcore which = 33 }
command = { type = addcore which = 34 }
command = { type = addcore which = 35 }
command = { type = addcore which = 36 }
command = { type = addcore which = 37 }
command = { type = addcore which = 38 }
command = { type = addcore which = 39 }
command = { type = addcore which = 40 }
}
}
event = {
id = 88018
random = no
country = GER
name = "Deutsche Cores"
desc = "Und all dies ist Garfield zu verdanken, toll nicht wahr? "
style = 0
date = { day = 2 month = january year = 1936 }
action_a = {
name = "Ausgezeichnet!"
command = { type = addcore which = 41 }
command = { type = addcore which = 42 }
command = { type = addcore which = 43 }
command = { type = addcore which = 44 }
command = { type = addcore which = 45 }
command = { type = addcore which = 46 }
command = { type = addcore which = 47 }
command = { type = addcore which = 48 }
command = { type = addcore which = 49 }
command = { type = addcore which = 50 }
command = { type = addcore which = 51 }
command = { type = addcore which = 52 }
command = { type = addcore which = 53 }
command = { type = addcore which = 54 }
command = { type = addcore which = 55 }
command = { type = addcore which = 56 }
command = { type = addcore which = 57 }
command = { type = addcore which = 58 }
command = { type = addcore which = 59 }
command = { type = addcore which = 60 }
}
}
event = {
id = 88019
random = no
country = GER
name = "Deutsche Cores"
desc = "Und all dies ist Garfield zu verdanken, toll nicht wahr? "
style = 0
date = { day = 2 month = january year = 1936 }
action_a = {
name = "Ausgezeichnet!"
command = { type = addcore which = 61 }
command = { type = addcore which = 62 }
command = { type = addcore which = 63 }
command = { type = addcore which = 64 }
command = { type = addcore which = 65 }
command = { type = addcore which = 66 }
command = { type = addcore which = 67 }
command = { type = addcore which = 68 }
command = { type = addcore which = 69 }
command = { type = addcore which = 70 }
command = { type = addcore which = 71 }
command = { type = addcore which = 72 }
command = { type = addcore which = 73 }
command = { type = addcore which = 74 }
command = { type = addcore which = 75 }
command = { type = addcore which = 76 }
command = { type = addcore which = 77 }
command = { type = addcore which = 78 }
command = { type = addcore which = 79 }
command = { type = addcore which = 80 }
}
}
event = {
id = 88020
random = no
country = GER
name = "Deutsche Cores"
desc = "Und all dies ist Garfield zu verdanken, toll nicht wahr? "
style = 0
date = { day = 2 month = january year = 1936 }
action_a = {
name = "Ausgezeichnet!"
command = { type = addcore which = 81 }
command = { type = addcore which = 82 }
command = { type = addcore which = 83 }
command = { type = addcore which = 84 }
command = { type = addcore which = 85 }
command = { type = addcore which = 86 }
command = { type = addcore which = 87 }
command = { type = addcore which = 88 }
command = { type = addcore which = 89 }
command = { type = addcore which = 90 }
command = { type = addcore which = 91 }
command = { type = addcore which = 92 }
command = { type = addcore which = 93 }
command = { type = addcore which = 94 }
command = { type = addcore which = 95 }
command = { type = addcore which = 96 }
command = { type = addcore which = 97 }
command = { type = addcore which = 98 }
command = { type = addcore which = 99 }
command = { type = addcore which = 100 }
}
}
event = {
id = 88021
random = no
country = GER
name = "Deutsche Cores"
desc = "Und all dies ist Garfield zu verdanken, toll nicht wahr? "
style = 0
date = { day = 2 month = january year = 1936 }
action_a = {
name = "Ausgezeichnet!"
command = { type = addcore which = 101 }
command = { type = addcore which = 102 }
command = { type = addcore which = 103 }
command = { type = addcore which = 104 }
command = { type = addcore which = 105 }
command = { type = addcore which = 106 }
command = { type = addcore which = 107 }
command = { type = addcore which = 108 }
command = { type = addcore which = 109 }
command = { type = addcore which = 110 }
command = { type = addcore which = 111 }
command = { type = addcore which = 112 }
command = { type = addcore which = 113 }
command = { type = addcore which = 114 }
command = { type = addcore which = 115 }
command = { type = addcore which = 116 }
command = { type = addcore which = 117 }
command = { type = addcore which = 118 }
command = { type = addcore which = 119 }
command = { type = addcore which = 120 }
}
}
event = {
id = 88022
random = no
country = GER
name = "Deutsche Cores"
desc = "Und all dies ist Garfield zu verdanken, toll nicht wahr? "
style = 0
date = { day = 2 month = january year = 1936 }
action_a = {
name = "Ausgezeichnet!"
command = { type = addcore which = 121 }
command = { type = addcore which = 122 }
command = { type = addcore which = 123 }
command = { type = addcore which = 124 }
command = { type = addcore which = 125 }
command = { type = addcore which = 126 }
command = { type = addcore which = 127 }
command = { type = addcore which = 128 }
command = { type = addcore which = 129 }
command = { type = addcore which = 130 }
command = { type = addcore which = 131 }
command = { type = addcore which = 132 }
command = { type = addcore which = 133 }
command = { type = addcore which = 134 }
command = { type = addcore which = 135 }
command = { type = addcore which = 136 }
command = { type = addcore which = 137 }
command = { type = addcore which = 138 }
command = { type = addcore which = 139 }
command = { type = addcore which = 140 }
}
}
event = {
id = 88023
random = no
country = GER
name = "Deutsche Cores"
desc = "Und all dies ist Garfield zu verdanken, toll nicht wahr? "
style = 0
date = { day = 2 month = january year = 1936 }
action_a = {
name = "Ausgezeichnet!"
command = { type = addcore which = 141 }
command = { type = addcore which = 142 }
command = { type = addcore which = 143 }
command = { type = addcore which = 144 }
command = { type = addcore which = 145 }
command = { type = addcore which = 146 }
command = { type = addcore which = 147 }
command = { type = addcore which = 148 }
command = { type = addcore which = 149 }
command = { type = addcore which = 150 }
command = { type = addcore which = 151 }
command = { type = addcore which = 152 }
command = { type = addcore which = 153 }
command = { type = addcore which = 154 }
command = { type = addcore which = 155 }
command = { type = addcore which = 156 }
command = { type = addcore which = 157 }
command = { type = addcore which = 158 }
command = { type = addcore which = 159 }
command = { type = addcore which = 160 }
}
}
event = {
id = 88024
random = no
country = GER
name = "Deutsche Cores"
desc = "Und all dies ist Garfield zu verdanken, toll nicht wahr? "
style = 0
date = { day = 2 month = january year = 1936 }
action_a = {
name = "Ausgezeichnet!"
command = { type = addcore which = 161 }
command = { type = addcore which = 162 }
command = { type = addcore which = 163 }
command = { type = addcore which = 164 }
command = { type = addcore which = 165 }
command = { type = addcore which = 166 }
command = { type = addcore which = 167 }
command = { type = addcore which = 168 }
command = { type = addcore which = 169 }
command = { type = addcore which = 170 }
command = { type = addcore which = 171 }
command = { type = addcore which = 172 }
command = { type = addcore which = 173 }
command = { type = addcore which = 174 }
command = { type = addcore which = 175 }
command = { type = addcore which = 176 }
command = { type = addcore which = 177 }
command = { type = addcore which = 178 }
command = { type = addcore which = 179 }
command = { type = addcore which = 180 }
}
}
event = {
id = 88025
random = no
country = GER
name = "Deutsche Cores"
desc = "Und all dies ist Garfield zu verdanken, toll nicht wahr? "
style = 0
date = { day = 2 month = january year = 1936 }
action_a = {
name = "Ausgezeichnet!"
command = { type = addcore which = 181 }
command = { type = addcore which = 182 }
command = { type = addcore which = 183 }
command = { type = addcore which = 184 }
command = { type = addcore which = 185 }
command = { type = addcore which = 186 }
command = { type = addcore which = 187 }
command = { type = addcore which = 188 }
command = { type = addcore which = 189 }
command = { type = addcore which = 190 }
command = { type = addcore which = 191 }
command = { type = addcore which = 192 }
command = { type = addcore which = 193 }
command = { type = addcore which = 194 }
command = { type = addcore which = 195 }
command = { type = addcore which = 196 }
command = { type = addcore which = 197 }
command = { type = addcore which = 198 }
command = { type = addcore which = 199 }
command = { type = addcore which = 200 }
}
}
event = {
id = 88026
random = no
country = GER
name = "Deutsche Cores"
desc = "Und all dies ist Garfield zu verdanken, toll nicht wahr? "
style = 0
date = { day = 2 month = january year = 1936 }
action_a = {
name = "Ausgezeichnet!"
command = { type = addcore which = 201 }
command = { type = addcore which = 202 }
command = { type = addcore which = 203 }
command = { type = addcore which = 204 }
command = { type = addcore which = 205 }
command = { type = addcore which = 206 }
command = { type = addcore which = 207 }
command = { type = addcore which = 208 }
command = { type = addcore which = 209 }
command = { type = addcore which = 210 }
command = { type = addcore which = 211 }
command = { type = addcore which = 212 }
command = { type = addcore which = 213 }
command = { type = addcore which = 214 }
command = { type = addcore which = 215 }
command = { type = addcore which = 216 }
command = { type = addcore which = 217 }
command = { type = addcore which = 218 }
command = { type = addcore which = 219 }
command = { type = addcore which = 220 }
}
}
event = {
id = 88027
random = no
country = GER
name = "Deutsche Cores"
desc = "Und all dies ist Garfield zu verdanken, toll nicht wahr? "
style = 0
date = { day = 2 month = january year = 1936 }
action_a = {
name = "Ausgezeichnet!"
command = { type = addcore which = 221 }
command = { type = addcore which = 222 }
command = { type = addcore which = 223 }
command = { type = addcore which = 224 }
command = { type = addcore which = 225 }
command = { type = addcore which = 226 }
command = { type = addcore which = 227 }
command = { type = addcore which = 228 }
command = { type = addcore which = 229 }
command = { type = addcore which = 230 }
command = { type = addcore which = 231 }
command = { type = addcore which = 232 }
command = { type = addcore which = 233 }
command = { type = addcore which = 234 }
command = { type = addcore which = 235 }
command = { type = addcore which = 236 }
command = { type = addcore which = 237 }
command = { type = addcore which = 238 }
command = { type = addcore which = 239 }
command = { type = addcore which = 240 }
}
}
event = {
id = 88028
random = no
country = GER
name = "Deutsche Cores"
desc = "Und all dies ist Garfield zu verdanken, toll nicht wahr? "
style = 0
date = { day = 2 month = january year = 1936 }
action_a = {
name = "Ausgezeichnet!"
command = { type = addcore which = 241 }
command = { type = addcore which = 242 }
command = { type = addcore which = 243 }
command = { type = addcore which = 244 }
command = { type = addcore which = 245 }
command = { type = addcore which = 246 }
command = { type = addcore which = 247 }
command = { type = addcore which = 248 }
command = { type = addcore which = 249 }
command = { type = addcore which = 250 }
command = { type = addcore which = 251 }
command = { type = addcore which = 252 }
command = { type = addcore which = 253 }
command = { type = addcore which = 254 }
command = { type = addcore which = 255 }
command = { type = addcore which = 256 }
command = { type = addcore which = 257 }
command = { type = addcore which = 258 }
command = { type = addcore which = 259 }
command = { type = addcore which = 260 }
}
}
event = {
id = 88029
random = no
country = GER
name = "Deutsche Cores"
desc = "Und all dies ist Garfield zu verdanken, toll nicht wahr? "
style = 0
date = { day = 2 month = january year = 1936 }
action_a = {
name = "Ausgezeichnet!"
command = { type = addcore which = 261 }
command = { type = addcore which = 262 }
command = { type = addcore which = 263 }
command = { type = addcore which = 264 }
command = { type = addcore which = 265 }
command = { type = addcore which = 266 }
command = { type = addcore which = 267 }
command = { type = addcore which = 268 }
command = { type = addcore which = 269 }
command = { type = addcore which = 270 }
command = { type = addcore which = 271 }
command = { type = addcore which = 272 }
command = { type = addcore which = 273 }
command = { type = addcore which = 274 }
command = { type = addcore which = 275 }
command = { type = addcore which = 276 }
command = { type = addcore which = 277 }
command = { type = addcore which = 278 }
command = { type = addcore which = 279 }
command = { type = addcore which = 280 }
}
}
event = {
id = 88030
random = no
country = GER
name = "Deutsche Cores"
desc = "Und all dies ist Garfield zu verdanken, toll nicht wahr? "
style = 0
date = { day = 2 month = january year = 1936 }
action_a = {
name = "Ausgezeichnet!"
command = { type = addcore which = 281 }
command = { type = addcore which = 282 }
command = { type = addcore which = 283 }
command = { type = addcore which = 284 }
command = { type = addcore which = 285 }
command = { type = addcore which = 286 }
command = { type = addcore which = 287 }
command = { type = addcore which = 288 }
command = { type = addcore which = 289 }
command = { type = addcore which = 290 }
command = { type = addcore which = 291 }
command = { type = addcore which = 292 }
command = { type = addcore which = 293 }
command = { type = addcore which = 294 }
command = { type = addcore which = 295 }
command = { type = addcore which = 296 }
command = { type = addcore which = 297 }
command = { type = addcore which = 298 }
command = { type = addcore which = 299 }
command = { type = addcore which = 300 }
}
}
event = {
id = 88031
random = no
country = GER
name = "Deutsche Cores"
desc = "Und all dies ist Garfield zu verdanken, toll nicht wahr? "
style = 0
date = { day = 2 month = january year = 1936 }
action_a = {
name = "Ausgezeichnet!"
command = { type = addcore which = 301 }
command = { type = addcore which = 302 }
command = { type = addcore which = 303 }
command = { type = addcore which = 304 }
command = { type = addcore which = 305 }
command = { type = addcore which = 306 }
command = { type = addcore which = 307 }
command = { type = addcore which = 308 }
command = { type = addcore which = 309 }
command = { type = addcore which = 310 }
command = { type = addcore which = 311 }
command = { type = addcore which = 312 }
command = { type = addcore which = 313 }
command = { type = addcore which = 314 }
command = { type = addcore which = 315 }
command = { type = addcore which = 316 }
command = { type = addcore which = 317 }
command = { type = addcore which = 318 }
command = { type = addcore which = 319 }
command = { type = addcore which = 320 }
}
}
event = {
id = 88032
random = no
country = GER
name = "Deutsche Cores"
desc = "Und all dies ist Garfield zu verdanken, toll nicht wahr? "
style = 0
date = { day = 2 month = january year = 1936 }
action_a = {
name = "Ausgezeichnet!"
command = { type = addcore which = 321 }
command = { type = addcore which = 322 }
command = { type = addcore which = 323 }
command = { type = addcore which = 324 }
command = { type = addcore which = 325 }
command = { type = addcore which = 326 }
command = { type = addcore which = 327 }
command = { type = addcore which = 328 }
command = { type = addcore which = 329 }
command = { type = addcore which = 330 }
command = { type = addcore which = 331 }
command = { type = addcore which = 332 }
command = { type = addcore which = 333 }
command = { type = addcore which = 334 }
command = { type = addcore which = 335 }
command = { type = addcore which = 336 }
command = { type = addcore which = 337 }
command = { type = addcore which = 338 }
command = { type = addcore which = 339 }
command = { type = addcore which = 340 }
}
}
event = {
id = 88033
random = no
country = GER
name = "Deutsche Cores"
desc = "Und all dies ist Garfield zu verdanken, toll nicht wahr? "
style = 0
date = { day = 2 month = january year = 1936 }
action_a = {
name = "Ausgezeichnet!"
command = { type = addcore which = 341 }
command = { type = addcore which = 342 }
command = { type = addcore which = 343 }
command = { type = addcore which = 344 }
command = { type = addcore which = 345 }
command = { type = addcore which = 346 }
command = { type = addcore which = 347 }
command = { type = addcore which = 348 }
command = { type = addcore which = 349 }
command = { type = addcore which = 350 }
command = { type = addcore which = 351 }
command = { type = addcore which = 352 }
command = { type = addcore which = 353 }
command = { type = addcore which = 354 }
command = { type = addcore which = 355 }
command = { type = addcore which = 356 }
command = { type = addcore which = 357 }
command = { type = addcore which = 358 }
command = { type = addcore which = 359 }
command = { type = addcore which = 360 }
}
}
event = {
id = 88034
random = no
country = GER
name = "Deutsche Cores"
desc = "Und all dies ist Garfield zu verdanken, toll nicht wahr? "
style = 0
date = { day = 2 month = january year = 1936 }
action_a = {
name = "Ausgezeichnet!"
command = { type = addcore which = 361 }
command = { type = addcore which = 362 }
command = { type = addcore which = 363 }
command = { type = addcore which = 364 }
command = { type = addcore which = 365 }
command = { type = addcore which = 366 }
command = { type = addcore which = 367 }
command = { type = addcore which = 368 }
command = { type = addcore which = 369 }
command = { type = addcore which = 370 }
command = { type = addcore which = 371 }
command = { type = addcore which = 372 }
command = { type = addcore which = 373 }
command = { type = addcore which = 374 }
command = { type = addcore which = 375 }
command = { type = addcore which = 376 }
command = { type = addcore which = 377 }
command = { type = addcore which = 378 }
command = { type = addcore which = 379 }
command = { type = addcore which = 380 }
}
}
event = {
id = 88035
random = no
country = GER
name = "Deutsche Cores"
desc = "Und all dies ist Garfield zu verdanken, toll nicht wahr? "
style = 0
date = { day = 2 month = january year = 1936 }
action_a = {
name = "Ausgezeichnet!"
command = { type = addcore which = 381 }
command = { type = addcore which = 382 }
command = { type = addcore which = 383 }
command = { type = addcore which = 384 }
command = { type = addcore which = 385 }
command = { type = addcore which = 386 }
command = { type = addcore which = 387 }
command = { type = addcore which = 388 }
command = { type = addcore which = 389 }
command = { type = addcore which = 390 }
command = { type = addcore which = 391 }
command = { type = addcore which = 392 }
command = { type = addcore which = 393 }
command = { type = addcore which = 394 }
command = { type = addcore which = 395 }
command = { type = addcore which = 396 }
command = { type = addcore which = 397 }
command = { type = addcore which = 398 }
command = { type = addcore which = 399 }
command = { type = addcore which = 400 }
}
}
event = {
id = 88036
random = no
country = GER
name = "Deutsche Cores"
desc = "Und all dies ist Garfield zu verdanken, toll nicht wahr? "
style = 0
date = { day = 2 month = january year = 1936 }
action_a = {
name = "Ausgezeichnet!"
command = { type = addcore which = 401 }
command = { type = addcore which = 402 }
command = { type = addcore which = 403 }
command = { type = addcore which = 404 }
command = { type = addcore which = 405 }
command = { type = addcore which = 406 }
command = { type = addcore which = 407 }
command = { type = addcore which = 408 }
command = { type = addcore which = 409 }
command = { type = addcore which = 410 }
command = { type = addcore which = 411 }
command = { type = addcore which = 412 }
command = { type = addcore which = 413 }
command = { type = addcore which = 414 }
command = { type = addcore which = 415 }
command = { type = addcore which = 416 }
command = { type = addcore which = 417 }
command = { type = addcore which = 418 }
command = { type = addcore which = 419 }
command = { type = addcore which = 420 }
}
}
event = {
id = 88037
random = no
country = GER
name = "Deutsche Cores"
desc = "Und all dies ist Garfield zu verdanken, toll nicht wahr? "
style = 0
date = { day = 2 month = january year = 1936 }
action_a = {
name = "Ausgezeichnet!"
command = { type = addcore which = 421 }
command = { type = addcore which = 422 }
command = { type = addcore which = 423 }
command = { type = addcore which = 424 }
command = { type = addcore which = 425 }
command = { type = addcore which = 426 }
command = { type = addcore which = 427 }
command = { type = addcore which = 428 }
command = { type = addcore which = 429 }
command = { type = addcore which = 430 }
command = { type = addcore which = 431 }
command = { type = addcore which = 432 }
command = { type = addcore which = 433 }
command = { type = addcore which = 434 }
command = { type = addcore which = 435 }
command = { type = addcore which = 436 }
command = { type = addcore which = 437 }
command = { type = addcore which = 438 }
command = { type = addcore which = 439 }
command = { type = addcore which = 440 }
}
}
event = {
id = 88038
random = no
country = GER
name = "Deutsche Cores"
desc = "Und all dies ist Garfield zu verdanken, toll nicht wahr? "
style = 0
date = { day = 2 month = january year = 1936 }
action_a = {
name = "Ausgezeichnet!"
command = { type = addcore which = 441 }
command = { type = addcore which = 442 }
command = { type = addcore which = 443 }
command = { type = addcore which = 444 }
command = { type = addcore which = 445 }
command = { type = addcore which = 446 }
command = { type = addcore which = 447 }
command = { type = addcore which = 448 }
command = { type = addcore which = 449 }
command = { type = addcore which = 450 }
command = { type = addcore which = 451 }
command = { type = addcore which = 452 }
command = { type = addcore which = 453 }
command = { type = addcore which = 454 }
command = { type = addcore which = 455 }
command = { type = addcore which = 456 }
command = { type = addcore which = 457 }
command = { type = addcore which = 458 }
command = { type = addcore which = 459 }
command = { type = addcore which = 460 }
}
}
event = {
id = 88039
random = no
country = GER
name = "Deutsche Cores"
desc = "Und all dies ist Garfield zu verdanken, toll nicht wahr? "
style = 0
date = { day = 2 month = january year = 1936 }
action_a = {
name = "Ausgezeichnet!"
command = { type = addcore which = 461 }
command = { type = addcore which = 462 }
command = { type = addcore which = 463 }
command = { type = addcore which = 464 }
command = { type = addcore which = 465 }
command = { type = addcore which = 466 }
command = { type = addcore which = 467 }
command = { type = addcore which = 468 }
command = { type = addcore which = 469 }
command = { type = addcore which = 470 }
command = { type = addcore which = 471 }
command = { type = addcore which = 472 }
command = { type = addcore which = 473 }
command = { type = addcore which = 474 }
command = { type = addcore which = 475 }
command = { type = addcore which = 476 }
command = { type = addcore which = 477 }
command = { type = addcore which = 478 }
command = { type = addcore which = 479 }
command = { type = addcore which = 480 }
}
}
event = {
id = 88040
random = no
country = GER
name = "Deutsche Cores"
desc = "Und all dies ist Garfield zu verdanken, toll nicht wahr? "
style = 0
date = { day = 2 month = january year = 1936 }
action_a = {
name = "Ausgezeichnet!"
command = { type = addcore which = 481 }
command = { type = addcore which = 482 }
command = { type = addcore which = 483 }
command = { type = addcore which = 484 }
command = { type = addcore which = 485 }
command = { type = addcore which = 486 }
command = { type = addcore which = 487 }
command = { type = addcore which = 488 }
command = { type = addcore which = 489 }
command = { type = addcore which = 490 }
command = { type = addcore which = 491 }
command = { type = addcore which = 492 }
command = { type = addcore which = 493 }
command = { type = addcore which = 494 }
command = { type = addcore which = 495 }
command = { type = addcore which = 496 }
command = { type = addcore which = 497 }
command = { type = addcore which = 498 }
command = { type = addcore which = 499 }
command = { type = addcore which = 500 }
}
}
event = {
id = 88041
random = no
country = GER
name = "Deutsche Cores"
desc = "Und all dies ist Garfield zu verdanken, toll nicht wahr? "
style = 0
date = { day = 2 month = january year = 1936 }
action_a = {
name = "Ausgezeichnet!"
command = { type = addcore which = 501 }
command = { type = addcore which = 502 }
command = { type = addcore which = 503 }
command = { type = addcore which = 504 }
command = { type = addcore which = 505 }
command = { type = addcore which = 506 }
command = { type = addcore which = 507 }
command = { type = addcore which = 508 }
command = { type = addcore which = 509 }
command = { type = addcore which = 510 }
command = { type = addcore which = 511 }
command = { type = addcore which = 512 }
command = { type = addcore which = 513 }
command = { type = addcore which = 514 }
command = { type = addcore which = 515 }
command = { type = addcore which = 516 }
command = { type = addcore which = 517 }
command = { type = addcore which = 518 }
command = { type = addcore which = 519 }
command = { type = addcore which = 520 }
}
}


