Ruprecht I.
27.05.10, 15:49
Da wohl einige Leute zuviel damit zu tun haben, die schlechten Erfahrungen mit Paradox gewaltsam zu verdrängen, geben Wir Uns die Ehre, auf den heutigen Tagebucheintrag hinzuweisen :D
http://forum.paradoxplaza.com/forum/showthread.php?t=477353
The time has come to wrap up these developer diaries and, indeed, Semper Fi. With our graphical improvements to Command Hierarchies, it is now easy to get an overview of what an automated HQ is doing and which piece of front it covers. However, the same might not quite be said for the Navy and the Airforce. Therefore, we have added two new map modes for Air and Navy operations. The Air map mode shows your air cover in a shade of light blue. These are the provinces protected by air units with Intercept or Air Superiority orders. The only visible icons are air bases, AA and the sites of recent air battles and bombings. The battle icons have a tooltip saying how many engagements have occurred in the last week. The Naval map mode is similar, showing naval bases, recent naval engagements, and the sea zones covered by your current Patrol, Convoy Raid and Convoy Escort orders.
On a totally unrelated note, we have done some changes to how the AI treats your Command Hierarchy when you place an HQ under AI control. Previously, the AI would not touch your hierarchy, with certain exceptions; it would reorganize fleets and air units freely, and it was free to re-allocate divisions directly under a Theatre HQ to lower level HQs. In Semper Fi, the AI will not touch the hierarchy at all, but you can toggle AI reorganization on with a button. This makes it safer to temporarily automate a unit and not have the AI mess with it. On the other hand, it is recommended to toggle AI reorganization on if you want it run a whole theatre or army group more or less permanently. For one, the AI will ensure an optimal chain of command (Theatre > Army Group > Army > Corps > Division) for full bonuses. Also, the AI solves a lot of radio range issues by having units switch HQ.
Another little tidbit you have probably heard about already is the so called "Arcade Mode". This is intended for people who would like to avoid the headaches of supply and logistics altogether. Before you start a new game, you can now choose between Normal or Arcade Game Mode. In Arcade Mode, units draw fuel and supplies directly from the national stockpile, without penalties, regardless of their current location. Fuel and Supplies are not infused into the map provinces, the Logistics Map Mode is disabled, and supply convoys can no longer be set up (because there is no need for them.)
That's it for this expansion! If you want to know more, you won't hear it from me. Semper Fi will be available for download very soon... Give it a chance.
Die neuen Kartenmodi wären schick, wenn Flotte und Luftwaffe auch mal eine eigene Hierarchie bekämen.
Daß die KI zukünftig nicht mehr die Befehlskette versauen soll, ist doch mal nett.
Arcade-Modus? Ääääh.... Solange das nicht der Vorgeschmack darauf ist, die Versorgungslinien komplett wegfallen zu lassen, weil sie sie einfach nicht hinbekommen...
Witzig finden Wir das flehentliche 'give it a chance' am Schluß :teufel:
http://forum.paradoxplaza.com/forum/showthread.php?t=477353
The time has come to wrap up these developer diaries and, indeed, Semper Fi. With our graphical improvements to Command Hierarchies, it is now easy to get an overview of what an automated HQ is doing and which piece of front it covers. However, the same might not quite be said for the Navy and the Airforce. Therefore, we have added two new map modes for Air and Navy operations. The Air map mode shows your air cover in a shade of light blue. These are the provinces protected by air units with Intercept or Air Superiority orders. The only visible icons are air bases, AA and the sites of recent air battles and bombings. The battle icons have a tooltip saying how many engagements have occurred in the last week. The Naval map mode is similar, showing naval bases, recent naval engagements, and the sea zones covered by your current Patrol, Convoy Raid and Convoy Escort orders.
On a totally unrelated note, we have done some changes to how the AI treats your Command Hierarchy when you place an HQ under AI control. Previously, the AI would not touch your hierarchy, with certain exceptions; it would reorganize fleets and air units freely, and it was free to re-allocate divisions directly under a Theatre HQ to lower level HQs. In Semper Fi, the AI will not touch the hierarchy at all, but you can toggle AI reorganization on with a button. This makes it safer to temporarily automate a unit and not have the AI mess with it. On the other hand, it is recommended to toggle AI reorganization on if you want it run a whole theatre or army group more or less permanently. For one, the AI will ensure an optimal chain of command (Theatre > Army Group > Army > Corps > Division) for full bonuses. Also, the AI solves a lot of radio range issues by having units switch HQ.
Another little tidbit you have probably heard about already is the so called "Arcade Mode". This is intended for people who would like to avoid the headaches of supply and logistics altogether. Before you start a new game, you can now choose between Normal or Arcade Game Mode. In Arcade Mode, units draw fuel and supplies directly from the national stockpile, without penalties, regardless of their current location. Fuel and Supplies are not infused into the map provinces, the Logistics Map Mode is disabled, and supply convoys can no longer be set up (because there is no need for them.)
That's it for this expansion! If you want to know more, you won't hear it from me. Semper Fi will be available for download very soon... Give it a chance.
Die neuen Kartenmodi wären schick, wenn Flotte und Luftwaffe auch mal eine eigene Hierarchie bekämen.
Daß die KI zukünftig nicht mehr die Befehlskette versauen soll, ist doch mal nett.
Arcade-Modus? Ääääh.... Solange das nicht der Vorgeschmack darauf ist, die Versorgungslinien komplett wegfallen zu lassen, weil sie sie einfach nicht hinbekommen...
Witzig finden Wir das flehentliche 'give it a chance' am Schluß :teufel: