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[B@W] Abominus
05.12.13, 22:06
Ich habe hier mal versucht, ein Problem zu schildern: http://forum.paradoxplaza.com/forum/showthread.php?604588-Events&p=16533615#post16533615

Hier ist mal die komplette Eventreihe, die leider irgendwie nicht läuft, oder ich warte nicht lange genug. Nach einem Jahr (oder später) passiert immer noch nichts:


##########################################################
# Wanderungen, Veranstaltungen etc.
##########################################################

# Confirm decision and check religion

character_event = {
id = 180000
desc = EVTDESC_180000
picture = GFX_evt_bishop
border = GFX_event_normal_frame_religion

is_triggered_only = yes

option = {
name = EVTOPTA_180000
piety = 20
set_character_flag = preparing_pilgrimage
clr_character_flag = activated_pilgrimage
hidden_tooltip = {
if = {
limit = {
OR = {
religion = atheisten
}
}
character_event = { id = 180001 }
}
if = {
limit = {
OR = {
religion = creationisten
}
}
character_event = { id = 180002 }
}
}
}
}

# Wohin soll die Reise gehen?
character_event = {
id = 180001
desc = EVTDESC_180001
picture = GFX_evt_icon
border = GFX_event_normal_frame_religion

is_triggered_only = yes

option = {
name = EVTOPTA_180001
trigger = {
NOT = { at_location = 448 }
}
set_character_flag = wissensreise_nach_salzburg
hidden_tooltip = {
character_event = { id = 180010 days = 15 }
}
}

option = {
name = EVTOPTB_180001
trigger = {
NOT = { at_location = 936 }
}
set_character_flag = wissensreise_nach_marl
hidden_tooltip = {
character_event = { id = 180011 days = 15 }
}
}
}

# Reise nach Salzburg
character_event = {
id = 180010
desc = EVTDESC_180010
picture = GFX_evt_pilgrims_epic_journey
border = GFX_event_normal_frame_religion

is_triggered_only = yes

option = {
name = EVTOPTA_180010
clr_character_flag = preparing_pilgrimage
hidden_tooltip = {
add_trait = on_pilgrimage
set_character_flag = good_pilgrimage
narrative_event = { id = 180030 days = 30 }
}
hidden_tooltip = {
if = {
limit = {
location = {
distance = {
where = 448 # Salzburg
value = 400 # Longer journey
}
}
}
random_list = {
10 = { character_event = { id = SoA.5026 days = 5 random = 9 } } # List for

longer journeys only
10 = { character_event = { id = SoA.5027 days = 5 random = 9 } }
10 = { narrative_event = { id = SoA.5028 days = 5 random = 9 } }
10 = { character_event = { id = SoA.5029 days = 5 random = 9 } }
10 = { character_event = { id = SoA.5030 days = 5 random = 9 } }
}
}

random_list = {
10 = { character_event = { id = SoA.5031 days = 15 random = 7 } } # List that is

always checked
10 = { character_event = { id = SoA.5032 days = 15 random = 7 } }
10 = { narrative_event = { id = SoA.5033 days = 15 random = 7 } }
10 = { character_event = { id = SoA.5034 days = 15 random = 7 } }
10 = { character_event = { id = SoA.5035 days = 15 random = 7 } }
10 = { character_event = { id = SoA.5036 days = 15 random = 7 } }
10 = { character_event = { id = SoA.5037 days = 15 random = 7 } }
10 = { character_event = { id = SoA.5038 days = 15 random = 7 } }
10 = { character_event = { id = SoA.5039 days = 15 random = 7 } }
}
if = {
limit = {
OR = {
is_title_active = d_wissende_garde
}
}
random_list = {
10 = { narrative_event = { id = 180020 days = 23 random = 4 } } # Holy

orders events, close to destination
10 = { character_event = { id = 180021 days = 23 random = 4 } }
10 = { character_event = { id = 180022 days = 23 random = 4 } }
}
}
}
}
}