War zu lang, deswegen in Stückelung, einfach das was in den Boxen steht in die Datei db/events/germany.txt einfügen, sollte funktionieren.

Garfield
29.01.09, 20:02
Und hier Teil 2



event = {
id = 88042
random = no
country = GER
name = "Deutsche Cores"
desc = "Und all dies ist Garfield zu verdanken, toll nicht wahr? "
style = 0
date = { day = 2 month = january year = 1936 }
action_a = {
name = "Ausgezeichnet!"
command = { type = addcore which = 521 }
command = { type = addcore which = 522 }
command = { type = addcore which = 523 }
command = { type = addcore which = 524 }
command = { type = addcore which = 525 }
command = { type = addcore which = 526 }
command = { type = addcore which = 527 }
command = { type = addcore which = 528 }
command = { type = addcore which = 529 }
command = { type = addcore which = 530 }
command = { type = addcore which = 531 }
command = { type = addcore which = 532 }
command = { type = addcore which = 533 }
command = { type = addcore which = 534 }
command = { type = addcore which = 535 }
command = { type = addcore which = 536 }
command = { type = addcore which = 537 }
command = { type = addcore which = 538 }
command = { type = addcore which = 539 }
command = { type = addcore which = 540 }
}
}
event = {
id = 88043
random = no
country = GER
name = "Deutsche Cores"
desc = "Und all dies ist Garfield zu verdanken, toll nicht wahr? "
style = 0
date = { day = 2 month = january year = 1936 }
action_a = {
name = "Ausgezeichnet!"
command = { type = addcore which = 541 }
command = { type = addcore which = 542 }
command = { type = addcore which = 543 }
command = { type = addcore which = 544 }
command = { type = addcore which = 545 }
command = { type = addcore which = 546 }
command = { type = addcore which = 547 }
command = { type = addcore which = 548 }
command = { type = addcore which = 549 }
command = { type = addcore which = 550 }
command = { type = addcore which = 551 }
command = { type = addcore which = 552 }
command = { type = addcore which = 553 }
command = { type = addcore which = 554 }
command = { type = addcore which = 555 }
command = { type = addcore which = 556 }
command = { type = addcore which = 557 }
command = { type = addcore which = 558 }
command = { type = addcore which = 559 }
command = { type = addcore which = 560 }
}
}
event = {
id = 88044
random = no
country = GER
name = "Deutsche Cores"
desc = "Und all dies ist Garfield zu verdanken, toll nicht wahr? "
style = 0
date = { day = 2 month = january year = 1936 }
action_a = {
name = "Ausgezeichnet!"
command = { type = addcore which = 561 }
command = { type = addcore which = 562 }
command = { type = addcore which = 563 }
command = { type = addcore which = 564 }
command = { type = addcore which = 565 }
command = { type = addcore which = 566 }
command = { type = addcore which = 567 }
command = { type = addcore which = 568 }
command = { type = addcore which = 569 }
command = { type = addcore which = 570 }
command = { type = addcore which = 571 }
command = { type = addcore which = 572 }
command = { type = addcore which = 573 }
command = { type = addcore which = 574 }
command = { type = addcore which = 575 }
command = { type = addcore which = 576 }
command = { type = addcore which = 577 }
command = { type = addcore which = 578 }
command = { type = addcore which = 579 }
command = { type = addcore which = 580 }
}
}
event = {
id = 88045
random = no
country = GER
name = "Deutsche Cores"
desc = "Und all dies ist Garfield zu verdanken, toll nicht wahr? "
style = 0
date = { day = 2 month = january year = 1936 }
action_a = {
name = "Ausgezeichnet!"
command = { type = addcore which = 581 }
command = { type = addcore which = 582 }
command = { type = addcore which = 583 }
command = { type = addcore which = 584 }
command = { type = addcore which = 585 }
command = { type = addcore which = 586 }
command = { type = addcore which = 587 }
command = { type = addcore which = 588 }
command = { type = addcore which = 589 }
command = { type = addcore which = 590 }
command = { type = addcore which = 591 }
command = { type = addcore which = 592 }
command = { type = addcore which = 593 }
command = { type = addcore which = 594 }
command = { type = addcore which = 595 }
command = { type = addcore which = 596 }
command = { type = addcore which = 597 }
command = { type = addcore which = 598 }
command = { type = addcore which = 599 }
command = { type = addcore which = 600 }
}
}
event = {
id = 88046
random = no
country = GER
name = "Deutsche Cores"
desc = "Und all dies ist Garfield zu verdanken, toll nicht wahr? "
style = 0
date = { day = 2 month = january year = 1936 }
action_a = {
name = "Ausgezeichnet!"
command = { type = addcore which = 601 }
command = { type = addcore which = 602 }
command = { type = addcore which = 603 }
command = { type = addcore which = 604 }
command = { type = addcore which = 605 }
command = { type = addcore which = 606 }
command = { type = addcore which = 607 }
command = { type = addcore which = 608 }
command = { type = addcore which = 609 }
command = { type = addcore which = 610 }
command = { type = addcore which = 611 }
command = { type = addcore which = 612 }
command = { type = addcore which = 613 }
command = { type = addcore which = 614 }
command = { type = addcore which = 615 }
command = { type = addcore which = 616 }
command = { type = addcore which = 617 }
command = { type = addcore which = 618 }
command = { type = addcore which = 619 }
command = { type = addcore which = 620 }
}
}
event = {
id = 88047
random = no
country = GER
name = "Deutsche Cores"
desc = "Und all dies ist Garfield zu verdanken, toll nicht wahr? "
style = 0
date = { day = 2 month = january year = 1936 }
action_a = {
name = "Ausgezeichnet!"
command = { type = addcore which = 621 }
command = { type = addcore which = 622 }
command = { type = addcore which = 623 }
command = { type = addcore which = 624 }
command = { type = addcore which = 625 }
command = { type = addcore which = 626 }
command = { type = addcore which = 627 }
command = { type = addcore which = 628 }
command = { type = addcore which = 629 }
command = { type = addcore which = 630 }
command = { type = addcore which = 631 }
command = { type = addcore which = 632 }
command = { type = addcore which = 633 }
command = { type = addcore which = 634 }
command = { type = addcore which = 635 }
command = { type = addcore which = 636 }
command = { type = addcore which = 637 }
command = { type = addcore which = 638 }
command = { type = addcore which = 639 }
command = { type = addcore which = 640 }
}
}
event = {
id = 88048
random = no
country = GER
name = "Deutsche Cores"
desc = "Und all dies ist Garfield zu verdanken, toll nicht wahr? "
style = 0
date = { day = 2 month = january year = 1936 }
action_a = {
name = "Ausgezeichnet!"
command = { type = addcore which = 641 }
command = { type = addcore which = 642 }
command = { type = addcore which = 643 }
command = { type = addcore which = 644 }
command = { type = addcore which = 645 }
command = { type = addcore which = 646 }
command = { type = addcore which = 647 }
command = { type = addcore which = 648 }
command = { type = addcore which = 649 }
command = { type = addcore which = 650 }
command = { type = addcore which = 651 }
command = { type = addcore which = 652 }
command = { type = addcore which = 653 }
command = { type = addcore which = 654 }
command = { type = addcore which = 655 }
command = { type = addcore which = 656 }
command = { type = addcore which = 657 }
command = { type = addcore which = 658 }
command = { type = addcore which = 659 }
command = { type = addcore which = 660 }
}
}
event = {
id = 88049
random = no
country = GER
name = "Deutsche Cores"
desc = "Und all dies ist Garfield zu verdanken, toll nicht wahr? "
style = 0
date = { day = 2 month = january year = 1936 }
action_a = {
name = "Ausgezeichnet!"
command = { type = addcore which = 661 }
command = { type = addcore which = 662 }
command = { type = addcore which = 663 }
command = { type = addcore which = 664 }
command = { type = addcore which = 665 }
command = { type = addcore which = 666 }
command = { type = addcore which = 667 }
command = { type = addcore which = 668 }
command = { type = addcore which = 669 }
command = { type = addcore which = 670 }
command = { type = addcore which = 671 }
command = { type = addcore which = 672 }
command = { type = addcore which = 673 }
command = { type = addcore which = 674 }
command = { type = addcore which = 675 }
command = { type = addcore which = 676 }
command = { type = addcore which = 677 }
command = { type = addcore which = 678 }
command = { type = addcore which = 679 }
command = { type = addcore which = 680 }
}
}
event = {
id = 88050
random = no
country = GER
name = "Deutsche Cores"
desc = "Und all dies ist Garfield zu verdanken, toll nicht wahr? "
style = 0
date = { day = 2 month = january year = 1936 }
action_a = {
name = "Ausgezeichnet!"
command = { type = addcore which = 681 }
command = { type = addcore which = 682 }
command = { type = addcore which = 683 }
command = { type = addcore which = 684 }
command = { type = addcore which = 685 }
command = { type = addcore which = 686 }
command = { type = addcore which = 687 }
command = { type = addcore which = 688 }
command = { type = addcore which = 689 }
command = { type = addcore which = 690 }
command = { type = addcore which = 691 }
command = { type = addcore which = 692 }
command = { type = addcore which = 693 }
command = { type = addcore which = 694 }
command = { type = addcore which = 695 }
command = { type = addcore which = 696 }
command = { type = addcore which = 697 }
command = { type = addcore which = 698 }
command = { type = addcore which = 699 }
command = { type = addcore which = 700 }
}
}
event = {
id = 88051
random = no
country = GER
name = "Deutsche Cores"
desc = "Und all dies ist Garfield zu verdanken, toll nicht wahr? "
style = 0
date = { day = 2 month = january year = 1936 }
action_a = {
name = "Ausgezeichnet!"
command = { type = addcore which = 701 }
command = { type = addcore which = 702 }
command = { type = addcore which = 703 }
command = { type = addcore which = 704 }
command = { type = addcore which = 705 }
command = { type = addcore which = 706 }
command = { type = addcore which = 707 }
command = { type = addcore which = 708 }
command = { type = addcore which = 709 }
command = { type = addcore which = 710 }
command = { type = addcore which = 711 }
command = { type = addcore which = 712 }
command = { type = addcore which = 713 }
command = { type = addcore which = 714 }
command = { type = addcore which = 715 }
command = { type = addcore which = 716 }
command = { type = addcore which = 717 }
command = { type = addcore which = 718 }
command = { type = addcore which = 719 }
command = { type = addcore which = 720 }
}
}
event = {
id = 88052
random = no
country = GER
name = "Deutsche Cores"
desc = "Und all dies ist Garfield zu verdanken, toll nicht wahr? "
style = 0
date = { day = 2 month = january year = 1936 }
action_a = {
name = "Ausgezeichnet!"
command = { type = addcore which = 721 }
command = { type = addcore which = 722 }
command = { type = addcore which = 723 }
command = { type = addcore which = 724 }
command = { type = addcore which = 725 }
command = { type = addcore which = 726 }
command = { type = addcore which = 727 }
command = { type = addcore which = 728 }
command = { type = addcore which = 729 }
command = { type = addcore which = 730 }
command = { type = addcore which = 731 }
command = { type = addcore which = 732 }
command = { type = addcore which = 733 }
command = { type = addcore which = 734 }
command = { type = addcore which = 735 }
command = { type = addcore which = 736 }
command = { type = addcore which = 737 }
command = { type = addcore which = 738 }
command = { type = addcore which = 739 }
command = { type = addcore which = 740 }
}
}
event = {
id = 88053
random = no
country = GER
name = "Deutsche Cores"
desc = "Und all dies ist Garfield zu verdanken, toll nicht wahr? "
style = 0
date = { day = 2 month = january year = 1936 }
action_a = {
name = "Ausgezeichnet!"
command = { type = addcore which = 741 }
command = { type = addcore which = 742 }
command = { type = addcore which = 743 }
command = { type = addcore which = 744 }
command = { type = addcore which = 745 }
command = { type = addcore which = 746 }
command = { type = addcore which = 747 }
command = { type = addcore which = 748 }
command = { type = addcore which = 749 }
command = { type = addcore which = 750 }
command = { type = addcore which = 751 }
command = { type = addcore which = 752 }
command = { type = addcore which = 753 }
command = { type = addcore which = 754 }
command = { type = addcore which = 755 }
command = { type = addcore which = 756 }
command = { type = addcore which = 757 }
command = { type = addcore which = 758 }
command = { type = addcore which = 759 }
command = { type = addcore which = 760 }
}
}
event = {
id = 88054
random = no
country = GER
name = "Deutsche Cores"
desc = "Und all dies ist Garfield zu verdanken, toll nicht wahr? "
style = 0
date = { day = 2 month = january year = 1936 }
action_a = {
name = "Ausgezeichnet!"
command = { type = addcore which = 761 }
command = { type = addcore which = 762 }
command = { type = addcore which = 763 }
command = { type = addcore which = 764 }
command = { type = addcore which = 765 }
command = { type = addcore which = 766 }
command = { type = addcore which = 767 }
command = { type = addcore which = 768 }
command = { type = addcore which = 769 }
command = { type = addcore which = 770 }
command = { type = addcore which = 771 }
command = { type = addcore which = 772 }
command = { type = addcore which = 773 }
command = { type = addcore which = 774 }
command = { type = addcore which = 775 }
command = { type = addcore which = 776 }
command = { type = addcore which = 777 }
command = { type = addcore which = 778 }
command = { type = addcore which = 779 }
command = { type = addcore which = 780 }
}
}
event = {
id = 88055
random = no
country = GER
name = "Deutsche Cores"
desc = "Und all dies ist Garfield zu verdanken, toll nicht wahr? "
style = 0
date = { day = 2 month = january year = 1936 }
action_a = {
name = "Ausgezeichnet!"
command = { type = addcore which = 781 }
command = { type = addcore which = 782 }
command = { type = addcore which = 783 }
command = { type = addcore which = 784 }
command = { type = addcore which = 785 }
command = { type = addcore which = 786 }
command = { type = addcore which = 787 }
command = { type = addcore which = 788 }
command = { type = addcore which = 789 }
command = { type = addcore which = 790 }
command = { type = addcore which = 791 }
command = { type = addcore which = 792 }
command = { type = addcore which = 793 }
command = { type = addcore which = 794 }
command = { type = addcore which = 795 }
command = { type = addcore which = 796 }
command = { type = addcore which = 797 }
command = { type = addcore which = 798 }
command = { type = addcore which = 799 }
command = { type = addcore which = 800 }
}
}
event = {
id = 88056
random = no
country = GER
name = "Deutsche Cores"
desc = "Und all dies ist Garfield zu verdanken, toll nicht wahr? "
style = 0
date = { day = 2 month = january year = 1936 }
action_a = {
name = "Ausgezeichnet!"
command = { type = addcore which = 801 }
command = { type = addcore which = 802 }
command = { type = addcore which = 803 }
command = { type = addcore which = 804 }
command = { type = addcore which = 805 }
command = { type = addcore which = 806 }
command = { type = addcore which = 807 }
command = { type = addcore which = 808 }
command = { type = addcore which = 809 }
command = { type = addcore which = 810 }
command = { type = addcore which = 811 }
command = { type = addcore which = 812 }
command = { type = addcore which = 813 }
command = { type = addcore which = 814 }
command = { type = addcore which = 815 }
command = { type = addcore which = 816 }
command = { type = addcore which = 817 }
command = { type = addcore which = 818 }
command = { type = addcore which = 819 }
command = { type = addcore which = 820 }
}
}
event = {
id = 88057
random = no
country = GER
name = "Deutsche Cores"
desc = "Und all dies ist Garfield zu verdanken, toll nicht wahr? "
style = 0
date = { day = 2 month = january year = 1936 }
action_a = {
name = "Ausgezeichnet!"
command = { type = addcore which = 821 }
command = { type = addcore which = 822 }
command = { type = addcore which = 823 }
command = { type = addcore which = 824 }
command = { type = addcore which = 825 }
command = { type = addcore which = 826 }
command = { type = addcore which = 827 }
command = { type = addcore which = 828 }
command = { type = addcore which = 829 }
command = { type = addcore which = 830 }
command = { type = addcore which = 831 }
command = { type = addcore which = 832 }
command = { type = addcore which = 833 }
command = { type = addcore which = 834 }
command = { type = addcore which = 835 }
command = { type = addcore which = 836 }
command = { type = addcore which = 837 }
command = { type = addcore which = 838 }
command = { type = addcore which = 839 }
command = { type = addcore which = 840 }
}
}
event = {
id = 88058
random = no
country = GER
name = "Deutsche Cores"
desc = "Und all dies ist Garfield zu verdanken, toll nicht wahr? "
style = 0
date = { day = 2 month = january year = 1936 }
action_a = {
name = "Ausgezeichnet!"
command = { type = addcore which = 841 }
command = { type = addcore which = 842 }
command = { type = addcore which = 843 }
command = { type = addcore which = 844 }
command = { type = addcore which = 845 }
command = { type = addcore which = 846 }
command = { type = addcore which = 847 }
command = { type = addcore which = 848 }
command = { type = addcore which = 849 }
command = { type = addcore which = 850 }
command = { type = addcore which = 851 }
command = { type = addcore which = 852 }
command = { type = addcore which = 853 }
command = { type = addcore which = 854 }
command = { type = addcore which = 855 }
command = { type = addcore which = 856 }
command = { type = addcore which = 857 }
command = { type = addcore which = 858 }
command = { type = addcore which = 859 }
command = { type = addcore which = 860 }
}
}
event = {
id = 88059
random = no
country = GER
name = "Deutsche Cores"
desc = "Und all dies ist Garfield zu verdanken, toll nicht wahr? "
style = 0
date = { day = 2 month = january year = 1936 }
action_a = {
name = "Ausgezeichnet!"
command = { type = addcore which = 861 }
command = { type = addcore which = 862 }
command = { type = addcore which = 863 }
command = { type = addcore which = 864 }
command = { type = addcore which = 865 }
command = { type = addcore which = 866 }
command = { type = addcore which = 867 }
command = { type = addcore which = 868 }
command = { type = addcore which = 869 }
command = { type = addcore which = 870 }
command = { type = addcore which = 871 }
command = { type = addcore which = 872 }
command = { type = addcore which = 873 }
command = { type = addcore which = 874 }
command = { type = addcore which = 875 }
command = { type = addcore which = 876 }
command = { type = addcore which = 877 }
command = { type = addcore which = 878 }
command = { type = addcore which = 879 }
command = { type = addcore which = 880 }
}
}
event = {
id = 88060
random = no
country = GER
name = "Deutsche Cores"
desc = "Und all dies ist Garfield zu verdanken, toll nicht wahr? "
style = 0
date = { day = 2 month = january year = 1936 }
action_a = {
name = "Ausgezeichnet!"
command = { type = addcore which = 881 }
command = { type = addcore which = 882 }
command = { type = addcore which = 883 }
command = { type = addcore which = 884 }
command = { type = addcore which = 885 }
command = { type = addcore which = 886 }
command = { type = addcore which = 887 }
command = { type = addcore which = 888 }
command = { type = addcore which = 889 }
command = { type = addcore which = 890 }
command = { type = addcore which = 891 }
command = { type = addcore which = 892 }
command = { type = addcore which = 893 }
command = { type = addcore which = 894 }
command = { type = addcore which = 895 }
command = { type = addcore which = 896 }
command = { type = addcore which = 897 }
command = { type = addcore which = 898 }
command = { type = addcore which = 899 }
command = { type = addcore which = 900 }
}
}
event = {
id = 88061
random = no
country = GER
name = "Deutsche Cores"
desc = "Und all dies ist Garfield zu verdanken, toll nicht wahr? "
style = 0
date = { day = 2 month = january year = 1936 }
action_a = {
name = "Ausgezeichnet!"
command = { type = addcore which = 901 }
command = { type = addcore which = 902 }
command = { type = addcore which = 903 }
command = { type = addcore which = 904 }
command = { type = addcore which = 905 }
command = { type = addcore which = 906 }
command = { type = addcore which = 907 }
command = { type = addcore which = 908 }
command = { type = addcore which = 909 }
command = { type = addcore which = 910 }
command = { type = addcore which = 911 }
command = { type = addcore which = 912 }
command = { type = addcore which = 913 }
command = { type = addcore which = 914 }
command = { type = addcore which = 915 }
command = { type = addcore which = 916 }
command = { type = addcore which = 917 }
command = { type = addcore which = 918 }
command = { type = addcore which = 919 }
command = { type = addcore which = 920 }
}
}
event = {
id = 88062
random = no
country = GER
name = "Deutsche Cores"
desc = "Und all dies ist Garfield zu verdanken, toll nicht wahr? "
style = 0
date = { day = 2 month = january year = 1936 }
action_a = {
name = "Ausgezeichnet!"
command = { type = addcore which = 921 }
command = { type = addcore which = 922 }
command = { type = addcore which = 923 }
command = { type = addcore which = 924 }
command = { type = addcore which = 925 }
command = { type = addcore which = 926 }
command = { type = addcore which = 927 }
command = { type = addcore which = 928 }
command = { type = addcore which = 929 }
command = { type = addcore which = 930 }
command = { type = addcore which = 931 }
command = { type = addcore which = 932 }
command = { type = addcore which = 933 }
command = { type = addcore which = 934 }
command = { type = addcore which = 935 }
command = { type = addcore which = 936 }
command = { type = addcore which = 937 }
command = { type = addcore which = 938 }
command = { type = addcore which = 939 }
command = { type = addcore which = 940 }
}
}
event = {
id = 88063
random = no
country = GER
name = "Deutsche Cores"
desc = "Und all dies ist Garfield zu verdanken, toll nicht wahr? "
style = 0
date = { day = 2 month = january year = 1936 }
action_a = {
name = "Ausgezeichnet!"
command = { type = addcore which = 941 }
command = { type = addcore which = 942 }
command = { type = addcore which = 943 }
command = { type = addcore which = 944 }
command = { type = addcore which = 945 }
command = { type = addcore which = 946 }
command = { type = addcore which = 947 }
command = { type = addcore which = 948 }
command = { type = addcore which = 949 }
command = { type = addcore which = 950 }
command = { type = addcore which = 951 }
command = { type = addcore which = 952 }
command = { type = addcore which = 953 }
command = { type = addcore which = 954 }
command = { type = addcore which = 955 }
command = { type = addcore which = 956 }
command = { type = addcore which = 957 }
command = { type = addcore which = 958 }
command = { type = addcore which = 959 }
command = { type = addcore which = 960 }
}
}
event = {
id = 88064
random = no
country = GER
name = "Deutsche Cores"
desc = "Und all dies ist Garfield zu verdanken, toll nicht wahr? "
style = 0
date = { day = 2 month = january year = 1936 }
action_a = {
name = "Ausgezeichnet!"
command = { type = addcore which = 961 }
command = { type = addcore which = 962 }
command = { type = addcore which = 963 }
command = { type = addcore which = 964 }
command = { type = addcore which = 965 }
command = { type = addcore which = 966 }
command = { type = addcore which = 967 }
command = { type = addcore which = 968 }
command = { type = addcore which = 969 }
command = { type = addcore which = 970 }
command = { type = addcore which = 971 }
command = { type = addcore which = 972 }
command = { type = addcore which = 973 }
command = { type = addcore which = 974 }
command = { type = addcore which = 975 }
command = { type = addcore which = 976 }
command = { type = addcore which = 977 }
command = { type = addcore which = 978 }
command = { type = addcore which = 979 }
command = { type = addcore which = 980 }
}
}
event = {
id = 88065
random = no
country = GER
name = "Deutsche Cores"
desc = "Und all dies ist Garfield zu verdanken, toll nicht wahr? "
style = 0
date = { day = 2 month = january year = 1936 }
action_a = {
name = "Ausgezeichnet!"
command = { type = addcore which = 981 }
command = { type = addcore which = 982 }
command = { type = addcore which = 983 }
command = { type = addcore which = 984 }
command = { type = addcore which = 985 }
command = { type = addcore which = 986 }
command = { type = addcore which = 987 }
command = { type = addcore which = 988 }
command = { type = addcore which = 989 }
command = { type = addcore which = 990 }
command = { type = addcore which = 991 }
command = { type = addcore which = 992 }
command = { type = addcore which = 993 }
command = { type = addcore which = 994 }
command = { type = addcore which = 995 }
command = { type = addcore which = 996 }
command = { type = addcore which = 997 }
command = { type = addcore which = 998 }
command = { type = addcore which = 999 }
command = { type = addcore which = 1000 }
}
}
event = {
id = 88066
random = no
country = GER
name = "Deutsche Cores"
desc = "Und all dies ist Garfield zu verdanken, toll nicht wahr? "
style = 0
date = { day = 2 month = january year = 1936 }
action_a = {
name = "Ausgezeichnet!"
command = { type = addcore which = 1001 }
command = { type = addcore which = 1002 }
command = { type = addcore which = 1003 }
command = { type = addcore which = 1004 }
command = { type = addcore which = 1005 }
command = { type = addcore which = 1006 }
command = { type = addcore which = 1007 }
command = { type = addcore which = 1008 }
command = { type = addcore which = 1009 }
command = { type = addcore which = 1010 }
command = { type = addcore which = 1011 }
command = { type = addcore which = 1012 }
command = { type = addcore which = 1013 }
command = { type = addcore which = 1014 }
command = { type = addcore which = 1015 }
command = { type = addcore which = 1016 }
command = { type = addcore which = 1017 }
command = { type = addcore which = 1018 }
command = { type = addcore which = 1019 }
command = { type = addcore which = 1020 }
}
}
event = {
id = 88067
random = no
country = GER
name = "Deutsche Cores"
desc = "Und all dies ist Garfield zu verdanken, toll nicht wahr? "
style = 0
date = { day = 2 month = january year = 1936 }
action_a = {
name = "Ausgezeichnet!"
command = { type = addcore which = 1021 }
command = { type = addcore which = 1022 }
command = { type = addcore which = 1023 }
command = { type = addcore which = 1024 }
command = { type = addcore which = 1025 }
command = { type = addcore which = 1026 }
command = { type = addcore which = 1027 }
command = { type = addcore which = 1028 }
command = { type = addcore which = 1029 }
command = { type = addcore which = 1030 }
command = { type = addcore which = 1031 }
command = { type = addcore which = 1032 }
command = { type = addcore which = 1033 }
command = { type = addcore which = 1034 }
command = { type = addcore which = 1035 }
command = { type = addcore which = 1036 }
command = { type = addcore which = 1037 }
command = { type = addcore which = 1038 }
command = { type = addcore which = 1039 }
command = { type = addcore which = 1040 }
}
}
event = {
id = 88068
random = no
country = GER
name = "Deutsche Cores"
desc = "Und all dies ist Garfield zu verdanken, toll nicht wahr? "
style = 0
date = { day = 2 month = january year = 1936 }
action_a = {
name = "Ausgezeichnet!"
command = { type = addcore which = 1041 }
command = { type = addcore which = 1042 }
command = { type = addcore which = 1043 }
command = { type = addcore which = 1044 }
command = { type = addcore which = 1045 }
command = { type = addcore which = 1046 }
command = { type = addcore which = 1047 }
command = { type = addcore which = 1048 }
command = { type = addcore which = 1049 }
command = { type = addcore which = 1050 }
command = { type = addcore which = 1051 }
command = { type = addcore which = 1052 }
command = { type = addcore which = 1053 }
command = { type = addcore which = 1054 }
command = { type = addcore which = 1055 }
command = { type = addcore which = 1056 }
command = { type = addcore which = 1057 }
command = { type = addcore which = 1058 }
command = { type = addcore which = 1059 }
command = { type = addcore which = 1060 }
}
}
event = {
id = 88069
random = no
country = GER
name = "Deutsche Cores"
desc = "Und all dies ist Garfield zu verdanken, toll nicht wahr? "
style = 0
date = { day = 2 month = january year = 1936 }
action_a = {
name = "Ausgezeichnet!"
command = { type = addcore which = 1061 }
command = { type = addcore which = 1062 }
command = { type = addcore which = 1063 }
command = { type = addcore which = 1064 }
command = { type = addcore which = 1065 }
command = { type = addcore which = 1066 }
command = { type = addcore which = 1067 }
command = { type = addcore which = 1068 }
command = { type = addcore which = 1069 }
command = { type = addcore which = 1070 }
command = { type = addcore which = 1071 }
command = { type = addcore which = 1072 }
command = { type = addcore which = 1073 }
command = { type = addcore which = 1074 }
command = { type = addcore which = 1075 }
command = { type = addcore which = 1076 }
command = { type = addcore which = 1077 }
command = { type = addcore which = 1078 }
command = { type = addcore which = 1079 }
command = { type = addcore which = 1080 }
}
}
event = {
id = 88070
random = no
country = GER
name = "Deutsche Cores"
desc = "Und all dies ist Garfield zu verdanken, toll nicht wahr? "
style = 0
date = { day = 2 month = january year = 1936 }
action_a = {
name = "Ausgezeichnet!"
command = { type = addcore which = 1081 }
command = { type = addcore which = 1082 }
command = { type = addcore which = 1083 }
command = { type = addcore which = 1084 }
command = { type = addcore which = 1085 }
command = { type = addcore which = 1086 }
command = { type = addcore which = 1087 }
command = { type = addcore which = 1088 }
command = { type = addcore which = 1089 }
command = { type = addcore which = 1090 }
command = { type = addcore which = 1091 }
command = { type = addcore which = 1092 }
command = { type = addcore which = 1093 }
command = { type = addcore which = 1094 }
command = { type = addcore which = 1095 }
command = { type = addcore which = 1096 }
command = { type = addcore which = 1097 }
command = { type = addcore which = 1098 }
command = { type = addcore which = 1099 }
command = { type = addcore which = 1100 }
}
}

