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Friedrich III.
22.09.12, 00:07
naval_ideas = {
press_gangs = {
[...]
trigger = {
any_owned_province = {
port = yes
is_core = THIS
}
}
}
grand_navy = {
[...]
trigger = {
any_owned_province = {
port = yes
is_core = THIS
}
num_of_cities = 5
-> allgemein: durch SoT spezifisches
"Kleine Nation" / "Große Nation" austauschen?
}
}
sea_hawks = {
[...]
trigger = {
any_owned_province = {
port = yes
is_core = THIS
}
num_of_cities = 7
}
}
naval_glory = {
[...]
trigger = {
any_owned_province = {
port = yes
is_core = THIS
}
num_of_cities = 5
}
}
superior_seamanship = {
trigger = {
any_owned_province = {
port = yes
is_core = THIS
}
naval_tech = 5
num_of_cities = 7
}
[...]
}
excellent_shipwrights = {
trigger = {
any_owned_province = {
port = yes
is_core = THIS
}
naval_tech = 10
num_of_cities = 7
}
[...]
}
naval_fighting_instruction = {
trigger = {
any_owned_province = {
port = yes
is_core = THIS
}
naval_tech = 30
num_of_cities = 7
}
[...]
}
naval_provisioning = {
trigger = {
any_owned_province = {
port = yes
is_core = THIS
}
naval_tech = 53
num_of_cities = 7
}
[...]
}
}

land_ideas = {

grand_army = {
[...]
trigger = {
num_of_cities = 3
}
}
engineer_corps = {
[...]
trigger = {
num_of_cities = 3
}
}
battlefield_commisions = {
[...]
trigger = {
num_of_cities = 3
}
}
glorious_arms = {
[...]
trigger = {
num_of_cities = 5
}
}
military_drill = {
trigger = {
land_tech = 5
num_of_cities = 5
}
[...]
}
national_conscripts = {
trigger = {
land_tech = 10
num_of_cities = 3
}
[...]
}
regimental_system = {
trigger = {
land_tech = 30
num_of_cities = 7
}
[...]
}
napoleonic_warfare = {
trigger = {
land_tech = 53
num_of_cities = 7
}
[...]
}

}

exploration_ideas = {
land_of_opportunity = {
trigger = {
any_owned_province = {
port = yes
is_core = THIS
}
technology_group = western
trade_tech = 30
num_of_cities = 7
year = 1648
}
[...]
}
vice_roys = {
trigger = {
any_owned_province = {
port = yes
is_core = THIS
}
technology_group = western
naval_tech = 14
num_of_cities = 7
year = 1492
}
[...]
}
colonial_ventures = {
trigger = {
any_owned_province = {
port = yes
is_core = THIS
}
technology_group = western
naval_tech = 5
num_of_cities = 5
year = 1419
}
[...]
}
quest_for_the_new_world = {
trigger = {
any_owned_province = {
port = yes
is_core = THIS
}
technology_group = western
naval_tech = 5
num_of_cities = 5
year = 1419
} -> Wie für die russischen Staaten anpassen?
[...]
}
scientific_revolution = {
trigger = {
technology_group = western
trade_tech = 30
}
[...]
}
improved_foraging = {
trigger = {
trade_tech = 53
num_of_cities = 7
}
[...]
}
}

state_business_ideas = {
bureaucracy = {
#trigger = {
# num_of_cities = 5
#}
[...]
}
bill_of_rights = {
#trigger = {
# num_of_cities = 3
#}
[...]
}
espionage = {
#trigger = {
# num_of_cities = 3
#}
[...]
}
national_trade_policy = {
trigger = {
production_tech = 5
}
[...]
}
national_bank = {
trigger = {
production_tech = 19
}
[...]
}
smithian_economics = {
trigger = {
technology_group = western
production_tech = 30
}
[...]
}
liberty_egalite_fraternity = {
trigger = {
technology_group = western
production_tech = 53
government = republic
}
[...]
}
}

culture_ideas = {
ecumenism = {
trigger = {
defender_of_faith = no
OR = {
excommunicated = yes
has_country_modifier = "heretic_country"
NOT = { religion = catholic }
government = republic
culture_group = west_slavic
year = 1648
}
}
[...]
}

[...]

divine_supremacy = {
trigger = {
OR = {
num_of_cardinals = 1
defender_of_faith = yes
at_war_with_religious_enemy = yes
has_border_with_religious_enemy = yes
}
}
[...]
}
patron_of_art = {
trigger = {
year = 1420
OR = {
year = 1520
culture_group = latin
}
}
[...]
}
deus_vult = {
trigger = {
government_tech = 5
OR = {
num_of_cardinals = 1
defender_of_faith = yes
at_war_with_religious_enemy = yes
has_border_with_religious_enemy = yes
}
}
[...]
}
humanist_tolerance = {
trigger = {
defender_of_faith = no
OR = {
excommunicated = yes
has_country_modifier = "heretic_country"
NOT = { religion = catholic }
government = republic
culture_group = west_slavic
year = 1648
}
}
[...]
}

[B@W] Abominus
28.09.12, 13:30
Was möchtest Du denn genau machen. Zur Info: es gibt nur maximal einen (!) Trigger. Das kann man ansonsten per Event und Flag lösen, aber ansonsten, ein Trigger, mehr nicht.

Friedrich III.
29.09.12, 16:09
Wie ich schon gestern Abend im TS gesagt hatte, machten nur Sliderpositionen als Trigger Probleme, alles andere wurde ohne Murren akzeptiert.

Das war aber noch unter HttT. Unter DW muss ich noch testen.