# Reise nach Marl
character_event = {
id = 180011
desc = EVTDESC_180011
picture = GFX_evt_pilgrims_epic_journey
border = GFX_event_normal_frame_religion

is_triggered_only = yes

option = {
name = EVTOPTA_180011
clr_character_flag = preparing_pilgrimage
hidden_tooltip = {
add_trait = on_pilgrimage
set_character_flag = good_pilgrimage
narrative_event = { id = 180031 days = 30 }
}
hidden_tooltip = {
if = {
limit = {
location = {
distance = {
where = 448 # Salzburg
value = 400 # Longer journey
}
}
}
random_list = {
10 = { character_event = { id = SoA.5026 days = 5 random = 9 } } # List for

longer journeys only
10 = { character_event = { id = SoA.5027 days = 5 random = 9 } }
10 = { narrative_event = { id = SoA.5028 days = 5 random = 9 } }
10 = { character_event = { id = SoA.5029 days = 5 random = 9 } }
10 = { character_event = { id = SoA.5030 days = 5 random = 9 } }
}
}

random_list = {
10 = { character_event = { id = SoA.5031 days = 15 random = 7 } } # List that is

always checked
10 = { character_event = { id = SoA.5032 days = 15 random = 7 } }
10 = { narrative_event = { id = SoA.5033 days = 15 random = 7 } }
10 = { character_event = { id = SoA.5034 days = 15 random = 7 } }
10 = { character_event = { id = SoA.5035 days = 15 random = 7 } }
10 = { character_event = { id = SoA.5036 days = 15 random = 7 } }
10 = { character_event = { id = SoA.5037 days = 15 random = 7 } }
10 = { character_event = { id = SoA.5038 days = 15 random = 7 } }
10 = { character_event = { id = SoA.5039 days = 15 random = 7 } }
}
if = {
limit = {
OR = {
is_title_active = d_wissende_garde
}
}
random_list = {
10 = { narrative_event = { id = 180020 days = 23 random = 4 } } # Holy

orders events, close to destination
10 = { character_event = { id = 180021 days = 23 random = 4 } }
10 = { character_event = { id = 180022 days = 23 random = 4 } }
}
}
}
}
}

# Holy knights come to meet and escort - feels safe
narrative_event = {
id = 180020
title = EVTNAME_180020
desc = EVTDESC_180020
picture = GFX_evt_crusaders

is_triggered_only = yes

option = {
name = EVTOPTA_180020
ai_chance = {
factor = 90
}
piety = 20
}
option = {
name = EVTOPTB_180020
ai_chance = {
factor = 10
}
if = {
limit = { NOT = { trait = paranoid } }
random = {
chance = 20
add_trait = paranoid
}
}
}
}

# Comes upon holy knights at camp - talks to them and learns something
character_event = {
id = 180021
desc = EVTDESC_180021
picture = GFX_evt_crusaders

is_triggered_only = yes

option = {
name = EVTOPTA_180021
piety = 10
random = {
chance = 30
change_learning = 1
}
}
option = {
name = EVTOPTB_180021
random = {
chance = 30
change_martial = 1
}
}
}


# Meets holy knight as travel companion - makes friend who is member of a holy order
character_event = {
id = 180022
desc = EVTDESC_180022
picture = GFX_evt_crusaders

is_triggered_only = yes

option = {
name = EVTOPTA_180022 # yes - select order of knight depending on availability and destination.

If several possible, randomize
ai_chance = {
factor = 90
}
custom_tooltip = { text = gain_friend }
if = {
limit = {
has_character_flag = wissensreise_nach_salzburg
}
character_event = { id = 180023 }
}
if = {
limit = {
has_character_flag = wissensreise_nach_marl
}
character_event = { id = 180024 }
}
}
option = {
name = EVTOPTB_180022 # no
ai_chance = {
factor = 10
}
if = {
limit = {
NOT = { trait = shy }
}
random = {
chance = 20
add_trait = shy
}
}
}
}

# Reise nach Salzburg
character_event = {
id = 180023

hide_window = yes

is_triggered_only = yes

immediate = {
d_wissende_garde = {
holder_scope = {
random_courtier = {
limit = {
is_female = no
prisoner = no
in_command = no
is_priest = no
age = 16
NOT = {
sibling = ROOT
}
NOT = {
has_opinion_modifier = { who = ROOT modifier =

opinion_friend }
}
NOT = {
reverse_has_opinion_modifier = { who = ROOT modifier =

opinion_friend }
}
NOT = {
has_opinion_modifier = { who = ROOT modifier = opinion_rival

}
}
NOT = {
reverse_has_opinion_modifier = { who = ROOT modifier =

opinion_rival }
}
NOT = { has_job_title = job_spiritual }
}
opinion = {
modifier = opinion_friend
who = ROOT
years = 100
}
reverse_opinion = {
modifier = opinion_friend
who = ROOT
years = 100
}
character_event = { id = SoA.5086 }
}
}
}
}
}