Garfield
29.01.09, 20:04
Und Teil 3




event = {
id = 88071
random = no
country = GER
name = "Deutsche Cores"
desc = "Und all dies ist Garfield zu verdanken, toll nicht wahr? "
style = 0
date = { day = 2 month = january year = 1936 }
action_a = {
name = "Ausgezeichnet!"
command = { type = addcore which = 1101 }
command = { type = addcore which = 1102 }
command = { type = addcore which = 1103 }
command = { type = addcore which = 1104 }
command = { type = addcore which = 1105 }
command = { type = addcore which = 1106 }
command = { type = addcore which = 1107 }
command = { type = addcore which = 1108 }
command = { type = addcore which = 1109 }
command = { type = addcore which = 1110 }
command = { type = addcore which = 1111 }
command = { type = addcore which = 1112 }
command = { type = addcore which = 1113 }
command = { type = addcore which = 1114 }
command = { type = addcore which = 1115 }
command = { type = addcore which = 1116 }
command = { type = addcore which = 1117 }
command = { type = addcore which = 1118 }
command = { type = addcore which = 1119 }
command = { type = addcore which = 1120 }
}
}
event = {
id = 88072
random = no
country = GER
name = "Deutsche Cores"
desc = "Und all dies ist Garfield zu verdanken, toll nicht wahr? "
style = 0
date = { day = 2 month = january year = 1936 }
action_a = {
name = "Ausgezeichnet!"
command = { type = addcore which = 1121 }
command = { type = addcore which = 1122 }
command = { type = addcore which = 1123 }
command = { type = addcore which = 1124 }
command = { type = addcore which = 1125 }
command = { type = addcore which = 1126 }
command = { type = addcore which = 1127 }
command = { type = addcore which = 1128 }
command = { type = addcore which = 1129 }
command = { type = addcore which = 1130 }
command = { type = addcore which = 1131 }
command = { type = addcore which = 1132 }
command = { type = addcore which = 1133 }
command = { type = addcore which = 1134 }
command = { type = addcore which = 1135 }
command = { type = addcore which = 1136 }
command = { type = addcore which = 1137 }
command = { type = addcore which = 1138 }
command = { type = addcore which = 1139 }
command = { type = addcore which = 1140 }
}
}
event = {
id = 88073
random = no
country = GER
name = "Deutsche Cores"
desc = "Und all dies ist Garfield zu verdanken, toll nicht wahr? "
style = 0
date = { day = 2 month = january year = 1936 }
action_a = {
name = "Ausgezeichnet!"
command = { type = addcore which = 1141 }
command = { type = addcore which = 1142 }
command = { type = addcore which = 1143 }
command = { type = addcore which = 1144 }
command = { type = addcore which = 1145 }
command = { type = addcore which = 1146 }
command = { type = addcore which = 1147 }
command = { type = addcore which = 1148 }
command = { type = addcore which = 1149 }
command = { type = addcore which = 1150 }
command = { type = addcore which = 1151 }
command = { type = addcore which = 1152 }
command = { type = addcore which = 1153 }
command = { type = addcore which = 1154 }
command = { type = addcore which = 1155 }
command = { type = addcore which = 1156 }
command = { type = addcore which = 1157 }
command = { type = addcore which = 1158 }
command = { type = addcore which = 1159 }
command = { type = addcore which = 1160 }
}
}
event = {
id = 88074
random = no
country = GER
name = "Deutsche Cores"
desc = "Und all dies ist Garfield zu verdanken, toll nicht wahr? "
style = 0
date = { day = 2 month = january year = 1936 }
action_a = {
name = "Ausgezeichnet!"
command = { type = addcore which = 1161 }
command = { type = addcore which = 1162 }
command = { type = addcore which = 1163 }
command = { type = addcore which = 1164 }
command = { type = addcore which = 1165 }
command = { type = addcore which = 1166 }
command = { type = addcore which = 1167 }
command = { type = addcore which = 1168 }
command = { type = addcore which = 1169 }
command = { type = addcore which = 1170 }
command = { type = addcore which = 1171 }
command = { type = addcore which = 1172 }
command = { type = addcore which = 1173 }
command = { type = addcore which = 1174 }
command = { type = addcore which = 1175 }
command = { type = addcore which = 1176 }
command = { type = addcore which = 1177 }
command = { type = addcore which = 1178 }
command = { type = addcore which = 1179 }
command = { type = addcore which = 1180 }
}
}
event = {
id = 88075
random = no
country = GER
name = "Deutsche Cores"
desc = "Und all dies ist Garfield zu verdanken, toll nicht wahr? "
style = 0
date = { day = 2 month = january year = 1936 }
action_a = {
name = "Ausgezeichnet!"
command = { type = addcore which = 1181 }
command = { type = addcore which = 1182 }
command = { type = addcore which = 1183 }
command = { type = addcore which = 1184 }
command = { type = addcore which = 1185 }
command = { type = addcore which = 1186 }
command = { type = addcore which = 1187 }
command = { type = addcore which = 1188 }
command = { type = addcore which = 1189 }
command = { type = addcore which = 1190 }
command = { type = addcore which = 1191 }
command = { type = addcore which = 1192 }
command = { type = addcore which = 1193 }
command = { type = addcore which = 1194 }
command = { type = addcore which = 1195 }
command = { type = addcore which = 1196 }
command = { type = addcore which = 1197 }
command = { type = addcore which = 1198 }
command = { type = addcore which = 1199 }
command = { type = addcore which = 1200 }
}
}
event = {
id = 88076
random = no
country = GER
name = "Deutsche Cores"
desc = "Und all dies ist Garfield zu verdanken, toll nicht wahr? "
style = 0
date = { day = 2 month = january year = 1936 }
action_a = {
name = "Ausgezeichnet!"
command = { type = addcore which = 1201 }
command = { type = addcore which = 1202 }
command = { type = addcore which = 1203 }
command = { type = addcore which = 1204 }
command = { type = addcore which = 1205 }
command = { type = addcore which = 1206 }
command = { type = addcore which = 1207 }
command = { type = addcore which = 1208 }
command = { type = addcore which = 1209 }
command = { type = addcore which = 1210 }
command = { type = addcore which = 1211 }
command = { type = addcore which = 1212 }
command = { type = addcore which = 1213 }
command = { type = addcore which = 1214 }
command = { type = addcore which = 1215 }
command = { type = addcore which = 1216 }
command = { type = addcore which = 1217 }
command = { type = addcore which = 1218 }
command = { type = addcore which = 1219 }
command = { type = addcore which = 1220 }
}
}
event = {
id = 88077
random = no
country = GER
name = "Deutsche Cores"
desc = "Und all dies ist Garfield zu verdanken, toll nicht wahr? "
style = 0
date = { day = 2 month = january year = 1936 }
action_a = {
name = "Ausgezeichnet!"
command = { type = addcore which = 1221 }
command = { type = addcore which = 1222 }
command = { type = addcore which = 1223 }
command = { type = addcore which = 1224 }
command = { type = addcore which = 1225 }
command = { type = addcore which = 1226 }
command = { type = addcore which = 1227 }
command = { type = addcore which = 1228 }
command = { type = addcore which = 1229 }
command = { type = addcore which = 1230 }
command = { type = addcore which = 1231 }
command = { type = addcore which = 1232 }
command = { type = addcore which = 1233 }
command = { type = addcore which = 1234 }
command = { type = addcore which = 1235 }
command = { type = addcore which = 1236 }
command = { type = addcore which = 1237 }
command = { type = addcore which = 1238 }
command = { type = addcore which = 1239 }
command = { type = addcore which = 1240 }
}
}
event = {
id = 88078
random = no
country = GER
name = "Deutsche Cores"
desc = "Und all dies ist Garfield zu verdanken, toll nicht wahr? "
style = 0
date = { day = 2 month = january year = 1936 }
action_a = {
name = "Ausgezeichnet!"
command = { type = addcore which = 1241 }
command = { type = addcore which = 1242 }
command = { type = addcore which = 1243 }
command = { type = addcore which = 1244 }
command = { type = addcore which = 1245 }
command = { type = addcore which = 1246 }
command = { type = addcore which = 1247 }
command = { type = addcore which = 1248 }
command = { type = addcore which = 1249 }
command = { type = addcore which = 1250 }
command = { type = addcore which = 1251 }
command = { type = addcore which = 1252 }
command = { type = addcore which = 1253 }
command = { type = addcore which = 1254 }
command = { type = addcore which = 1255 }
command = { type = addcore which = 1256 }
command = { type = addcore which = 1257 }
command = { type = addcore which = 1258 }
command = { type = addcore which = 1259 }
command = { type = addcore which = 1260 }
}
}
event = {
id = 88079
random = no
country = GER
name = "Deutsche Cores"
desc = "Und all dies ist Garfield zu verdanken, toll nicht wahr? "
style = 0
date = { day = 2 month = january year = 1936 }
action_a = {
name = "Ausgezeichnet!"
command = { type = addcore which = 1261 }
command = { type = addcore which = 1262 }
command = { type = addcore which = 1263 }
command = { type = addcore which = 1264 }
command = { type = addcore which = 1265 }
command = { type = addcore which = 1266 }
command = { type = addcore which = 1267 }
command = { type = addcore which = 1268 }
command = { type = addcore which = 1269 }
command = { type = addcore which = 1270 }
command = { type = addcore which = 1271 }
command = { type = addcore which = 1272 }
command = { type = addcore which = 1273 }
command = { type = addcore which = 1274 }
command = { type = addcore which = 1275 }
command = { type = addcore which = 1276 }
command = { type = addcore which = 1277 }
command = { type = addcore which = 1278 }
command = { type = addcore which = 1279 }
command = { type = addcore which = 1280 }
}
}
event = {
id = 88080
random = no
country = GER
name = "Deutsche Cores"
desc = "Und all dies ist Garfield zu verdanken, toll nicht wahr? "
style = 0
date = { day = 2 month = january year = 1936 }
action_a = {
name = "Ausgezeichnet!"
command = { type = addcore which = 1281 }
command = { type = addcore which = 1282 }
command = { type = addcore which = 1283 }
command = { type = addcore which = 1284 }
command = { type = addcore which = 1285 }
command = { type = addcore which = 1286 }
command = { type = addcore which = 1287 }
command = { type = addcore which = 1288 }
command = { type = addcore which = 1289 }
command = { type = addcore which = 1290 }
command = { type = addcore which = 1291 }
command = { type = addcore which = 1292 }
command = { type = addcore which = 1293 }
command = { type = addcore which = 1294 }
command = { type = addcore which = 1295 }
command = { type = addcore which = 1296 }
command = { type = addcore which = 1297 }
command = { type = addcore which = 1298 }
command = { type = addcore which = 1299 }
command = { type = addcore which = 1300 }
}
}
event = {
id = 88081
random = no
country = GER
name = "Deutsche Cores"
desc = "Und all dies ist Garfield zu verdanken, toll nicht wahr? "
style = 0
date = { day = 2 month = january year = 1936 }
action_a = {
name = "Ausgezeichnet!"
command = { type = addcore which = 1301 }
command = { type = addcore which = 1302 }
command = { type = addcore which = 1303 }
command = { type = addcore which = 1304 }
command = { type = addcore which = 1305 }
command = { type = addcore which = 1306 }
command = { type = addcore which = 1307 }
command = { type = addcore which = 1308 }
command = { type = addcore which = 1309 }
command = { type = addcore which = 1310 }
command = { type = addcore which = 1311 }
command = { type = addcore which = 1312 }
command = { type = addcore which = 1313 }
command = { type = addcore which = 1314 }
command = { type = addcore which = 1315 }
command = { type = addcore which = 1316 }
command = { type = addcore which = 1317 }
command = { type = addcore which = 1318 }
command = { type = addcore which = 1319 }
command = { type = addcore which = 1320 }
}
}
event = {
id = 88082
random = no
country = GER
name = "Deutsche Cores"
desc = "Und all dies ist Garfield zu verdanken, toll nicht wahr? "
style = 0
date = { day = 2 month = january year = 1936 }
action_a = {
name = "Ausgezeichnet!"
command = { type = addcore which = 1321 }
command = { type = addcore which = 1322 }
command = { type = addcore which = 1323 }
command = { type = addcore which = 1324 }
command = { type = addcore which = 1325 }
command = { type = addcore which = 1326 }
command = { type = addcore which = 1327 }
command = { type = addcore which = 1328 }
command = { type = addcore which = 1329 }
command = { type = addcore which = 1330 }
command = { type = addcore which = 1331 }
command = { type = addcore which = 1332 }
command = { type = addcore which = 1333 }
command = { type = addcore which = 1334 }
command = { type = addcore which = 1335 }
command = { type = addcore which = 1336 }
command = { type = addcore which = 1337 }
command = { type = addcore which = 1338 }
command = { type = addcore which = 1339 }
command = { type = addcore which = 1340 }
}
}
event = {
id = 88083
random = no
country = GER
name = "Deutsche Cores"
desc = "Und all dies ist Garfield zu verdanken, toll nicht wahr? "
style = 0
date = { day = 2 month = january year = 1936 }
action_a = {
name = "Ausgezeichnet!"
command = { type = addcore which = 1341 }
command = { type = addcore which = 1342 }
command = { type = addcore which = 1343 }
command = { type = addcore which = 1344 }
command = { type = addcore which = 1345 }
command = { type = addcore which = 1346 }
command = { type = addcore which = 1347 }
command = { type = addcore which = 1348 }
command = { type = addcore which = 1349 }
command = { type = addcore which = 1350 }
command = { type = addcore which = 1351 }
command = { type = addcore which = 1352 }
command = { type = addcore which = 1353 }
command = { type = addcore which = 1354 }
command = { type = addcore which = 1355 }
command = { type = addcore which = 1356 }
command = { type = addcore which = 1357 }
command = { type = addcore which = 1358 }
command = { type = addcore which = 1359 }
command = { type = addcore which = 1360 }
}
}
event = {
id = 88084
random = no
country = GER
name = "Deutsche Cores"
desc = "Und all dies ist Garfield zu verdanken, toll nicht wahr? "
style = 0
date = { day = 2 month = january year = 1936 }
action_a = {
name = "Ausgezeichnet!"
command = { type = addcore which = 1361 }
command = { type = addcore which = 1362 }
command = { type = addcore which = 1363 }
command = { type = addcore which = 1364 }
command = { type = addcore which = 1365 }
command = { type = addcore which = 1366 }
command = { type = addcore which = 1367 }
command = { type = addcore which = 1368 }
command = { type = addcore which = 1369 }
command = { type = addcore which = 1370 }
command = { type = addcore which = 1371 }
command = { type = addcore which = 1372 }
command = { type = addcore which = 1373 }
command = { type = addcore which = 1374 }
command = { type = addcore which = 1375 }
command = { type = addcore which = 1376 }
command = { type = addcore which = 1377 }
command = { type = addcore which = 1378 }
command = { type = addcore which = 1379 }
command = { type = addcore which = 1380 }
}
}
event = {
id = 88085
random = no
country = GER
name = "Deutsche Cores"
desc = "Und all dies ist Garfield zu verdanken, toll nicht wahr? "
style = 0
date = { day = 2 month = january year = 1936 }
action_a = {
name = "Ausgezeichnet!"
command = { type = addcore which = 1381 }
command = { type = addcore which = 1382 }
command = { type = addcore which = 1383 }
command = { type = addcore which = 1384 }
command = { type = addcore which = 1385 }
command = { type = addcore which = 1386 }
command = { type = addcore which = 1387 }
command = { type = addcore which = 1388 }
command = { type = addcore which = 1389 }
command = { type = addcore which = 1390 }
command = { type = addcore which = 1391 }
command = { type = addcore which = 1392 }
command = { type = addcore which = 1393 }
command = { type = addcore which = 1394 }
command = { type = addcore which = 1395 }
command = { type = addcore which = 1396 }
command = { type = addcore which = 1397 }
command = { type = addcore which = 1398 }
command = { type = addcore which = 1399 }
command = { type = addcore which = 1400 }
}
}
event = {
id = 88086
random = no
country = GER
name = "Deutsche Cores"
desc = "Und all dies ist Garfield zu verdanken, toll nicht wahr? "
style = 0
date = { day = 2 month = january year = 1936 }
action_a = {
name = "Ausgezeichnet!"
command = { type = addcore which = 1401 }
command = { type = addcore which = 1402 }
command = { type = addcore which = 1403 }
command = { type = addcore which = 1404 }
command = { type = addcore which = 1405 }
command = { type = addcore which = 1406 }
command = { type = addcore which = 1407 }
command = { type = addcore which = 1408 }
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}
}
event = {
id = 88087
random = no
country = GER
name = "Deutsche Cores"
desc = "Und all dies ist Garfield zu verdanken, toll nicht wahr? "
style = 0
date = { day = 2 month = january year = 1936 }
action_a = {
name = "Ausgezeichnet!"
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}
}
event = {
id = 88088
random = no
country = GER
name = "Deutsche Cores"
desc = "Und all dies ist Garfield zu verdanken, toll nicht wahr? "
style = 0
date = { day = 2 month = january year = 1936 }
action_a = {
name = "Ausgezeichnet!"
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}
}
event = {
id = 88089
random = no
country = GER
name = "Deutsche Cores"
desc = "Und all dies ist Garfield zu verdanken, toll nicht wahr? "
style = 0
date = { day = 2 month = january year = 1936 }
action_a = {
name = "Ausgezeichnet!"
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}
}
event = {
id = 88090
random = no
country = GER
name = "Deutsche Cores"
desc = "Und all dies ist Garfield zu verdanken, toll nicht wahr? "
style = 0
date = { day = 2 month = january year = 1936 }
action_a = {
name = "Ausgezeichnet!"
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}
event = {
id = 88091
random = no
country = GER
name = "Deutsche Cores"
desc = "Und all dies ist Garfield zu verdanken, toll nicht wahr? "
style = 0
date = { day = 2 month = january year = 1936 }
action_a = {
name = "Ausgezeichnet!"
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}
}
event = {
id = 88092
random = no
country = GER
name = "Deutsche Cores"
desc = "Und all dies ist Garfield zu verdanken, toll nicht wahr? "
style = 0
date = { day = 2 month = january year = 1936 }
action_a = {
name = "Ausgezeichnet!"
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}
}
event = {
id = 88093
random = no
country = GER
name = "Deutsche Cores"
desc = "Und all dies ist Garfield zu verdanken, toll nicht wahr? "
style = 0
date = { day = 2 month = january year = 1936 }
action_a = {
name = "Ausgezeichnet!"
command = { type = addcore which = 1541 }
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}
}
event = {
id = 88094
random = no
country = GER
name = "Deutsche Cores"
desc = "Und all dies ist Garfield zu verdanken, toll nicht wahr? "
style = 0
date = { day = 2 month = january year = 1936 }
action_a = {
name = "Ausgezeichnet!"
command = { type = addcore which = 1561 }
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command = { type = addcore which = 1579 }
command = { type = addcore which = 1580 }
}
}
event = {
id = 88095
random = no
country = GER
name = "Deutsche Cores"
desc = "Und all dies ist Garfield zu verdanken, toll nicht wahr? "
style = 0
date = { day = 2 month = january year = 1936 }
action_a = {
name = "Ausgezeichnet!"
command = { type = addcore which = 1581 }
command = { type = addcore which = 1582 }
command = { type = addcore which = 1583 }
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command = { type = addcore which = 1587 }
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command = { type = addcore which = 1589 }
command = { type = addcore which = 1590 }
command = { type = addcore which = 1591 }
command = { type = addcore which = 1592 }
command = { type = addcore which = 1593 }
command = { type = addcore which = 1594 }
command = { type = addcore which = 1595 }
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command = { type = addcore which = 1598 }
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command = { type = addcore which = 1600 }
}
}
event = {
id = 88096
random = no
country = GER
name = "Deutsche Cores"
desc = "Und all dies ist Garfield zu verdanken, toll nicht wahr? "
style = 0
date = { day = 2 month = january year = 1936 }
action_a = {
name = "Ausgezeichnet!"
command = { type = addcore which = 1601 }
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command = { type = addcore which = 1618 }
command = { type = addcore which = 1619 }
command = { type = addcore which = 1620 }
}
}
event = {
id = 88097
random = no
country = GER
name = "Deutsche Cores"
desc = "Und all dies ist Garfield zu verdanken, toll nicht wahr? "
style = 0
date = { day = 2 month = january year = 1936 }
action_a = {
name = "Ausgezeichnet!"
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command = { type = addcore which = 1634 }
command = { type = addcore which = 1635 }
command = { type = addcore which = 1636 }
command = { type = addcore which = 1637 }
command = { type = addcore which = 1638 }
command = { type = addcore which = 1639 }
command = { type = addcore which = 1640 }
}
}
event = {
id = 88098
random = no
country = GER
name = "Deutsche Cores"
desc = "Und all dies ist Garfield zu verdanken, toll nicht wahr? "
style = 0
date = { day = 2 month = january year = 1936 }
action_a = {
name = "Ausgezeichnet!"
command = { type = addcore which = 1641 }
command = { type = addcore which = 1642 }
command = { type = addcore which = 1643 }
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command = { type = addcore which = 1645 }
command = { type = addcore which = 1646 }
command = { type = addcore which = 1647 }
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command = { type = addcore which = 1649 }
command = { type = addcore which = 1650 }
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command = { type = addcore which = 1658 }
command = { type = addcore which = 1659 }
command = { type = addcore which = 1660 }
}
}
event = {
id = 88099
random = no
country = GER
name = "Deutsche Cores"
desc = "Und all dies ist Garfield zu verdanken, toll nicht wahr? "
style = 0
date = { day = 2 month = january year = 1936 }
action_a = {
name = "Ausgezeichnet!"
command = { type = addcore which = 1661 }
command = { type = addcore which = 1662 }
command = { type = addcore which = 1663 }
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command = { type = addcore which = 1669 }
command = { type = addcore which = 1670 }
command = { type = addcore which = 1671 }
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command = { type = addcore which = 1673 }
command = { type = addcore which = 1674 }
command = { type = addcore which = 1675 }
command = { type = addcore which = 1676 }
command = { type = addcore which = 1677 }
command = { type = addcore which = 1678 }
command = { type = addcore which = 1679 }
command = { type = addcore which = 1680 }
}
}
event = {
id = 88100
random = no
country = GER
name = "Deutsche Cores"
desc = "Und all dies ist Garfield zu verdanken, toll nicht wahr? "
style = 0
date = { day = 2 month = january year = 1936 }
action_a = {
name = "Ausgezeichnet!"
command = { type = addcore which = 1681 }
command = { type = addcore which = 1682 }
command = { type = addcore which = 1683 }
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command = { type = addcore which = 1687 }
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command = { type = addcore which = 1689 }
command = { type = addcore which = 1690 }
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command = { type = addcore which = 1693 }
command = { type = addcore which = 1694 }
command = { type = addcore which = 1695 }
command = { type = addcore which = 1696 }
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command = { type = addcore which = 1698 }
command = { type = addcore which = 1699 }
command = { type = addcore which = 1700 }
}
}
event = {
id = 88101
random = no
country = GER
name = "Deutsche Cores"
desc = "Und all dies ist Garfield zu verdanken, toll nicht wahr? "
style = 0
date = { day = 2 month = january year = 1936 }
action_a = {
name = "Ausgezeichnet!"
command = { type = addcore which = 1701 }
command = { type = addcore which = 1702 }
command = { type = addcore which = 1703 }
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command = { type = addcore which = 1717 }
command = { type = addcore which = 1718 }
command = { type = addcore which = 1719 }
command = { type = addcore which = 1720 }
}
}
event = {
id = 88102
random = no
country = GER
name = "Deutsche Cores"
desc = "Und all dies ist Garfield zu verdanken, toll nicht wahr? "
style = 0
date = { day = 2 month = january year = 1936 }
action_a = {
name = "Ausgezeichnet!"
command = { type = addcore which = 1721 }
command = { type = addcore which = 1722 }
command = { type = addcore which = 1723 }
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command = { type = addcore which = 1727 }
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command = { type = addcore which = 1730 }
command = { type = addcore which = 1731 }
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command = { type = addcore which = 1733 }
command = { type = addcore which = 1734 }
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command = { type = addcore which = 1736 }
command = { type = addcore which = 1737 }
command = { type = addcore which = 1738 }
command = { type = addcore which = 1739 }
command = { type = addcore which = 1740 }
}
}
event = {
id = 88103
random = no
country = GER
name = "Deutsche Cores"
desc = "Und all dies ist Garfield zu verdanken, toll nicht wahr? "
style = 0
date = { day = 2 month = january year = 1936 }
action_a = {
name = "Ausgezeichnet!"
command = { type = addcore which = 1741 }
command = { type = addcore which = 1742 }
command = { type = addcore which = 1743 }
command = { type = addcore which = 1744 }
command = { type = addcore which = 1745 }
command = { type = addcore which = 1746 }
command = { type = addcore which = 1747 }
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command = { type = addcore which = 1749 }
command = { type = addcore which = 1750 }
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command = { type = addcore which = 1752 }
command = { type = addcore which = 1753 }
command = { type = addcore which = 1754 }
command = { type = addcore which = 1755 }
command = { type = addcore which = 1756 }
command = { type = addcore which = 1757 }
command = { type = addcore which = 1758 }
command = { type = addcore which = 1759 }
command = { type = addcore which = 1760 }
}
}
event = {
id = 88104
random = no
country = GER
name = "Deutsche Cores"
desc = "Und all dies ist Garfield zu verdanken, toll nicht wahr? "
style = 0
date = { day = 2 month = january year = 1936 }
action_a = {
name = "Ausgezeichnet!"
command = { type = addcore which = 1761 }
command = { type = addcore which = 1762 }
command = { type = addcore which = 1763 }
command = { type = addcore which = 1764 }
command = { type = addcore which = 1765 }
command = { type = addcore which = 1766 }
command = { type = addcore which = 1767 }
command = { type = addcore which = 1768 }
command = { type = addcore which = 1769 }
command = { type = addcore which = 1770 }
command = { type = addcore which = 1771 }
command = { type = addcore which = 1772 }
command = { type = addcore which = 1773 }
command = { type = addcore which = 1774 }
command = { type = addcore which = 1775 }
command = { type = addcore which = 1776 }
command = { type = addcore which = 1777 }
command = { type = addcore which = 1778 }
command = { type = addcore which = 1779 }
command = { type = addcore which = 1780 }
}
}

