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jeannen
03.09.03, 17:17
Wir haben gerade Bismarcks Skript für den Beitritt der Türkei zu einem der Bündnisse gelesen. Da fiel Uns ein, irgendwann mal gelesen zu haben, dass bei irgendeiner neuen Version England per Event Marionette wird, wenn die Insel gefallen ist.

Da Wir immer wieder Probleme haben, England zu unterjochen: Könnte wohl jemand so nett sein, dieses Skript hier einmal zu posten? (Bzw. in welcher Version ist das Event? Stony? C.O.R.E.?)

Lagodan
03.09.03, 17:26
event = {
id = 5100
random = no
country = GER
trigger = {
exists = VIC # Vichy France has been set up
control = { province = 499 data = GER } #London must be German-held

NOT = { #Possible other Axis control other UK key areas
control = { province = 486 data = ENG }
control = { province = 487 data = ENG }
control = { province = 488 data = ENG }
control = { province = 493 data = ENG }
control = { province = 497 data = ENG }
control = { province = 1099 data = ENG }
control = { province = 1100 data = ENG }
control = { province = 1102 data = ENG }
exists = FRA
OR = {
event = 5100
event = 5101
event = 5102
}
}
}

name = "EVT_5100_NAME"
desc = "EVT_5100_DESC"

style = 0

date = { day = 1 month = january year = 1936 }
offset = 1 # Check for trigger conditions every day
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = "ACTIONNAME5100A" #A New Order!
command = { type = dissent value = -20 }
command = { type = influence value = 100 } #mastery of Europe insures lots of diplomatic leverage
command = { type = secedeprovince which = VIC value = 950 }
command = { type = secedeprovince which = VIC value = 948 }
command = { type = secedeprovince which = VIC value = 922 }
command = { type = secedeprovince which = VIC value = 918 }
command = { type = secedeprovince which = VIC value = 919 }
command = { type = secedeprovince which = VIC value = 518 }
command = { type = secedeprovince which = VIC value = 520 }
command = { type = secedeprovince which = VIC value = 522 }
command = { type = secedeprovince which = VIC value = 524 }
command = { type = secedeprovince which = VIC value = 525 }
command = { type = secedeprovince which = VIC value = 526 }
command = { type = secedeprovince which = VIC value = 527 } #Paris
command = { type = secedeprovince which = VIC value = 528 }
command = { type = secedeprovince which = VIC value = 529 }
command = { type = secedeprovince which = VIC value = 531 }
command = { type = secedeprovince which = VIC value = 532 }
command = { type = secedeprovince which = VIC value = 533 }
command = { type = secedeprovince which = VIC value = 534 }
command = { type = secedeprovince which = VIC value = 535 }
command = { type = secedeprovince which = VIC value = 536 }
command = { type = secedeprovince which = VIC value = 537 }
command = { type = secedeprovince which = VIC value = 538 }
command = { type = secedeprovince which = VIC value = 539 }
command = { type = secedeprovince which = VIC value = 543 }
command = { type = secedeprovince which = VIC value = 544 }
command = { type = secedeprovince which = VIC value = 556 }
command = { type = trigger which = 5106 } # VIC Vichy European New Order event
command = { type = trigger which = 5107 } # ENG English European New Order event
command = { type = trigger which = 5119 } # IRE Ireland in the Axis?
command = { type = trigger which = 5121 } # ARG Falklands to Argentina?
command = { type = make_puppet which = IRQ } #Puppets Iraq
command = { type = coup_nation which = IRQ } #Installs Golden Square Iraqui government
}
action_b = {
name = "ACTIONNAME5100B" #It will have to wait until total victory is ours.
command = { type = dissent value = 5 }
}
}


event = {
id = 5107
random = no
country = ENG

#triggered by GER#5100, GER#5101 or GER#5102


name = "EVT_5107_NAME"
desc = "EVT_5107_DESC"

style = 0

action_a = {
name = "ACTIONNAME5107A" #OK
command = { type = peace which = GER value = 1 } #to avoid hardcoded taking over of UK land by allies
command = { type = peace which = JAP value = 1 } #to avoid an Axis-Japan war
command = { type = leave_alliance }
command = { type = dissent value = 20 }

command = { type = secedeprovince which = GER value = 1054 } #GOLD COAST
command = { type = secedeprovince which = GER value = 1057 }

command = { type = secedeprovince which = GER value = 1065 } #PART OF NIGERIA

command = { type = secedeprovince which = GER value = 1309 } #TANGANYIKA & ZANZIBAR
command = { type = secedeprovince which = GER value = 1310 }
command = { type = secedeprovince which = GER value = 1311 }
command = { type = secedeprovince which = GER value = 37 }

command = { type = secedeprovince which = GER value = 1304 } #UGANDA

command = { type = secedeprovince which = GER value = 1306 } #KENYA
command = { type = secedeprovince which = GER value = 1307 }
command = { type = secedeprovince which = GER value = 1308 }
command = { type = secedeprovince which = GER value = 1301 }

command = { type = secedeprovince which = ITA value = 1287 } #BRIT.SOMALILAND

command = { type = secedeprovince which = ITA value = 1209 } #CYPRUS

command = { type = secedeprovince which = ITA value = 896 } #MALTA

command = { type = secedeprovince which = SPA value = 989 } #GIBRALTAR (only if nationalist spain exists)

command = { type = secedeprovince which = IRQ value = 1278 } #KUWAIT (Iraq will become a German puppet)
command = { type = end_mastery which = IRQ }

command = { type = independence which = EGY value = 1 } #EGYPT BECOMES INDEPENDENT

command = { type = trigger which = 5110 } # AST
command = { type = secedeprovince which = CAN value = 168 } #Newfoundland to Canada
command = { type = trigger which = 5111 } # CAN
command = { type = trigger which = 5112 } # NZL
command = { type = trigger which = 5113 } # SAF
command = { type = trigger which = 5114 } # ITA (puppets egypt)
}
}
#########################################################################
# Britain a German puppet
#########################################################################
event = {
id = 5108
random = no
country = GER

trigger = {
event = 5107 #All British New Order events must have happened
event = 5110
event = 5111
event = 5112
event = 5113
event = 5114
}

date = { day = 1 month = january year = 1936 }
offset = 1 # Check for trigger conditions every day
deathdate = { day = 30 month = december year = 1947 }

name = "EVT_5108_NAME"
desc = "EVT_5108_DESC"
style = 0

action_a = {
name = "ACTIONNAME5108A" #OK
command = { type = make_puppet which = ENG }
}
}

Lagodan
03.09.03, 17:27
Kurz gefasst: England Heimatinsel + Ägypten.

Peter der Große
05.09.03, 14:12
Originally posted by Lagodan
Kurz gefasst: England Heimatinsel + Ägypten.

Kommt das Event automatisch? Und müssen alle Länder von der Achse gesamt, oder einem einzigen Land besetzt sein?

Lagodan
05.09.03, 16:32
Kommt automatisch.

NOT = { #Possible other Axis control other UK key areas
control = { province = 486 data = ENG }
control = { province = 487 data = ENG }
control = { province = 488 data = ENG }

usw.