# Reise nach Marl
character_event = {
id = 180024

hide_window = yes

is_triggered_only = yes

immediate = {
d_wissende_garde = {
holder_scope = {
random_courtier = {
limit = {
is_female = no
prisoner = no
in_command = no
is_priest = no
age = 16
NOT = {
sibling = ROOT
}
NOT = {
has_opinion_modifier = { who = ROOT modifier =

opinion_friend }
}
NOT = {
reverse_has_opinion_modifier = { who = ROOT modifier =

opinion_friend }
}
NOT = {
has_opinion_modifier = { who = ROOT modifier = opinion_rival

}
}
NOT = {
reverse_has_opinion_modifier = { who = ROOT modifier =

opinion_rival }
}
NOT = { has_job_title = job_spiritual }
}
opinion = {
modifier = opinion_friend
who = ROOT
years = 100
}
reverse_opinion = {
modifier = opinion_friend
who = ROOT
years = 100
}
character_event = { id = SoA.5086 }
}
}
}
}
}


# Ankunft in Salzburg
narrative_event = {
id = 180030
title = EVTNAME_180030
desc = EVTDESC_180030
picture = GFX_evt_market_byzantine
border = GFX_event_narrative_frame_religion

is_triggered_only = yes

option = {
name = EVTOPTA_180030
hidden_tooltip = { character_event = { id = SoA.5055 days = 5 } }
}
}

# Ankunft in Marl
narrative_event = {
id = 180031
title = EVTNAME_180031
desc = EVTDESC_180031
picture = GFX_evt_market_byzantine
border = GFX_event_narrative_frame_religion

is_triggered_only = yes

option = {
name = EVTOPTA_180031
hidden_tooltip = { character_event = { id = SoA.5055 days = 5 } }
}
}

# Klärung der Flags
character_event = {
id = 180050
desc = EVTDESC180050
picture = GFX_evt_lunatic
border = GFX_event_normal_frame_religion

trigger = {
trait = pilgrim
OR = {
has_character_flag = wissensreise_nach_salzburg
has_character_flag = wissensreise_nach_marl
}
}

mean_time_to_happen = {
months = 1
}

option = {
name = EVTOPTA_180050
clr_character_flag = wissensreise_nach_salzburg
clr_character_flag = wissensreise_nach_marl
change_learning = 1
piety = -100
}
}

character_event = {
id = 180100
desc = EVTDESC180100
picture = GFX_evt_council

is_triggered_only = yes

option = {
name = ACCEPT
ai_chance = {
factor = 1
modifier = {
factor = 1.5
opinion = { who = from value = 85 }
}
modifier = {
factor = 2
opinion = { who = from value = 90 }
}
modifier = {
factor = 3
opinion = { who = from value = 95 }
}
modifier = {
factor = 0
NOT = { opinion = { who = from value = 80 } }
}
}
reverse_culture = FROM
opinion = {
modifier = opinion_konvertierung_zugestimmt
who = FROM
}
hidden_tooltip = {
FROM = { character_event = { id = 180102 days = 1 } }
}
}
option = {
name = DECLINE
ai_chance = {
factor = 1
modifier = {
factor = 2
NOT = { opinion = { who = from value = 70 } }
}
modifier = {
factor = 0
opinion = { who = from value = 90 }
}
}
opinion = {
modifier = opinion_konvertierung_abgelehnt
who = FROM
}
hidden_tooltip = {
FROM = { character_event = { id = 180101 days = 1 } }
}
}
}


#Refusal to pay
character_event = {
id = 180101
desc = EVTDESC38014
picture = GFX_evt_council

is_triggered_only = yes

option = {
name = OK
prestige = -1
opinion = {
modifier = opinion_konvertierung_abgelehnt
who = FROM
}
}
}

#Payment accepted
character_event = {
id = 180102
desc = EVTDESC38015
picture = GFX_evt_council

is_triggered_only = yes

option = {
name = OK
prestige = 1
opinion = {
modifier = opinion_konvertierung_zugestimmt
who = FROM
}
}

}

[B@W] Abominus
07.12.13, 21:46
Hier kommen wir wohl nicht weiter... egal, nächste Frage:

Wie kann ich eine Person befruchten?
Ich habe impregnate_cuckoo und impregnate gefunden. Ich darf annehmen, dass es sich bei dem ersten um eine Bastard-Schwangerschaft handelt, oder?