christian0809
29.01.09, 20:50
cool danke werd es gleich mal ausprobieren!

rockys82
02.03.09, 23:15
Hallo,

sagt mal ist es möglich und könnte mir wer ein EVENT schreiben was dafür sorgt wenn man Frankreich überrannt hat das einem zb die Komplette Französische Flotte in die Hände fällt?:)

Wär echt Super, den Ambitionen von Deutschland her diese zu Erbeuten bestanden ja...

Gruß Rocky!!!:prost:

Preussenhusar
10.03.09, 09:25
Die Flotte kann man leider nicht so erbeuten.
Es wäre nur ein event drin, der gezielt Schiffe dazugibt.

PH

rockys82
10.03.09, 14:31
Na dann halt ein Event was zb alle Schiffe Frankreichs nimmt und Deutschland gibt...

Wenn ich mich nicht irre passiert das mit Vichy ja auch, die bekommen große teile der Ehemaligen Französichen Flotte.

Mir ist da auch aufgefallen sogar Schiffe tauchen wieder auf wenn sie bereits versenkt wurden bei Vichy.

Wenn ich mit Deutschland zb das Schlachtschiff Courbet oder Paris bzw den Träger Bearn Versenke, und das Vichy Event kommt haben die alle Schiffe wieder:???:

Nja und ich brächte einfach ein Event was dafür sorgt das alle Schiffe Frankreichs an Deutschland gehen sobald das Vichy Event kommt...
So als ob sie Vichy dazu Zwangen oder die Eroberung der Flotte glückte, wär echt Genial!

Also auch die Modernen Richeleu & Jean Bart a Klasse 4 Schlachtschiffe, quasi wirklich alle rein Fiktiv sicher Interessant!

Churchill und England hatten ja immer Angst das Deutschland die alle übernimmt.

Gruß Rocky!!!:prost:

Garfield
10.03.09, 19:46
Wenn ich mit Deutschland zb das Schlachtschiff Courbet oder Paris bzw den Träger Bearn Versenke, und das Vichy Event kommt haben die alle Schiffe wieder:???:

Vielleicht haben die Entwickler der Einfachheit halber auch nur entsprechend benamste Schiffe zu Vichy hinzugefügt.
Ich glaube das war mal eine Diskussion oder Frage hier, bisweilen konnte es vorkommen, dass 3 französische Flotten im Mittelmeer ihr Unwesen trieben.

sheep-dodger
11.03.09, 10:29
Das hängt mit dem Eventsystem zusammen welches es nicht ermöglicht nur die Schiffe hinzuzufügen die momentan auch noch existieren, darum erhält VIchy einfach pauschal bestimmte Schiffe der französischen Flotte.

rockys82
11.03.09, 19:15
Ich hab mir mal die Events von Vichy_new angeschaut, da beinhaltet sind einige die Einheiten bringen...

wenn man die als Deutschland auslöst, hat man als Deutscher die Einheiten!

Teils sind die Events aber da um dem Freien Frankreich das überlaufen der Vichyeinheiten zu Simulieren sag ich mal.

Hab nur kein Plan wie man dafür sorgt das ich exakt wenn Vichy ensteht für Dtl euin Event bekomme was Fiktiv angenommen die Französiche Flotte zu den Deutschen überstellt.

Teils ist mir auch aufgefallen das wenn man ein 36er Szenario Startet mit Frankreich hat man zb 3 Klasse 0 Schlachter die im 38er Szenario garnicht mehr vorhanden sind bzw im 39er...
vermute das die Franzmänner eventuell in Real die Schiffe ausgemustert und verschrottet haben vorm Krieg?

Preussenhusar
12.03.09, 08:43
Der "Realismus" der Szenarien 38 und 39 ist nur begrenzt zu verstehen.

Man könnte aber, wenn Vichy entsteht, als event Deutschland einige Schiffe als Beute zu geben.
Das wäre überhaupt kein Problem.

Bedenkt aber, daß Churchill 1940 die französische Flotte in Oran angreifen ließ,
um genau DAS zu vermeiden.

PH

rockys82
12.03.09, 15:29
Nja lass doch mal "Fiktiv" Spezialkräfte bereits vorher schon die Flotte gesichert haben, oder angenommen bei den vertragsabläufen mit Vichy ne art Pacht für den Krieg und entschädigung veranschlagt haben.

Ich habe es übrigens hinbekommen und bei Deutschland beim Event 2022 die Flotte nach Brest zu verfrachten Funktioniert, sobald Event 2021 Triggert...

Event 2022 gibt Vichy die Rückgabe der Okkupierten Provincen unter Kontrolle, mir fehlt nur noch ein Text der zb nebenbei angenommen die Modalitäten mit der Französischen Flotte klärt. Bzw. auch nebenbei dafür Sorgt das andere events nicht Triggern und das freie Frankreich zwischendurch immermal teile der Flotte überlaufen.

Hier meine Änderungen: Klar ist es nicht ganz Realistisch, aber wie so immer "was wäre wenn"

#########################################################################
# Vichy France - Return of occupied provinces
#########################################################################
event = {
id = 2022
random = no
country = GER

trigger = {
exists = VIC
}

name = "EVT_2022_NAME"
desc = "EVT_2022_DESC"
style = 0
picture = "VIC"

date = { day = 1 month = january year = 1936 }
offset = 4
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = "OK" # Return occupied provinces as per agreement
command = { type = set_relation which = VIC value = 30 }
command = { type = guarantee which = GER where = VIC }
command = { type = secedeprovince which = VIC value = 319 }
command = { type = secedeprovince which = VIC value = 320 }
command = { type = secedeprovince which = VIC value = 327 }
command = { type = secedeprovince which = VIC value = 328 }
command = { type = secedeprovince which = VIC value = 324 }
command = { type = secedeprovince which = VIC value = 322 }
command = { type = secedeprovince which = VIC value = 321 }
command = { type = secedeprovince which = VIC value = 359 }
command = { type = secedeprovince which = VIC value = 358 }
command = { type = secedeprovince which = VIC value = 362 }
command = { type = secedeprovince which = VIC value = 361 }
command = { type = secedeprovince which = VIC value = 360 }
command = { type = secedeprovince which = VIC value = 363 }
command = { type = secedeprovince which = VIC value = 364 }
command = { type = secedeprovince which = VIC value = 365 }
command = { type = secedeprovince which = VIC value = 366 }
command = { type = secedeprovince which = VIC value = 528 }
command = { type = secedeprovince which = VIC value = 529 }
command = { type = secedeprovince which = VIC value = 527 }
command = { type = secedeprovince which = VIC value = 367 }
command = { type = add_corps which = "Flotte de France" value = naval where = 32 }
command = { type = add_division which = "Béarn" value = carrier when = 2 where = cag }
command = { type = add_division which = "Jean Bart" value = battleship when = 3 }
command = { type = add_division which = "Richelieu" value = battleship when = 3 }
command = { type = add_division which = "Provence" value = battleship when = 1 }
command = { type = add_division which = "Bretagne" value = battleship when = 1 }
command = { type = add_division which = "Lorraine" value = battleship when = 1 }
command = { type = add_division which = "Courbet" value = battleship when = 0 }
command = { type = add_division which = "Paris" value = battleship when = 0 }
command = { type = add_division which = "Ocean" value = battleship when = 0 }
command = { type = add_division which = "Dunkerque" value = battlecruiser when = 3 }
command = { type = add_division which = "Strasbourg" value = battlecruiser when = 3 }
command = { type = add_division which = "Foch" value = heavy_cruiser when = 2 }
command = { type = add_division which = "Algérie" value = heavy_cruiser when = 2 }
command = { type = add_division which = "Colbert" value = heavy_cruiser when = 1 }
command = { type = add_division which = "Dupleix" value = heavy_cruiser when = 1 }
command = { type = add_division which = "Pluton" value = light_cruiser when = 0 }
command = { type = add_division which = "Gloire" value = light_cruiser when = 3 }
command = { type = add_division which = "Montcalm" value = light_cruiser when = 3 }
command = { type = add_division which = "Jean de Vienne" value = light_cruiser when = 3 }
command = { type = add_division which = "La Galissonnière" value = light_cruiser when = 3 }
command = { type = add_division which = "Marseillaise" value = light_cruiser when = 3 }
command = { type = add_division which = "Emile Bertin" value = light_cruiser when = 2 }
command = { type = add_division which = "Jeanne d'Arc" value = light_cruiser when = 1 }
command = { type = add_division which = "Lamotte-Picquet" value = light_cruiser when = 1 }
command = { type = add_division which = "Primaguet" value = light_cruiser when = 1 }
command = { type = add_division which = "Georges Leygues" value = light_cruiser when = 3 }
command = { type = add_division which = "La Marseillaise" value = light_cruiser when = 3 }
command = { type = add_division which = "Duguay-Trouin" value = light_cruiser when = 2 }
command = { type = add_division which = "1ère Flotille des Contre-Torpilleurs" value = destroyer when = 0 }
command = { type = add_division which = "9ème Flotille des Contre-Torpilleurs" value = destroyer when = 1 }
command = { type = add_division which = "10ème Flotille des Contre-Torpilleurs" value = destroyer when = 2 }
command = { type = add_division which = "2ème Flotille des Contre-Torpilleurs" value = destroyer when = 1 }
command = { type = add_division which = "3ème Flotille des Contre-Torpilleurs" value = destroyer when = 0 }
command = { type = add_division which = "4ème Flotille des Contre-Torpilleurs" value = destroyer when = 2 }
command = { type = add_division which = "5ème Flotille des Contre-Torpilleurs" value = destroyer when = 1 }
command = { type = add_division which = "6ème Flotille des Contre-Torpilleurs" value = destroyer when = 1 }
command = { type = add_division which = "7ème Flotille des Contre-Torpilleurs" value = destroyer when = 2 }
command = { type = add_division which = "8ème Flotille des Contre-Torpilleurs" value = destroyer when = 0 }
command = { type = add_division which = "3ème Flotille de Convoi" value = transport when = 0 }
command = { type = add_division which = "4ème Flotille de Convoi" value = transport when = 0 }
command = { type = add_division which = "5ème Flotille de Convoi" value = transport when = 0 }
command = { type = add_division which = "6ème Flotille de Convoi" value = transport when = 0 }
command = { type = add_division which = "7ème Flotille de Convoi" value = transport when = 0 }
command = { type = add_division which = "1ère Flotille de Convoi" value = transport when = 0 }
command = { type = add_division which = "2ème Flotille de Convoi" value = transport when = 0 }
command = { type = add_division which = "8ème Flotille de Convoi" value = transport when = 0 }
command = { type = add_division which = "1ère Flotille des Sous-Marins" value = submarine when = 2 }
command = { type = add_division which = "2ème Flotille des Sous-Marins" value = submarine when = 2 }
command = { type = add_division which = "3ème Flotille des Sous-Marins" value = submarine when = 2 }
command = { type = add_division which = "4ème Flotille des Sous-Marins" value = submarine when = 2 }
command = { type = add_division which = "5ème Flotille des Sous-Marins" value = submarine when = 1 }
command = { type = add_division which = "6ème Flotille des Sous-Marins" value = submarine when = 1 }
command = { type = add_division which = "7ème Flotille des Sous-Marins" value = submarine when = 1 }
command = { type = add_division which = "8ème Flotille des Sous-Marins" value = submarine when = 1 }

}
}

Probierts aus es funktioniert bis jetzt mit Console einwandfrei, hab neu angefangen und Checke obs auch so Funzt...
aber Wiegesagt als nebenevent wärs mir lieber in vorraussetzung von Event 2021 sowie 2022, mit einem richtigen Text!:gluck:

Gruß vom Rocky!!!:prost:

Preussenhusar
12.03.09, 16:05
Einen kurzen Text kann man statt "OK" eingeben.


Der lange Text ist so definiert:

desc = "EVT_2022_DESC" ist mit der Datei eventtext.csv verbunden.

Am besten statt des EVT.... einen eigenen, aber nicht zu langen Text einbinden.


desc = "Nach Übergabe der besetzten Gebiete an Vichy erklärte sich die Regierung Petain bereit, die in den nunmehr deutschen Häfen stationierten Verbände der französischen Flotte an des Deutsche Reich zu überstellen. Ein unschätzbarer Dienst im Hinblick auf das geplante Unternehmen 'Seelöwe'. "

So etwa.


PH

rockys82
12.03.09, 16:22
Keine Ahnung wie du das meinst, ich habe schon Stunden dran gehangen um es so hinzubekommen!

Ja den Text würde ich etwas erweitern, nen Paar details!

Zb.: Als Deutsche Kommandos Fallschirmjäger und Spezialkräfte eiligst während des Blitzkrieges im Westen die Häfen und Flottenstützpunke sowie Kriegsflotte Frankreichs ohne jeden Wiederstand festsetzen konnten. Und dabei nicht ein Schiff von der Besatzung Selbstversenkt wurde oder in Britische Häfen Flüchten konnte. War Hitler, Dönitz und Raeder begeistert über die Neuen möglichkeiten..."bla" bei den Verhandlungen über die besetzung Frankreichs konnte Petain sich nunmehr nur unterwerfen und den Deutschen die Flotte überlassen und alle nach Brest überstellen, im gegenzug für die Annerkennung des restlichen Frankreichs.

Sollte man halt noch schön umschreiben, ne Parade und Orden wurden verteilt...

Man könnte auch noch ein Event schreiben zu England, das Churchill geschockt ist was den Deutschen da im Handstreich gelang und das die deshalb irgendwas unternehmen oder bekommen...

Ich habe die Vichy_new eventsliste auch soweit angepasst das das freie Frankreich die Events bekommt wie es war, nur ohne die Flottenteile, den diese befinden sich ja nun in Deutscher Hand.

Preussenhusar
12.03.09, 16:27
Längere Texte muss man auslagern - in die event_text.csv, wo die anderen Texte liegen.

Ich würde eine eigene eventkette vorschlagen, die unmittelbar nach der Rückgabe 2022 auslöst, abhängig eben von dem event 2022

PH

rockys82
13.03.09, 22:56
Funzt alles wies soll, Super soweit... aber mit dem Text machen etc hab ich null Plan!

Hatte grad nen geilen Bug oder vielleicht ists auch keiner?
Zum erstem mal dachte ich mir Überrennst Schweden und Finnland und Gründest mal Skandinavien hatte ich immer gelesen das das geht.
Alles etwa April41, aufeinmal wollten freiwillig Portugal, Spanien und Jugoslawien ins Bündniss hab ich natürlich gemacht Geil.
Aber das beste ist Jugoslawien hatt mir wirklich Ihr "ganzen Heer" alle Divisionen die sie haben als Expidtionseinheiten gegeben, ALLE...
dachte mir die verlegt alle Strategisch aus dem Land raus, denn die Brechen ja dann später das Bündniss "Metalpakt"!
Und was passiert ich kann alle Divisionen behalten, echt Cool so insgesammt ca 30 stk Inf. Geb. und nen paar Cavs.

Find ich wirklich Krass, ist das nun nen Bug einfach nen ganzen Heer zu "Übernehmen"?

Gruß Rocky!!!:prost::gluck:

Preussenhusar
16.03.09, 10:08
Expeditionstruppen habe ich so nie "genutzt" - aber wäre schon ein netter Bug :D

PH

RumsInsFeld
17.03.09, 17:49
gibts nicht ein extra Event für den Angriff auf Oran für GB?
Weil in meine DR Spiel hat GB das nicht gezogen, darauf sollte man eigentlich die Schiffe erhalten können ;)

Preussenhusar
18.03.09, 09:04
In DAIM gibt es das

PH

Imperator
21.03.09, 21:55
Hm, ich fände einen Endsieg Mod/Event nicht schlecht, habs irgendwie nicht hingekriegt den selbst zu erstellen.

Folgende Länder/Provinzen sollen von den folgenden Nationen kontrolliert:

Deutschland
Polen, Belgien, Luxemburg, Niederlande, Sowjetunion bis zum Ural, Dänemark, Finnland, Schweden.

Italien
Jugoslawien, Vichy-Frankreich, Spanien, Portugal, Albanien, Griechenland, Türkei, Bulgarien, Den Suez-Kanla, Ägypten, Algerien, Marokko, Syrien.

Japan
Nationalchina, Rotchina, Phillipinnen, Manschukuo, Shangxi, Quangxi-Clique, Yunnan, Siam, die Ostasischen Teile Frankreichs Östlich von Siam, Indonesien, Australien.

Wie wäret?

Preussenhusar
23.03.09, 09:07
Was soll der Effekt denn sein ?

Frieden mit dem Rest der Welt ?

PH

Imperator
28.03.09, 14:46
Nein, Großbritannien ist aufgeteilt in Schottland, Wales und England, Der Großteil Afrikas bis auf die italienischen Teile ist unabhängig. Die Rest-Sowjetunion befindet sich noch im Krieg mit Deutschland während zwischen Deutschland und den USA ein angespannter Frieden herrscht.

Alle nicgt annektierten Staaten in Europa sind Marionetten Deutschlands, ausgenommen Italien.

dersheeper
29.03.09, 13:30
Nein, Großbritannien ist aufgeteilt in Schottland, Wales und England, Der Großteil Afrikas bis auf die italienischen Teile ist unabhängig. Die Rest-Sowjetunion befindet sich noch im Krieg mit Deutschland während zwischen Deutschland und den USA ein angespannter Frieden herrscht.

Alle nicgt annektierten Staaten in Europa sind Marionetten Deutschlands, ausgenommen Italien.

Deine Idee in allen Ehren, aber wo liegt dann die Herausforderung?
Außer, wenn man die SU spielt natürlich. :teufel:

Imperator
30.03.09, 20:57
Tjoa das bleibt dann jedem selbst überlassen^^
Währ dann lustig wenn man die Allies spielt...
Ich denke aber das die ganze Sache so umfangreich ist das sie als Mod konzipiert werden sollte...

sato
25.04.09, 23:14
hätte gerne ein event das sich jedes jahr am 1.1 meldet

name sowas wie frohes neues jahr der reglerverschiebetag ist da =D

und dann kann man entwieder pause drücken und regler bedienen oder halt gleich was auswählen je nachdem wieviel wählmöglichkeiten es gibt

geht das event auch nur für menschlichen spieler?


-------------------------------------------------------------------------------------

zweites Event

wenn japan im krieg mit russland ist entschließen sich die zwei marionetten (sofern vorhanden) eine vereinte front gegen die feinde zu bilden

-> annektion + übernahme der Einheiten am ort


----------------------------------------------------------------------------------

gibts noch ne möglichkeit revoltenrisiko in bestimmten regionen zu senken durch gewisse zugeständnisse? bsp :

Die eroberer bauen fabriken und infrastruktur aus, das kommt bei der bevölkerung super an und das rebellenrisiko sinkt um 15%

kosten 10 000 Nachschub und 1000 € und 150 Soldaten die am bauen sind

müsste sich aber auf mehr als eine provinz beziehen damit es sich lohnt

dersheeper
26.04.09, 23:14
Das erste Event solltest du bei AEIOU klauen, ich meine, sowas wäre da eingebunden.
Beim zweiten verstehe ich nicht so recht was du meinst? :???:
Und das dritte scheint mir zwar machbar, aber auch äußerst arbeitsreich zu sein. :D
Naja, wenn ich mal Zeit habe suche ich in den Dateien von AEIOU nach dem Event. :smoke:

sheep-dodger
26.04.09, 23:19
Das erste Event ist glaube ich auch in einer der neuen DAIM versionen enthalten, glaube ich zumindest.

Preussenhusar
27.04.09, 08:44
####################################

# Slider Reminder Event

####################################

event = {

id = 126570

random = no



persistent = yes



name = "Slider Reminder Event"

desc = "You can move one of your domestic sliders now"

style = 0



trigger = {

ai = no

OR = {

can_change_policy = { type = democratic value = 1 }

can_change_policy = { type = democratic value = -1 }

can_change_policy = { type = political_left value = 1 }

can_change_policy = { type = political_left value = -1 }

can_change_policy = { type = freedom value = 1 }

can_change_policy = { type = freedom value = -1 }

can_change_policy = { type = free_market value = 1 }

can_change_policy = { type = free_market value = -1 }

can_change_policy = { type = professional_army value = 1 }

can_change_policy = { type = professional_army value = -1 }

can_change_policy = { type = defense_lobby value = 1 }

can_change_policy = { type = defense_lobby value = -1 }

can_change_policy = { type = interventionism value = 1 }

can_change_policy = { type = interventionism value = -1 }

}

}



date = { day = 0 month = january year = 1936 }

offset = 7

deathdate = { day = 30 month = december year = 1953 }



action_a = {

name = "Thanks for the information"

command = { }

}

action_b = {

name = "Thanks, but don't remind me again"

command = { type = sleepevent which = 126570 }

}

}


Copyright DAIM :D

2. - umfangreicher, benötigt ein regular_id = JAP für die Marionetten in der revolt.txt für MEN bzw man.inc
Ist im save editierbar, siehe ein 1936 Startsave Österreich.

Dann geht eine event, siehe 1931 England annektiert Nepal und Bhutan im Kriegsfall
bzw die Chinaannexionen Shanxis und Guanxis im Kriegsfalle.

3. - nein, geht so nicht. Notfalls per "Slider offene gesellschaft" senken oder per event Polizeigarnisonen dazustellen.

PH

sato
27.04.09, 10:09
danke ph

woran erkenn ich denn bei dem event das es immer am 1.1 startet? und speicher ich es in einem random ordner oder einfach irgendwo?

dersheeper
27.04.09, 10:28
Das Event feuert nicht am ersten Tag des Jahres sondern nur, wenn du die Möglichkeit dazu hast, die Slider zu ändern. (siehe die Trigger)

Preussenhusar
27.04.09, 10:35
Das ist im Normalfall am 2.1. so.

Andernfalls wäre der Slider auch nicht zu ändern.

PH

sato
27.04.09, 11:03
achso und speichern ist egal wohin?


hab jetzt übrigens bei china was gefunden zur anextion

------------------------------------------------------------------------------------

################
# Xibei San Maa
#############################################
event = {
id = 31002
random = no
country = CXB

trigger = {
ai = yes
NOT = { alliance = { country = CXB country = CHI } }
OR = {
attack = CHI
flag = CHI_Aggresion_Asia
}
}

name = "AI_EVENT"
style = 0

date = { day = 1 month = january year = 1936 }
offset = 1
deathdate = { day = 29 month = december year = 1948 }

action_a = {
command = { type = setflag which = CHI_Aggresion_Asia }
command = { type = ai which = "switch/CHI_Aggression_Warlords.ai" }
command = { type = ai which = "Air_Ground.ai" }
command = { type = end_puppet }
command = { type = leave_alliance }
}
}

-------------------------------------------------------------------------------------

der letzte part sagt ja aus das es ein puppet ist und daher erst davon lösen muss

ich frag mich nur ob das "attack=chi" heißt das china angegriffen wird oder was der part heißt das keine allianz bestehen darf

Preussenhusar
27.04.09, 11:07
das ist es nicht.
CHI muß der TAG sein
und inherit drinstehen.

So etwa:



event = {
id = 910123
random = no
country = JAP
trigger = {
war = { country = JAP country = SOV }
}
name = "Die Marionetten in Asien"
desc = "Japan annektiert seine Marionetten in Asien"
style = 0
picture = "gobierno"

date = { day = 01 month = january year = 1939 }
offset = 7
deathdate = { day = 01 month = december year = 1941 }

action_a = {
name = "Na gut"

command = { type = inherit which = MAN }
command = { type = inherit which = MEN }
}
}

aus dem 1931 und für Euch angepaßt.
Achtet aber darauf, daß MEN und MAN vorher das regular_id = JAP bekommen.
Siehe Österreich !

Irgendwo in eine eventfile, z.B. denmark stellen

PH

sato
27.04.09, 11:31
was ist den die regular_id? ch bin da irgendwie garnicht in der thematik drin

bei dem event da oben, kann es probleme geben wenn einner der beiden pupps nicht existieren?


EDIT: meint ihr mit regular_id dass die marionetten ein eigenes event brauchen das sie annehmen?

Preussenhusar
27.04.09, 11:45
nein.
Probleme auch nicht, man kann es aber auf 2 events teilen und im trigger ein

exists = MEN
bzw
exists = MAN

einbauen.
regular_id steht in den inc-dateien und der revolt.txt
Sehr mal im Scenario Ordner 1936 bzw ordner db\events nach.

Österreich hat das drin:

aut_36.inc :



country =
{ tag = AUS # für MAN entsprechen anpassen.
# HACK to make sure that Germany gets the whole manpower pool, all units and resources on annex.
# Unwanted side-effect: Will never accept peace with Germany.
regular_id = GER #> JAP


Das muß entsprechend für Manschukuo rein, da es 36 existiert.


In der revolt.txt muß für Mengukuo das rein:


MEN = {
date = { day = 1 month = january year = 1930 }
expirydate = { day = 30 month = december year = 2199 }
minimum = {
1208
}
extra = { 1385 1398 1207 1386 1420 1419 1434 1436 1437 1438 1399 1404 }
capital = 1208
regular_id = JAP
}



ist das Spiel schon fortgeschritten,
dann muß das im Save nacheditiert werden.

Damit erreicht man, daß alle Armeen und Vorräte an Japan gehen

PH

sato
27.04.09, 12:08
man dankt

sato
27.04.09, 12:33
hab jetzt bei MAN eingefügt

country =
{ tag = MAN
# HACK to make sure that Japan gets the whole manpower pool, all units and resources on annex.
# Unwanted side-effect: Will never accept peace with Japan.
regular_id = JAP
puppet = JAP
control = JAP



und bei revolt

MEN = {
date = { day = 1 month = january year = 1936 }
expirydate = { day = 30 month = december year = 1954 }
minimum = {
1208
}
extra = { 1385 1398 1207 1386 1439 }
capital = 1208
regular_id = JAP
}



hoffe das das so in ordnung ist

Preussenhusar
27.04.09, 12:36
exact !

Nun neues Spiel starten.

PH

phob
11.07.09, 19:50
Tag die Herren,

kann mir mal einer auf die schnelle ein Event basteln, welches mir die Hauptstädte von Belgien, Niederlande und Paris wieder nach Europa verfrachtet?

sheep-dodger
11.07.09, 20:49
Gibt es schon. In der Armageddon_events.txt

Solltet Ihr kein Arma haben hier der Code:


##################################################################################
# 700001 - FRANCE RETURNS ITS CAPITAL TO PARIS AFTER GERMANY HAS BEEN DEFEATED
##################################################################################
event = {
id = 700001
random = no
country = FRA

name = "EVT_700001_NAME" # needs text
desc = "EVT_700001_DESC"
style = 0
picture = "ger_surrender"

trigger = {
AND = {
NOT = { exists = GER }
owned = { province = 56 data = FRA }
}
}

date = { day = 2 month = january year = 1936 }
offset = 1 # Check for trigger conditions day
deathdate = { day = 30 month = december year = 1963 }

action_a = {
name = "OK" #
ai_chance = 100
command = { type = capital which = 56 }
}
}


###################################################################################################
# 700002 - THE NETHERLANDS MOVE THEIR CAPITAL BACK TO AMSTERDAM AFTER GERMANY HAS BEEN DEFEATED
###################################################################################################

event = {
id = 700002
random = no
country = HOL

name = "EVT_700002_NAME" # needs text
desc = "EVT_700002_DESC"
style = 0
picture = "ger_surrender"

trigger = {
AND = {
NOT = { exists = GER }
owned = { province = 47 data = HOL }
}
}

date = { day = 2 month = january year = 1936 }
offset = 1 # Check for trigger conditions day
deathdate = { day = 30 month = december year = 1963 }

action_a = {
name = "OK" #
ai_chance = 100
command = { type = capital which = 47 }
command = { type = addcore which = 46 }
command = { type = addcore which = 47 }
command = { type = addcore which = 48 }
command = { type = addcore which = 49 }
command = { type = addcore which = 77 }
command = { type = addcore which = 78 }
command = { type = addcore which = 79 }
}
}


#################################################################################################### ################
# 700003 - BELGIUM MOVES ITS CAPITAL BACK TO BRUSSELS AFTER GERMANY HAS BEEN DEFEATED & LOSES CORES ON THE CONGO
#################################################################################################### ################

event = {
id = 700003
random = no
country = BEL

name = "EVT_700003_NAME" # needs text
desc = "EVT_700003_DESC"
style = 0
picture = "ger_surrender"

trigger = {
AND = {
NOT = { exists = GER }
owned = { province = 51 data = BEL }
}
}

date = { day = 2 month = january year = 1936 }
offset = 1 # Check for trigger conditions day
deathdate = { day = 30 month = december year = 1963 }

action_a = {
name = "OK" #
ai_chance = 100
command = { type = capital which = 51 }
command = { type = addcore which = 45 }
command = { type = addcore which = 50 }
command = { type = addcore which = 51 }
command = { type = addcore which = 52 }
command = { type = addcore which = 65 }
command = { type = addcore which = 68 }
command = { type = addcore which = 69 }
command = { type = addcore which = 70 }
command = { type = removecore which = 1095 }
command = { type = removecore which = 1142 }
command = { type = removecore which = 1098 }
command = { type = removecore which = 1127 }
command = { type = removecore which = 1144 }
command = { type = removecore which = 1143 }
command = { type = removecore which = 1074 }
command = { type = removecore which = 1071 }
command = { type = removecore which = 1072 }
command = { type = removecore which = 1073 }
command = { type = removecore which = 1063 }
}
}

phob
11.07.09, 20:52
Danke, Punkte kommen, sobald ich dich wieder reppen darf

Aphophis
19.07.09, 12:32
Kann man bei MDS2 ein event schreiben das mann als EU die Tech-Teams der Staaten bekommt die man eingliedert?
Habe es selbst versucht aber anhand des "Deutschland-Österreich" Versuches hier nur bekomm ich immer eine Fehlermeldung.

Garfield
20.07.09, 13:30
Dazu müsste man die Techteamdatei der EU bearbeiten, ich setz mich mal dran, kann bis heut abend oder morgen früh dauern (nicht die Arbeit, sondern bis ich Zeit dazu finde ;))

Aber ich könnte eine Eventserie anbieten, die die Blueprints für die bereits erforschten Technologien an die EU gibt. Natürlich die Technologien, die die KI Länder und mein Deutschland zum Zeitpunkt X (2008 oder ähnlich) schon erforscht hatten.

Garfield
20.07.09, 13:40
Was ich aber noch brauche ist eine Liste der Länder die gewünscht sind.

Und die Information ob es sich um hinzufügen in ein Savegame oder generelles hinzufügen für ein neues Spiel geht, denn das ändert die vorgehensweise.

Aphophis
22.07.09, 11:20
Was ich aber noch brauche ist eine Liste der Länder die gewünscht sind.

Und die Information ob es sich um hinzufügen in ein Savegame oder generelles hinzufügen für ein neues Spiel geht, denn das ändert die vorgehensweise.

Ich denke logisch wäre wenn man Belgien, Frankreich und Deutschland nimmt in der Reihenfolge wie sie sich der EU anschließen wenn die möglich wäre.
Für ein neues Spiel aber eine Frage inwiefern ändert sich das zwischen Savegame und neuem Spiel?

Garfield
22.07.09, 11:30
Naja, wenn's ein Savegame ist, solllte man das Savegame verändern, weil dann die Techteams im Savegame gespeichert sind.

So es ein neues Spiel sein soll, verändert man einfach die Techteamdateien in db\tech\teams in der Datei für die EU, in dem man die Techteams aus den anderen Dateien in die EU kopiert und die ID's anpasst.

Aphophis
22.07.09, 12:08
Naja, wenn's ein Savegame ist, solllte man das Savegame verändern, weil dann die Techteams im Savegame gespeichert sind.

So es ein neues Spiel sein soll, verändert man einfach die Techteamdateien in db\tech\teams in der Datei für die EU, in dem man die Techteams aus den anderen Dateien in die EU kopiert und die ID's anpasst.

Das 2te hab ich schon auspropiert vorgestern bin aber immer wieder auf den Desktop zurückgekommen.

sheep-dodger
22.07.09, 12:10
Habt Ihr auch die Ids in eine nichtexistierende geändert? Wenn nicht ist klar wieso Ihr auf dem Desktop landet. Beschreibt doch mal kurz Euer Vorgehen.

Aphophis
22.07.09, 12:15
Habt Ihr auch die Ids in eine nichtexistierende geändert? Wenn nicht ist klar wieso Ihr auf dem Desktop landet. Beschreibt doch mal kurz Euer Vorgehen.

Liegt offensichtlich daran dass ich die ID falsch eingegeben habe, ich muss nur eine hohe Zahl nehmen und dann funktioniert es?
Nur dass ich dann immer noch nicht weis wie mann die Techteams per Event übernimmt.

sheep-dodger
22.07.09, 12:22
Ihr müsst die Teams mit einer hohen ID versehen und das Startdatum irgendwo in die Gegend um 2099 verlegen. Dann schreibt Ihr Events die Ihr durch die Annektionsevents der einzelnen Staaten triggern lasst. Der benötigte command ist command = { type = waketeam which = [hier die id] }
Sollte es jedenfalls sein. Im Zweifelsfall kopiert Ihr einfach ein Event aus vanilla.

Aphophis
22.07.09, 12:24
Ihr müsst die Teams mit einer hohen ID versehen und das Startdatum irgendwo in die Gegend um 2099 verlegen. Dann schreibt Ihr Events die Ihr durch die Annektionsevents der einzelnen Staaten triggern lasst. Der benötigte command ist command = { type = waketeam which = [hier die id] }
Sollte es jedenfalls sein. Im Zweifelsfall kopiert Ihr einfach ein Event aus vanilla.

Geht es auch das die Techevents sofort Triggern nachdem das Land annektiert worden ist aus dem die Teams eigentlich ommen?

sheep-dodger
22.07.09, 12:36
Wie gesagt: Geht einfach vor wie folgt:
1. Sucht Euch die Techteams aus die Euch interessieren, kopiert diese aus den Länderdateien in die EU Datei
2. Gebt diesen Techteams neue IDs und ein Startjahr weit in der Zukunft
3. Schreibt für jedes Land aus dem Ihr Teams habt ein Event welches über das Kommando command = { type = waketeam which = [hier die id] } die jeweiligen Techteams aktiviert (also ein Event für jedes Land aus dem Ihr teams übernehmt)
4. Sucht die Events heraus die den Ländern die Entscheidung geben ob sie der EU angehören wollen oder nicht
5. Fügt in diese Events ein Kommando ein das das zugehörige Event aus 3. triggert

Dadurch sollten bei Beitritt der Staaten auch automatisch die relevanten Events getriggert werden.

Aphophis
22.07.09, 12:45
Wie gesagt: Geht einfach vor wie folgt:
1. Sucht Euch die Techteams aus die Euch interessieren, kopiert diese aus den Länderdateien in die EU Datei
2. Gebt diesen Techteams neue IDs und ein Startjahr weit in der Zukunft
3. Schreibt für jedes Land aus dem Ihr Teams habt ein Event welches über das Kommando command = { type = waketeam which = [hier die id] } die jeweiligen Techteams aktiviert (also ein Event für jedes Land aus dem Ihr teams übernehmt)
4. Sucht die Events heraus die den Ländern die Entscheidung geben ob sie der EU angehören wollen oder nicht
5. Fügt in diese Events ein Kommando ein das das zugehörige Event aus 3. triggert

Dadurch sollten bei Beitritt der Staaten auch automatisch die relevanten Events getriggert werden.

Und wie schaut so ein Event aus? wäre nett wenn du mir ein Beispiel geben könntest.

sheep-dodger
22.07.09, 13:10
Ich hab HOI2 gerade nicht zur Hand, darum kann ich kein komplettes Event aus dem Ärmel zaubern. Schaut Euch mal den Event Building Guide (http://www.si-games.com/forum/showthread.php?t=8264) an, da dürften die meisten Fragen beantwortet werden. Ich werde nachher wenn ich zu Hause bin (so gegen halb drei/drei) mal ein Event posten wie das auszusehen hat.

Aphophis
22.07.09, 13:19
Ich hab HOI2 gerade nicht zur Hand, darum kann ich kein komplettes Event aus dem Ärmel zaubern. Schaut Euch mal den Event Building Guide (http://www.si-games.com/forum/showthread.php?t=8264) an, da dürften die meisten Fragen beantwortet werden. Ich werde nachher wenn ich zu Hause bin (so gegen halb drei/drei) mal ein Event posten wie das auszusehen hat.

ok danke das du dir dann die mühe gibst.

Aphophis
22.07.09, 13:43
Achja noch eine Frage geht das ganze auch mit Ministern oder Leadern?

sheep-dodger
22.07.09, 13:51
Das hängt vom Patch ab den Ihr benutzt. Der wakeleader command geht erst seit dem Arma Beta Patch und ich weiß nicht ob dieser mit MDS2 kompatibel ist.

Aphophis
22.07.09, 13:55
Das hängt vom Patch ab den Ihr benutzt. Der wakeleader command geht erst seit dem Arma Beta Patch und ich weiß nicht ob dieser mit MDS2 kompatibel ist.

Muss ja nicht funktionieren, MDS2 funktioniert nur mit Doomsday

sheep-dodger
22.07.09, 16:04
event = {
id = 8500000
random = no
country = U01

name = "Techteams aus XXX"
desc = "Nach dem Beitritt von XXX zur EU stehen uns neue Techteams zur Verfügung"
picture = "american_assistance"
style = 0

action_a = {
name = "Ausgezeichnet"
command = { type = wakeleader which = ID }
command = { type = waketeam which = ID }
}


So in etwa würde das aussehen statt XXX könnt ihr das Land Eurer Wahl einsetzen. Und statt ID müsst Ihr die neue ID des Techteams das Ihr bekommt einsetzen. Dazu müsst Ihr noch das Event suchen in dem sich die Nation für den Beitritt entscheidet und in die Auswahl beizutreten die Zeile

command = { type = trigger which = 8500000 }

einfügen, dann sollte es funktionieren

Aphophis
22.07.09, 16:23
Danke du hast mir sehr geholfen ich schreib dir eine PM wenn ich es ausprobiert habe wenn du nichts dagegen hast.
Und dieser wakeleader Befehl ist jetzt für die Leader oder für die Minister?

Aphophis
22.07.09, 18:02
Das Event kommt zwar aber die Techteams erscheinen nicht in der Liste, hab alles so gemacht wie du geschrieben hast versteh nicht warum sie nicht da sind.

Ollowain
06.08.09, 17:04
Hey Leute,

ich hätte gerne ein Event, bei dem am 20. Juli 1944 das Attentat geklappt hätte, mit folgenden Merkmalen:

- Hitler tot (schreibs vorsichtshalber hin)
- Staatschef: Erwin Rommel
- Regierungschef Hjalmar Schacht (falls es geht lieber: Claus Graf Schenk von Stauffenberg)
- Rest der Minister kann bleiben (außer Goebbels, Heydrich, Himmler -> alle nicht mehr verfügbar/tot)
- Staatsform geändert in max. Demokratie (dazu noch max. : Berufsarmee, Interventionist, Politische Mitte, Offene Gesellschaft)
- vollständige Wiederherstellung Frankreichs, Norwegens, Belgiens und der Niederlande und die Grenzen zu Deutschland (anno 1936)
- Deutschland raus aus der Achse und rein in die Allierten
- Deutschland bewilligt Durchmarsch für: Frankreich, GB, USA
- Allierte erklären Sowjetunion und Rest-Achse den Krieg

Falls das jmd hinbekommt, wär das ganz toll :)

Ollowain
15.08.09, 11:43
Gut, habs mal als Modding-Newbie selbst ansatzweise versucht...

Sieht ungefähr so aus:



#############################################
###### Attentat auf Hitler!
#############################################
event = {
id = 3456
random = no
country = GER
trigger = {

}

name = "EVT_3456_NAME"
desc = "EVT_3456_DESC"
style = 0

date = { day = 24 month = june year = 1944 }
offset =
deathdate = { day = 27 month = february year = 1964 }

action_a = {
name = "ACTIONNAME3456A"
command = { type = leave_alliance GER }
command = { type = alliance which = ENG }
command = { type = war which = SOW }
command = { type = war which = BUL }
}

}

Es klappt allerdings nicht, kann mir jemand sagen warum?

ps. Nochmal, ich weiß dass ich kein Modding pro bin! ^^

Kurfürst Moritz
15.08.09, 11:47
Liegt vielleicht daran, dass Deutschland der Allianzanführer ist und somit nicht die Achse verlassen kann...

Offsetwert fehlt auch.

Ollowain
15.08.09, 12:43
Also gibts keine Möglichkeit ins Büdnis der Allierten zu wechseln?
Und was bedeutet der Offset-Wert?

Kurfürst Moritz
15.08.09, 12:47
Offset sagt glaube ich aus, aller wieviel Tage das Programm überprüft, ob der trigger bzw. die Zeit erreicht ist, bei der/dem das Event stattfinden soll.

sheep-dodger
15.08.09, 13:26
Die Frage ist wie Ihr das Event nutzen wollt, wollt Ihr es per Konsole triggern, oder soll es automatisch kommen wenn das Reich in der Defensive ist?

Wenn Ersteres zutrifft könnt Ihr trigger und Offset getrost weglassen, bei zweitem würde ich vorschlagen, dass Ihr beim trigger einfügt:


event = 2025

Bei offset tragt Ihr dann zum Beispiel 5 ein, das heißt, dass das Spiel alle 5 Tage prüft ob die Triggerbedingungen erfüllt sind.

Das ist dieses hier:


event = {
id = 2025
random = no
country = GER

trigger = {
government = fascist
headofstate = 1
war = { country = GER country = SOV }
war = { country = GER country = ENG } #Two front war a must
NOT = {
OR = {
event = 2625 #Bitter Peace (w/o Japan)
event = 2646 #Bitter Peace (w/ Japan)
event = 66 #UK surrendering
event = 67 #US surrendering
event = 2026 #Failed Hitler Assassination
}
}
control = { province = 175 data = SOV } #Moscow
control = { province = 187 data = SOV } #Leningrad
control = { province = 212 data = SOV } #Minsk
control = { province = 238 data = SOV } #Kiev
control = { province = 253 data = SOV } #Sevastopol
control = { province = 233 data = SOV } #Odessa
NOT = {
OR = {
AND = {
control = { province = 515 data = ITA } #Rome
control = { province = 521 data = ITA } #Naples
control = { province = 523 data = ITA } #Taranto
alliance = { country = GER country = ITA }
}
AND = {
control = { province = 515 data = RSI } #Rome
control = { province = 521 data = RSI } #Naples
control = { province = 523 data = RSI } #Taranto
alliance = { country = GER country = RSI }
}
AND = {
control = { province = 515 data = GER } #Rome
control = { province = 521 data = GER } #Naples
control = { province = 523 data = GER } #Taranto
}
AND = {
control = { province = 56 data = VIC } #Paris
control = { province = 38 data = VIC } #Cherbourg
control = { province = 43 data = VIC } #Dunkerque
alliance = { country = GER country = VIC }
}
AND = {
control = { province = 56 data = GER } #Paris
control = { province = 38 data = GER } #Cherbourg
control = { province = 43 data = GER } #Dunkerque
}
}
}
}

name = "EVT_2025_NAME"
desc = "EVT_2025_DESC"
style = 0
picture = "hitler_assasination"

date = { day = 2 month = june year = 1941 }
offset = 5 # Check for trigger conditions every three days
deathdate = { day = 29 month = december year = 1963 }

action_a = {
name = "OK" #
command = { type = sleepminister which = 1 } #
command = { type = sleepminister which = 2 } #
command = { type = sleepminister which = 10 } #
command = { type = sleepminister which = 32 } #
command = { type = sleepminister which = 213 } #
command = { type = sleepminister which = 41 } #
command = { type = sleepminister which = 42 } #
command = { type = sleepminister which = 56 } #
command = { type = sleepminister which = 57 } #
command = { type = sleepminister which = 58 } #
command = { type = sleepminister which = 59 } #
command = { type = sleepminister which = 76 } #
command = { type = sleepminister which = 77 } #
command = { type = sleepminister which = 5 } #
command = { type = sleepminister which = 78 } #
command = { type = sleepminister which = 79 } #
command = { type = sleepminister which = 80 } #
command = { type = sleepminister which = 81 } #
command = { type = sleepminister which = 82 } #
command = { type = sleepminister which = 83 } #
command = { type = sleepminister which = 84 } #
command = { type = sleepminister which = 85 } #
command = { type = sleepminister which = 108 } #
command = { type = sleepminister which = 109 } #
command = { type = sleepminister which = 110 } #
command = { type = sleepminister which = 111 } #
command = { type = sleepminister which = 112 } #
command = { type = sleepminister which = 113 } #
command = { type = sleepminister which = 136 } #
command = { type = sleepminister which = 137 } #
command = { type = sleepminister which = 138 } #
command = { type = sleepminister which = 139 } #
command = { type = sleepminister which = 156 } #
command = { type = sleepminister which = 159 } #
command = { type = sleepminister which = 163 } #
command = { type = sleepminister which = 175 } #
command = { type = sleepminister which = 176 } #
command = { type = sleepminister which = 177 } #
command = { type = sleepminister which = 178 } #
command = { type = sleepminister which = 192 } #
command = { type = sleepminister which = 193 } #
command = { type = sleepminister which = 203 } #
command = { type = sleepminister which = 204 } #
command = { type = sleepminister which = 207 } #

command = { type = sleepleader which = 154 } #
command = { type = sleepleader which = 369 } #
command = { type = sleepleader which = 249 } #
command = { type = sleepleader which = 21 } #
command = { type = sleepleader which = 27 } #
command = { type = sleepleader which = 29 } #
command = { type = sleepleader which = 44 } #
command = { type = sleepleader which = 85 } #
command = { type = sleepleader which = 116 } #
command = { type = sleepleader which = 157 } #
command = { type = sleepleader which = 225 } #
command = { type = sleepleader which = 251 } #
command = { type = sleepleader which = 260 } #
command = { type = sleepleader which = 284 } #
command = { type = sleepleader which = 286 } #
command = { type = sleepleader which = 315 } #
command = { type = sleepleader which = 317 } #
command = { type = sleepleader which = 322 } #
command = { type = sleepleader which = 334 } #
command = { type = sleepleader which = 351 } #
command = { type = sleepleader which = 49 } #
command = { type = sleepleader which = 389 } #
command = { type = sleepleader which = 421 } #
command = { type = sleepleader which = 397 } #
command = { type = sleepleader which = 398 } #
command = { type = sleepleader which = 420 } #
command = { type = sleepleader which = 451 } #
command = { type = sleepleader which = 470 } #
command = { type = sleepleader which = 475 } #
command = { type = sleepleader which = 440 } #
command = { type = sleepleader which = 428 } #
command = { type = sleepleader which = 434 } #
command = { type = sleepleader which = 436 } #
command = { type = sleepleader which = 437 } #
command = { type = sleepleader which = 447 } #
command = { type = sleepleader which = 452 } #
command = { type = sleepleader which = 463 } #
command = { type = sleepleader which = 464 } #
command = { type = sleepleader which = 473 } #
command = { type = sleepleader which = 479 } #
command = { type = sleepleader which = 483 } #
command = { type = sleepleader which = 484 } #
command = { type = sleepleader which = 505 } #
command = { type = sleepleader which = 487 } #
command = { type = sleepleader which = 495 } #
command = { type = sleepleader which = 496 } #
command = { type = sleepleader which = 497 } #
command = { type = sleepleader which = 498 } #
command = { type = sleepleader which = 500 } #
command = { type = sleepleader which = 511 } #
command = { type = sleepleader which = 515 } #
command = { type = sleepleader which = 523 } #
command = { type = sleepleader which = 530 } #
command = { type = sleepleader which = 488 } #
command = { type = sleepleader which = 489 } #
command = { type = sleepleader which = 493 } #
command = { type = sleepleader which = 494 } #
command = { type = sleepleader which = 499 } #
command = { type = sleepleader which = 507 } #
command = { type = sleepleader which = 509 } #
command = { type = sleepleader which = 514 } #
command = { type = sleepleader which = 516 } #
command = { type = sleepleader which = 518 } #
command = { type = sleepleader which = 520 } #
command = { type = sleepleader which = 521 } #
command = { type = sleepleader which = 525 } #
command = { type = sleepleader which = 527 } #
command = { type = sleepleader which = 528 } #
command = { type = sleepleader which = 532 } #
command = { type = sleepleader which = 533 } #
command = { type = sleepleader which = 535 } #
command = { type = sleepleader which = 538 } #
command = { type = sleepleader which = 540 } #
command = { type = sleepleader which = 541 } #
command = { type = sleepleader which = 547 } #
command = { type = sleepleader which = 551 } #
command = { type = sleepleader which = 552 } #
command = { type = sleepleader which = 553 } #
command = { type = sleepleader which = 554 } #
command = { type = sleepleader which = 559 } #
command = { type = sleepleader which = 561 } #
command = { type = sleepleader which = 563 } #
command = { type = sleepleader which = 564 } #
command = { type = sleepleader which = 568 } #
command = { type = sleepleader which = 576 } #

command = { type = set_domestic which = democratic value = 6 }
command = { type = set_domestic which = political_left value = 2 }

command = { type = headofstate which = 34 }
command = { type = headofgovernment which = 48 }
command = { type = foreignminister which = 69 }
command = { type = armamentminister which = 101 }
command = { type = ministerofsecurity which = 125 }
command = { type = ministerofintelligence which = 147 }
command = { type = chiefofstaff which = 162 }
command = { type = chiefofarmy which = 184 }
command = { type = chiefofnavy which = 199 }
command = { type = chiefofair which = 206 }
command = { type = dissent value = 15 }
command = { type = sleepevent which = 2026 }

}
}

Also dass das Attentat auf Hitler erfolgreich war. Um das Bündnis zu wechseln müsst Ihr zuerst den leave_alliance Befehl benutzen, dann einen Frieden mit England einbauen:


command = { type = peace which = ENG value = 1 }


Dann den Befehl um dem Bündnis mit England beizutreten und ich würde auch ein zweites Event einbauen welches England den Krieg gegen die UdSSR erklären lässt.

Würde dann etwa so aussehen:



#############################################
###### Attentat auf Hitler!
#############################################
event = {
id = 3456
random = no
country = GER
trigger = {
event = 2025
}

name = "EVT_3456_NAME"
desc = "EVT_3456_DESC"
style = 0

date = { day = 24 month = june year = 1944 }
offset = 5
deathdate = { day = 27 month = february year = 1964 }

action_a = {
name = "ACTIONNAME3456A"
command = { type = leave_alliance }
command = { type = alliance which = ENG }
command = { type = war which = SOV }
command = { type = war which = BUL }
}

}

mafiosik
15.08.09, 15:48
Hallo,
Ich bräuchte ein Event für Finnland wenn Finnland die Provinz 187 lange genug hält , es sich die Sowjet Union ergibt un die Provinzen 187 , 152 , 150 , 133 , 135 , 134 an Finnland Abtritt und es Finnland dann Skandinavien wird.

MFG Mafiosik

Ollowain
15.08.09, 19:28
Vielen vielen Dank sheep-dodger! :)

Ministerwechsel klappt super, das zweite Event leider nicht ganz.
Ich verlasse zwar mit dem Deutschen Reich die Achse, mehr aber auch nicht.
Weder erkläre ich dem Rest der Achse den Krieg, noch hab ich Frieden mit den Allierten (die den Sowjets auch nicht den Krieg erklären), geschweigen denn, dass ich im Büdnis bei denen bin...

Aber trotzdem riesendank schonmal :)

sato
17.08.09, 12:52
hab jetzt bei MAN eingefügt

country =
{ tag = MAN
# HACK to make sure that Japan gets the whole manpower pool, all units and resources on annex.
# Unwanted side-effect: Will never accept peace with Japan.
regular_id = JAP
puppet = JAP
control = JAP



und bei revolt

MEN = {
date = { day = 1 month = january year = 1936 }
expirydate = { day = 30 month = december year = 1954 }
minimum = {
1208
}
extra = { 1385 1398 1207 1386 1439 }
capital = 1208
regular_id = JAP
}



hoffe das das so in ordnung ist

Hab heute mal wieder Japan gespielt und Beide sind nur durch Annektion meinerseits annektiert worden. Nach dem Kries mit der UDSSR ist nix passiert.

Nur nach der Anektion hab ich alle ihre Einheiten bekommen das klappte.


Müssen die erst halb tot sein damti sie zu mir überlaufen?

KaBu
26.08.09, 19:31
Werte Regenten, ich bin völlig überfragt beim Modden... und spiele doch tatsächlich noch Doomsday anstatt Hoi3.

Also folgendes Problem:
Ich (JAP) überrenne bis 1941 ganz Asien und Ozeanien und jetzt noch Nordafrika. Alle Provinzen für die Marionette ARA sind mein... alle? Nein, der Italiener hat sich doch tatsächlich Alexandria (906) und Tanta (904) geschnappt, sodass ich ARA nicht "erschaffen" kann, ohne in der revolt.txt 'rumzufummeln (ok,hab's gemacht).

Der elegantere Weg scheint mir die Übergabe der beiden o.g. Provinzen durch Italien and die Waffenbrüder aus Japan PER EVENT. Hier mein Vorschlag, den ich in die DB\EVENT\JAPAN.TXT eingetragen habe... ohne Erfolg (Ich wusste jetzt nicht, ob sedece oder control?,aber es passiert GAR NIX):

event = {
id = 300000
random = no
country = JAP
trigger = {}


name = "Der Titel des Events"
desc = "Beschreibungstext"
style = 0
picture = "Rhineland"

date = { day = 28 month = september year = 1941 }

action_a = {
command = { type = secedeprovince which = JAP value = 906}
command = { type = control which = ENG value = 904}

}
}

Für sachdienliche Hinweise wäre ich sehr dankbar.

sheep-dodger
28.08.09, 11:08
Gehört die Provinz dem Italiener oder hat er sie nur besetzt? Wenn er sie nur besetzt hält müsst Ihr den control tag verwenden wenn ich mich nicht irre.
Viel wichtiger ist aber, dass das Event für den Besitzer/Kontrolleur der Provinz triggern muss, also für ITA statt JAP, dann sollte es funktionieren.

KaBu
28.08.09, 13:06
Werter sheep-dodger,

ja, es funktioniert... mein Denkfehler war, dass ich das Event bei JAP anstatt ITA reingeschrieben hab'... mit ITA-eventfile funzt es prima und im Nahen Osten entstand eine neue SUPERMACHT.

Imperator
01.09.09, 20:08
Werte Mitregenten,

Könnte man das Münchner Abkommen Event so umschrieben, daß sich als Marionettenstaat "Böhmen & Mähren" bildet?
Ich weiß, daß das etwas aufwendiger ist, ich wäre aber sehr dankbar :D

Grüße

mafiosik
01.09.09, 20:56
Werter Imperator,
Böhmen & Mähren ist im Spiel nicht integriert.